| 8.00am |
Registration - Arrival Tea & Coffee
Scientia Foyer
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| 9.00 - 9.10 |
Official UNSW Welcome
Leighton Hall
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| 9.10 - 9.20 |
Welcome
Peter Garrett
Minister for Environment Protection, Heritage and the Arts
Leighton Hall
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| 9.30 - 10.30 |
Plenary 1
Design Thinking at large
Kees Dorst
Professor of Design and Associate Dean Research, Faculty of Design, Architecture and Building, University of Technology Sydney
In the last few years, the notion of design thinking has gained popularity outside the core design professions -it is a buzzword in the business world, and we can find design thinking mentioned as an exciting new paradigm for dealing with problems in sectors as a far afield as education, IT and medicine. This success builds on the great strengths that design thinking can bring to those professions, e.g. through framing, integration, solution focus and the ability to create a context for forethought. But ‘Design Thinking’ can take many forms and impact an organisation in many different ways. In this presentation a framework is proposed that could serve as the backbone of a new, much more detailed articulation of design thinking for innovation.
Chair: Graham Forsyth
Leighton Hall
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| 10.30 - 11.00 | Morning Tea | ||||||
| 11.00 - 12.30 |
Workshop
Facilitator: Ken Friedman
Design Space
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Design as Research
Chair: Selena Griffith
Gonski
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Design Collaboration & Working with Industry
Chair: Greg Missingham
Gallery 1
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Multidisciplinary Education in Design
Chair: Carol Longbottom
Gallery 2
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Problem/Project/Studio-based Learning
Chair: Sascha Alexander
G1
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Designing Sustainable Futures
Chair: David Jones
Civil 701
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Learning Creativity & Design
Chair: Elizabeth Musgrave
Civil 602
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An introduction to a new methodology for design – learning design
Gráinne Conole
Professor of E-Learning in the Institute of Educational Technology at the Open University in the UK
The workshop will introduce participants to a new methodology for learning design...read more
The workshop will introduce participants to a new methodology for learning design, which aims to provide support and guidance to teachers in making decisions about creating learning activities. Our approach is predicated on the view that no one simple, narrow view of design is likely to be appropriate nor would such an approach meet the needs of the designer, because of the inherently messy and creative nature of design. We are developing a ‘pick and mix’ learning design toolbox of different resources and tools to help designers/teachers make informed decisions about creating new or adapting existing learning activities. Further information is available at http://ouldi.open.ac.uk
Workshop outcomes At the end of the workshop, participants will have: - a good overview of the different approaches to and issues in creating learning activities and the complexity of the design process - an understanding of the OU Learning Design methodology and how it can be used to support the design process - an awareness of the range of resources, tools and methods which are available to support learning design – including case studies of good practice, learning object repositories and learning design tools/methods - experience of thinking about the design process from different perspectives - been introduced to the visual conceptual tools we have developed and the Cloudworks site for sharing and discussing learning and teaching ideas and designs - an understanding of how the methodology can be applied in their own teaching context. Who should attend? The workshop will be of interest to teachers and designers wanting to create learning activities or those with an interest in learning design as an approach. The session will need to be located in a PC lab with Internet connected computers – one computer for every two/three participants is needed. In addition the room should have a data projector facility for the overview sections of the workshop. Workshop format The session will be highly participative. Delegates will be given plenty of opportunity to discuss the relevance of the LD methodology to their own context. The workshop can accommodate up to 30 delegates. |
Research by Design: Towards a Cognitive/Transformative Model
Juan Torres
Université de Montréal
56
According to Christopher Frayling (1993), research and design activities converge in three possible ways: a) when research is conducted as a starting point for design (research for design); b) when research is focused on design activities or products (research into design); and c) when research is conducted within design as a practice, cognitive and transformative goals being integrated as part of the same process (research through design or by design). If researchby- design projects are not the most common, they are nevertheless very promising, especially in design education. They allow students to develop reflexive skills; they also enable designers to conduct research in a context in which they are particularly well versed: the design process. Moreover, these initiatives posit design as a scientific strategy with its own epistemological approach. Drawing on two participatory design projects, this paper highlights three overlapping dimensions, or “projective levels,” implicit in research-by-design. The first one (sub-projective) concerns the person-environment interaction; the second one (projective), the interaction between designers and the reality they seek to transform; the third one (meta-projective), the interaction between the designers and their own design process. These three projective levels are represented in a model that shows different kinds of knowledge produced through research-by-design.
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The Wall: A Tool for Design Collaboration
David Morgan
Brigham Young University
384
This paper describes a collaborative research project with BMW design group based in Munich. The project was not intended to produce any design product, but the goal was to anticipate broad cultural trends and possible directions for future products. The pedagogical benefit was to provide an introduction to applied research and to emphasize the value of developing analytical skills. Cultural subjects were recorded and analyzed using a unique and decidedly low-tech visual time-line “wall”. This method of collaboration proved to be direct and accessible to those of different expertise, and removed many barriers sometimes associated with other more mediated collaboration tools. The wall played different roles and provided a variety of benefits as the project progressed. In each case the wall allowed the participants to work in a “ready to-hand” way. |
Print is out/Print is in: Printmaking and Design Education
Stephen Lovett
The University of Auckland at Manukau
201
This paper will report on the introduction interdisciplinary visual arts programme introduced in 2007 at Manukau School of Visual Arts.
The paper will discuss the challenges and opportunities facing studio staff to deliver integrated art and design programmes under this new studio structure. This discussion is framed against the understanding that what is at stake is the attempt in the interdisciplinary studio delivery model is the preservation of a differencing of material, critical and cultural positions within art and design studio practices against the arguments of the scientific and economic rationalists. The paper will discuss how printmaking has been represented to students as an interdisciplinary methodology that enables students to begin their engagement with questions about contemporary design culture. I will focus on ways that this is realised at MSVA by actively preserving the discipline specific delivery of printmaking within the context of the interdisciplinary open studio model. I will outline studio based design projects that are delivered in first and second year studio that draw on a range of interdisciplinary approaches to teaching and learning. This approach to studio delivery recognises the continual interplay of ideas, contexts, materials, tools and processes that have characterised, and today continue to shape and define printmaking practices. The discussion centres on the gains for student learning that accrue from retaining traditional discipline specific practices in an open studio model. I will present observations about student projects that engage with thinking materially. This concluding comments will measured against the tension in design pedagogy between more conceptually driven studio-based projects and more vocationally driven portfolio based projects noting the developing potential for more student centred, holistic approach for studio-based interdisciplinary art and design delivery at MSVA that has been facilitated by students engaging with real material outcomes as a part of their early design research. |
Crossing the Cultural Divide: A Contemporary Holistic Framework for Conceptualising Design Studio Education
Mahmoud Reza Saghafi, Jill Franz, Philip Crowther
Queensland University of Technology
61
While the studio is widely accepted as the learning environment where architecture students most effectively learn how to design (Mahgoub, 2007:195), there are surprisingly few studies that attempt to identify in a qualitative way the interrelated factors that contribute to and support design studio learning (Bose, 2007:131). Such a situation seems problematic given the changes and challenges facing education including design education. Overall, there is growing support for re-examining (perhaps redefining) the design studio particularly in response to the impact of new technologies but as this paper argues this should not occur independently of the other elements and qualities comprising the design studio. In this respect, this paper describes a framework developed for a doctoral project concerned with capturing and more holistically understanding the complexity and potential of the design studio to operate within an increasingly and largely unpredictable global context. Integral to this is a comparative analysis of selected cases underpinned by grounded theory methodology of the traditional design studio and the virtual design studio informed by emerging pedagogical theory and the experiences of those most intimately involved – students and lecturers. In addition to providing a conceptual model for future research, the framework is of value to educators currently interested in developing as well as evaluating learning environments for design.
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Can design students change the world?
A study of final year project selection and the future design practices of graduating designers. Karina Clarke, Jacqueline Clayton
The University of New South Wales
224
Design degrees are in high demand for students entering university education. Most exit degrees with the hope of becoming successful designers. Academics responsible for the development and implementation of these degrees share this ambition for their students. However, decisions on programs and their revisions are frequently made with reference to tacit knowledge and partial, limited and anecdotal information/ feedback.
The question then arises: how accurate are the assumptions that inform decisions on curriculum development - and consequently the subjects that constitute a degree? This paper discusses four projects from Fourth Year Design Studio at College of Fine Arts (COFA), University of New South Wales in 2009, reflecting upon the impact and successes of each in facilitating the apparent, early career direction of the student. It does not seek to draw conclusions on the success of the COFA program beyond the current set of assumptions, but is the forerunner to a proposed long-term research endeavour that will track cohorts of students over time and bring greater rigour to analysis of the alignment between Fourth Year Project selection and career outcomes. |
The Characteristics of Product Design Education Curriculum in Japan
Wei Leong Loh, Shinnichi Ishimura
Kyushu University
405
In Asia, Product Design Education in Japan is considered to be well established. Although a variety of studies relating to product design education have taken place, comparative research studies relating to the development of the product design education curriculum and identification of its characteristics in different universities have been relatively few. This paper aims to identify and illustrate the characteristics of product design education curriculum in Japan based on a comparative study between two sample universities; Chiba University and Kyushu University. Research was conducted through a literature review, visits to the respective universities and consultations with their educators. The literature review was conducted by reviewing student handbooks, course curriculum booklets and syllabuses for the period between 1970 and 2008. School magazines, department brochures and historical records were also reviewed. From this study, it was found that the design education in the Institute of Design, Illinois Institute of Technology may have influenced the product design education curriculum in Chiba University. The product design education curriculum in Chiba University and Kyushu University was structured based on the study of different specialized fields. In Chiba University, a Collaborative Research and Design Project was offered to allowed knowledge from different fields of specialization to synthesize. This module was offered as a form of final year graduation project during the last year of study. In Kyushu University however, a similar project came in the form of an elective module offered for a single semester. The broadbased education offered by Chiba University and Kyushu University may also be related to the somewhat unique attributes of Japanese industry, where most graduates receive training on work etiquette and specific professional knowledge through one to six months of in-firm induction program after entering a company.
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Epigone: A Critical Approach to History and Theory for Interior Architecture Design Teaching
Tom Loveday
The University of New South Wales
185
Design students are perennially resistant to history and theory. The solutions to this problem have included attempts to integrate theory into design studio teaching, but rarely has design practice been brought into the realm of history and theory. My hypothesis is that design students have a taste for “resistance” in the sense that philosopher Theodor Adorno meant when he described contemporary art practice as inherently “resistant” to its cultural context. This form of resistance is essential to creative design practice but can be seen as problematic for orthodox education.
By incorporating a critical approach to the questionable concept of a canon of modern architecture, a resistance to the orthodox forms of history and theory can be made productive and can be directly linked to design. |
Value Added through the Design Process: Industry and Academia Perspectives
Dorothy Evans,
Bruce M Wood, D K Harrison Glasgow Caledonian University
156
In a typical customer–supplier relationship, the perception of value of products and services being delivered is undergoing significant change. This examination considers a sample of companies covering a wide range of markets in the sub sector of product design. The paper firstly considers the perception from a Designer’s point of view on where value is added through the design process. Secondly, it considers the perception from a SME’s point of view on where value is added through the design process. Thirdly, it will compare perceptions of SME’s and Designers relative perspectives. This study offers students and staff a valuable insight into the up-to-date knowledge and thinking of what both SME and Design Companies are currently facing and is being applied to a number of programmes at undergraduate and postgraduate levels within the University.
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The Flâneur’s Progress Towards a Performance; design as a negotiated narrative.
William MacMahon
The University of New South Wales
330
How does one lead a cohort of students in a collaborative artistic endeavour when the aims are unknown? What happens when the students have to work with an artist in residence to create a work in a media foreign to them; when the nature, image, gesture of that performance is unclear? What expectations do students in the Built Environment1 have about the methods of organisation of a design/production team?
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Territorializing Pera: IMIAD-International Interior Architectural Design Studio Experience
Emine Gorgul, Ayla Atasoy
Istanbul Technical University
247
This paper discusses the process and outcome of the 14- week studio of International Master of Interior Architectural Design (IMIAD) Program. While focusing to the first international studio experience in Istanbul Technical University-ITU in particular, this paper implicitly aims to convey how an international interior architecture studio took place in one of the partner institutions of the program. Referring to spatio-temporality of a territory, the first ITUIMIAD International Studio was conducted in Pera, which is one of the most stratified territories of the city.
In relation to design objectives and current settings of the site, students were asked to analyze spatial relations, as well as various dimensions and layers of existing urban structure, gradually from macro scale to mezzo scale. Eventually, they generated design proposals for specific micro-milieus. In the introduction of the paper, basic interpretations of terms are expressed along with how the studio curriculum is related to them. Following the introduction, first section states the structure of the IMIAD program. Subsequent chapters are focusing to the studio process, assignment contents, pedagogical and tutorial achievements. Furthermore, the preliminary projects and the final works of three IMIAD exchange students from HFT Stuttgart are providing visual materials to demonstrate the outcome. |
Sustainable Futures for Communication Design: Integrating Sustainability into the Postgraduate Design Curriculum
Emily J Wright
Swinburne University of Technology
317
Recent years have shown Australian universities responding to the call to integrate sustainability into the design curriculum. In the design disciplines concerned with materials and production, products and built environments, this integration has been an imperative for some time. This notion, however, is a newer proposition for the communication-oriented design areas, such as graphic design and multimedia design. This paper presents the development of two design units that focus on sustainable futures and the communication-oriented design areas, taught into the Masters of Design course at Swinburne University of Technology. Student work is presented as well as a reflection of the teaching and learning outcomes.
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A user centred approach: Case study links between contemporary practice and design education
Stephen Trathen
University of Canberra
275
The benefits of user trials for usability testing and developing an understanding of a user centred approach to design is well documented and widely recognised in the commercial world. This paper details how the author has incorporated user centred design principles via the practice and theory of user trials primarily into undergraduate Industrial Design education and the benefits the approach has generated. Importantly, the undergraduate user trialling subject has run in a similar but ongoing and developing format for ten years continuous within the University setting. This continuity and longitudinal aspect has allowed for feedback and reflection to be incorporated into the on-going refinements to the subject and projects. Observations by the author and feedback from students demonstrate the positive outcomes of this subject; from understanding and applying relevant methods to the awareness that designers themselves are not good examples of typical users and those typical users will in fact use products in various unexpected ways. The benefits of user trials become obvious to students when they see users interacting with their product. The project’s learning outcomes build on fundamental content for Industrial Design students and links directly to core industrial design subjects and design research methods.
The project has become one of the most successful in the Industrial Design course, and consistently receives positive feedback from students. The project generates student interest by involving them in a hands-on project, and is highly effective in meeting its learning objectives. This paper details the theoretical background, relationship with the overall curriculum and design of the project, as well as giving some practical examples of student work. |
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Technological Change: Implications for Theory and Praxis in Industrial Design/Design Engineering Education
Vasilije Kokotovich
The University of Technology Sydney
411
Technological change is increasing at an exponential rate. As the technological future unfolds, the balance of theory and praxis will become increasingly important. Research emanating from MIT suggests that Design engineering third year students tend to get worse at making things work in contrast to their first year counterparts. This will impact our educational curricula in the future. In order to be prepared for using both theory and praxis in this future our students and professionals will need requisite tools and skills to assist them to thrive, survive, and operate in a technologically turbulent future. In this context tools and skills relate to both cognitive skills and physiological skills [thinking and making]. By way of example creative thinking strategies and model making skills may be necessary. This paper discusses some preliminary results of a Delphi type survey administered to a number of staff at various technical universities and institutions around the globe resulting in a qualitative data set. The results of a preliminary analysis of the qualitative data gathered will be discussed. Further, the issues facing us as industrial design educators relating to both near and far term implications for our future will also be discussed.
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Nervous Neophytes – The Professional Design Internship
Vaughan Rees
College of Fine Arts
199
Internships in the design profession are the bridge between the academic institution and the profession and as such are the potential testing ground for evaluating the relevance of programs and meeting the perceived current expectations of design and design related companies. The Professional Experience Program (PEP) at the College of Fine Arts, University of New South Wales is a fourteen week, full-time, compulsory course in the final year of the four year Bachelor of Design which emphasises integration of the sub-disciplines of Applied/Object, Ceramics, Environments, Graphics, Jewellery and Textiles design. As PEP is a formal course embedded into a degree, rather than an experience after completing a degree, documentation exists of both student designer and design mentor feedback, and is available for analysis. With over seven hundred companies in twenty-two countries participating in COFA’s design internship program and approximately one thousand internships over the last eight years, this recorded data provides statistical information while written reflections from students and recorded feedback from employers address the more qualitative information about the internship experience. This paper will present both quantitative and qualitative information regarding the patterns that have emerged over five years (2005 – 2009). |
A Multidisciplinary Approach in Teaching Color to First-Year University Students
Nancy Kwallek, Luanne Stovall
The University of Texas
414
This paper explores a unique interdisciplinary model for teaching color in an undergraduate introductory course entitled Living Color: Light, Science, Art, Architecture & Culture. The main purpose of Living Color is to facilitate students to investigate the role and place of color as a dynamic phenomenon permeating our daily lives. Living Color not only introduces students to color through art, science, culture, and architecture, it also helps students engage in the use of color through several hands-on projects. In addition, Living Color promotes an environment of inquiry, research, and collaboration.
The Living Color course was developed in accordance with the university’s recent undergraduate curriculum reform: 1) it allows freshmen to have a shared academic experience when beginning their undergraduate career; 2) it humanizes the freshmen’s learning experience by promoting small class atmospheres led by experienced professors; and 3) it introduces freshmen to the invaluable resources on campus. An integrated framework for teaching color as a multidisciplinary study is developed following several pioneering scholars on color. Besides the two primary instructors from across the disciplines of Interior Design and Fine Arts, guest speakers from a wide range of disciplines share their expertise on color from their respective fields. The course curriculum is structured based on four units, including: colored pigments and art making; color coding; living color and light; and, color in the built environment. The highlight of the course is a Harvest Mandala Food Drive, where students employ color as a communicative device to promote a community service initiative. By promoting color as an interdisciplinary study among university freshmen, it is hoped that these students will develop a holistic understanding of color across disciplines and will develop further interests to investigate this uncanny yet ordinary phenomenon. |
The ‘Studio’ conundrum: Making sense of the Australasian experience in Architectural Education
Louise Wallis, Tony Williams, Michael Ostwald
The University of Tasmania, The University of Newcastle
418
The ‘studio’ is typically viewed as being central to the role of educating architecture students because it facilitates learning during the design process, it encourages the integration of knowledge and skills, and it generates an environment where professional norms and standards are cultivated. The lineage of the ‘studio’ in architectural education extends back to the first ‘university’ courses in the 19th century and before these aspects of the master/apprenticeship model, in the 17th and 18th centuries. A recent comprehensive study of Architectural Educators in Australasia (Ostwald & Williams 2008) revealed that definitions of the studio and associated practices were for the most part polarised. In Australia, the studio may physically range from a dedicated workspace –for groups of students to work and learn in – to a hot-desking arrangement, to a generic tutorial space. For some, the studio has ceased to include the physical workspace for students and become the approach to teaching design or the reference to the unit of study. Despite this difference of opinion, it is a common assumption that the studio is a familiar and well-understood concept amongst architectural educators. This paper will discuss the new context that the studio operates within and explore the issues and factors that have prompted such quandaries and for some, opportunities to expand the approaches used to teach design. The paper will also draw on, and make comparisons with, with studies from Europe and Northern America.
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Futures Thinking: Towards Innovation and Sustainability in Architecture
Jasmine Palmer, Stephen P Ward
University of South Australia
77
With the growing need to meet measurable sustainability outcomes in the design of the built environment, buildings often focus on technologies, engineered solutions and ratings checklists to demonstrate compliance. Whilst achieving recognised industry standards, these buildings do not always reflect the aspirations of contemporary communities. Although futuristic visions are publicly communicated and tested through prototyping of contemporary consumer products, they are less likely to be seen in the built environment due to the unique nature of construction projects, perceived market risk, and the complexities of current-day regulations.
This paper considers the role of futures thinking and specifically its ability to promote a design process which is pro-active rather than re-active. Horizon scanning, trend extrapolation and scenario prediction strategies are commonly used by corporations to plan for change, and offer the same potential to design processes. Futures thinking encourages visionary concepts of sustainability in architecture, moving away from the technological checklist to address broader social, cultural and environmental issues. In doing so, it considers current needs and future desires of contemporary society whilst promoting active intervention in existing trend patterns. This paper presents work undertaken by Master of Architecture and Master of Sustainable Design students at the University of South Australia in design studios where the use of futures thinking methodologies was specifically encouraged as a means of identifying and addressing contemporary societal values and concerns. As a pedagogical tool this methodology allows students to interrogate existing notions of the designer‟s role in relation to sustainability and to investigate alternative solutions to the future challenges of the built environment. In observing the design proposals generated via this process the authors intend to demonstrate the potential for futures thinking to increase student awareness in the roles and responsibilities of designers in envisioning and shaping the future. |
Outcomes-Based Teaching and Learning in Design Education: New approach to enhance students learning for better design outcomes
Amic Ho
City University of Hong Kong
359
Outcomes Based Teaching and Learning (OBTL) or Outcomes Based Approach (OBA) is an educational reform model that became a popular
teaching approach that undergone several development in the recently decades. It is commonly used in tertiary education for different fields of
studies nowadays.
As more different aspects of studies adopted OBTL as the main framework of pedagogy in nowadays, so can it also able to apply in the design education nowadays? This paper tries to explore how the model and concept of OBTL could be applied in the design education nowadays as well as to provide another insightful reference for different educators and scholars. With case study on teaching typography in the OBTL approach, a clear understanding on how OBTL could bring new changes to traditional design education to improve and facilitate the whole learning process for our students to achieve a better design outcome. |
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| 12.30 - 1.30 | Lunch - Scientia Foyer
Poster Session: Identifying University of New South Wales connections to the Sydney Opera House during the period 1955 to 2009 David Lindaya University of New South Wales 178 |
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| 1.30 - 2.15 |
Plenary 2
Learning design: making practice explicit
Gráinne Conole
Professor of E-Learning in the Institute of Educational Technology at the Open University in the UK
New technologies have immense potential for learning, but the sheer variety possible also creates challenges for learners in terms of navigating through an increasingly complex digital landscape and for teachers in terms of how to design and support learning interventions. How can learners and teachers make informed decisions about what technologies to use in the design and support of learning activities? This presentation will consider this question and present a new methodology for design – ‘learning design’, which aims to shift the creation and support of learning from what has traditionally been an implicit, belief-based practice to one that is explicit and design based. Learning design research at the Open University, UK has included the development of a set of conceptual design views, a tool for visualising designs (CompendiumLD) and a social networking site, for sharing and discussing learning and teaching ideas and designs (Cloudworks). An overview of this work will be provided, along with a discussion of the perceived benefits of this new approach to educational design.
Chair: David Clement
Leighton Hall
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| 2.15 - 3.45 |
Workshop
Facilitator: Kana Kanapathipilla
Design Space
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Design as Research
Chair: Peter Schumacher
Gonski
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Design Collaboration & Working with Industry
Chair: Tracey Sernack-Chee Quee
Gallery 1
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eLearning & Technology in Design Education
Chair: Grainne Conole
Gallery 2
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Studio-based Learning
Chair: Bob Zehner
G1
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Designing Sustainable Futures
Chair: Mariano Ramirez
Civil 701
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Multidisciplinary Design Education
Civil 602
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Research Writing
Ken Friedman
Design Theory and Strategic Design at Swinburne University of Technology, and Dean of the Faculty of Design
Once you've done your research, you've got to share it...read more
Once you've done your research, you've got to share it. Before your work is published, it's private knowledge. Only when others read, review, and reflect on your work does it enter the knowledge of the field. Effective scholarly writing helps readers to understand and make best use of your research. Writing well helps you to explain your work effectively -- and it increases your opportunities for publication. The Research Writing Workshop offers a concise, three-hour summary of the key issues for a strong career as a publishing scholar.
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Opening the Black Boxes: Using Poetic Architecture Theory to Decode the Maestro Architects Creativity Channels
Agus S Ekomadyo
Institut Teknologi Bandung
58
How architecture masterpieces are created? How the designers think to create it? Rather than clearly explained thinking like “glass boxes”, it is believed that most of architecture masterpieces designed by intuition and unexplained thinking, like in “black boxes”. Nevertheless, this unexplained thinking often triggers creativity leaps that resulted extraordinary architecture.
But, are “black boxes” thinking really unexplained? This paper tries to open the” black boxes” of several maestro architects. Poetic Architecture Theory written by Antoniades (1995) is utilized to analyze the creativity channels. By 88 architectural project cases, creativity channel of some maestro architects are decoded. This paper results that Poetic Architecture Theory can be used to explained the intuitive aspect of design creativity. This theory is possible open the “black boxes” thinking of design process as accountable method of design learning in architecture education. |
Crossover: urban and regional design students working collaboratively with industry professionals
Debra Livingston, Clinton Harvey
University of the Sunshine Coast, Design College Australia
38
This paper discusses how successful cooperation with city and regional student-initiated projects positioned in ‘real’ vocation works in conjunction with their curricula, design staff and selected industry professionals. A scheme developed by the Australian Graphic Design Association (AGDA), Queensland Chapter to develop a program to mentor and foster student learning has benefited from crossinstitutional, cross-regional and industry collaboration. The AGDA Queensland Student Council Committee, established in 2006, consists of interdisciplinary lecturers and design students from two colleges, Design College Australia (DCA), Brisbane; Southbank Institute of Technology (SBIT) South Bank, Brisbane; and two universities, Queensland College of Art (QCA), Griffith University, South Bank Campus; and the University of the Sunshine Coast (USC), Maroochydore, Sunshine Coast. Participating lecturers/teachers from each institution mentor design students ranging from first year to third year in developing and managing four to five industry related projects per year. These projects include undertaking cooperative creative graphics for the 2010 national K.W. Doggett Paper Merchants annual calendar. Using a face-to-face team-based method, students’ develop projects from the ground up. They combine marketing, graphic design and communication skills, thus bringing industry related issues and events to a broader student audience. The collaborative projects the committee is involved with represent a wide and diverse range of design related events that predominantly connect students with professionals, including graduates who work in the industry. These projects have become annual events, and are very successful in engaging student learning with excellent attendances by professionals and students from urban and regional institutions.
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Composing meaningful forms in a virtual vs real environment.
Silvia D Ferraris, Lucia Rampino
Politecnico di Milano
99
This paper presents a design workshop, called “Composition of solids”, developed by the authors for the second year students attending the Degree course in Industrial Design at Politecnico di Milano. Aim of the activity, inspired by a Basic Design approach, is both to let students tackle the difficulty of controlling formal quality and expressiveness of tridimensional compositions and to experience the pros and cons of working in a virtual or real environment.
The first goal derives from the observation of a lack of compositional skills among the students of industrial design courses that are mostly based on a functional approach, by which the product form results from a list of requirements where great attention is given to user basic needs and technical aspects. In this kind of teaching approach, students are asked to face complex design problems and, thus, often they put low attention to the formal results of their work. Therefore, this exercise focuses just on the issue of form generation, so that students concentrate only on aspects of composition: shape and proportion on one side and meaning on the other side. To let students experience the pros and cons of working in a virtual or real environment gains particular importance nowadays, when the great majority of students design directly with 3D modeling software; this way, they don’t realize that there is a consistent difference in form perception between virtual and real modelling techniques. During the workshop students, at first, model their composition with virtual tools and the next day they make a paper model of it. This way a direct test is applied on the two different environments. |
Studies of Asian Students’ Learning Experience & Project Models of Design Studio Practice
Fang Xu
The University of New South Wales
234
This paper focuses on issues related to teaching and learning in design studio practice, paying particular attention to Asian students’ learning experience in current taught design studio courses. It analyzes the typical Asian students’ learning experience in different project models. The framework of Biggs’s (1987b, 1990) “presage model”, about the relationship between personal and situation factors, is adopted for interpreting the nature of design studio teaching and learning. The paper reveals the characteristics of design studio practice by thoroughly examining the features of project models. By finding out the relationship between project models and Asian students’ learning experience, the paper broadly discusses how to conduct more effective teaching in the changing design studio practice, and how to improve Asian students’ learning performance. This approach provides a more coherent form for the pragmatic case study in future.
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What Would You Say Now, Mr. Vitruvius? Building Design Teleology, Then and Now
Michael Kyong-il Kim
University of Illinois
244
The Goals to Accomplish is the foundation of any deliberate action; without it, no action makes sense. Design being one of such, defining the Goals and Objectives must be the most important part of the project. Nevertheless, what the author dubbed as “Design Teleology,” i.e. the Study of Design as a Means to the Eventual End, is ubiquitously lacking in design education. This is a serious flaw. Professional practice, at least in architecture, recognizes the importance of this, and opens every building program with the Statement of Goals and Objectives as the guidelines for the project. In most cases, however, their derivation lacks logical rigor, some are even outright arbitrary, and the scope neither appropriate nor comprehensive enough to guide the project into the proper direction. Given the current state of education, that is no surprise; and it is also no accident that many projects result in “wrong” designs, causing great dismay to clients and a heavy burden to users. Unless designers are properly educated with the rigor of design teleology as the foundation of design, the problem will ever continue, and it is of paramount importance to reform design education to correct this. The concern is not new. In his celebrated treatise (De Architectura, c. 25 BC), Vitruvius was already suggesting, albeit implicitly, what the goals of building design ought to be when he delineated firmitas, utilitas, and venustas as the three requisite properties of buildings. This has been hailed in architecture as the “bible” for over two millennia, but unfortunately without the rigor of logic. In this paper, the author presents the Logic of Teleological Reasoning; analyzes Vitruvian criteria and their shortcomings; and establishes the Generic Goals for Building Design, which is more appropriate in the complex world of the 21st century.
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Original action and creative traction: social innovation
and design education
Monique Bacic
Whitehouse Institute of Design Australia
285
Co-creation, collaboration and context based design are all responses to dealing with „connexity‟ (Mulgan 1998) or a complex world in which social, economic, ethical and ecological systems are increasingly interconnected. To innovate in an interconnected world involves the ability to think across multiple layers (Mulgan 2004). Designing in response to connexity requires an interdisciplinary approach.
While there are no stable definitions of the phenomenon, social innovation offers an alternative to normative institutions by “finding new ways to satisfy unmet social needs” (Roberts 2008:1) through harnessing the networkability and scalability of the web to connect extant ideas, new information, and institutions in unique ways. Social innovation calls for original action, the emphasis being on the combination of hybrid, often interdisciplinary, ideas and action. Similarly, innovative design, as an iterative and experimental process, depends on „creative traction‟ or the ability to make productive design moves specific to unique contexts, often before all relevant information is available by merging dissimilar concepts. Schön (1979) associated these different spheres and held that intractable social policy could be resolved through reflective (design) process. This paper argues that social innovation and innovative design thinking are synergistic processes based on early action, hybrid ideas and hybrid relationships in which disciplinary knowledge and interdisciplinary design processes together support a “new paradigm of innovation” (Green 2007) and interdisciplinary design education. Schön‟s theory of reflective practice (Schön 1983) and Dorst's theory of design paradoxes (Dorst 2006) are used to assess contemporary social innovation discourse and case studies to identify clear correlations between the fields. Interdisciplinary design activity can then be understood not in terms of knowledge barriers but in terms of knowledge networking and hybridization, offering new pedagogical approaches to interdisciplinary design education. The clear synergies between original action and creative traction offer insight into how social innovation and design can support each other‟s outcomes and inform interdisciplinary design education. |
Virtual Environments for Access Design: Bringing together multidisciplinary teaching and learning for real world outcomes
Catherine Bridge, Tam Nguyen, Jim Plume
University of New South Wales
190
Developing digital design skills appropriate for analysing and accommodating issues of design accessibility is critical to better: housing; interior architecture; landscape architecture; industrial design and urban planning. This is a critical response to greater human rights expectations and a key government response to population ageing. The area of inclusive or universal design is a response to global design
education initiatives including the United Nations Convention on the Rights of Persons with Disabilities, which stipulates the implementation of
programs of action to make physical social and virtual environments more equitable and accessible. In response to these imperatives, an innovative 6
unit credit summer course was designed and developed as a multidisciplinary elective and run for the first time in January 2009 as part of a research
project to investigate the use of an open access home modelling application known as MyVirtualHome. From a course learning perspective, students
engaged with established digital modelling applications within cutting edge virtual technologies and cultures. Parametric design was used in
conjunction with 3D modelling to create customisable components that could be used by naive users within a virtual world to test accessibility
solutions. As well as learning technical skills, students’ learning addressed attitudinal barriers. The evaluation method used for this project is
action-based and draws on a range of evidence including student and tutor learning outcomes, as captured via the learning wiki developed especially
for the course and the student satisfaction scores. The paper will discuss outcomes drawing from the Virtual Accessible Design wiki http://vead-2009.wetpaint.com/ which students used as the collaborative vehicle to communicate with each other and their tutors. Finally, the authors will
reflect on the future potential of other inclusive design collaborations that enhance both teaching and learning outcomes across design disciplines
as well as provide real-world outcomes and scholarship in both learning and enabling environments research.
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Designing, risk & resilience; perspectives from participants
Angelique Edmonds
University of South Australia
309
This paper presents student and staff reflection of an Architectural Design studio which introduced students to complex decision making processes in concert with their designerly intentions. The fertile setting of final studio in the three year Bachelor of Architectural studies degree at an Australian University, offered students opportunity to demonstrate the multiple capabilities acquired in the degree through a studio focus on integration.
The approach taken was to foreground a social issue in the students’ own city and consider design speculations which could address these issues and develop the affective domain of student learning. Students were presented with literature on the needs of Youth-at-Risk, complimented by narrative accounts of young people ‘ageing out’ of State care, in tandem with three fee paying clients, each with different sites embodying differing social and political contexts within which the needs of Youth-at-Risk were to be addressed. The students’ task to manage and respond to the needs of both the fee paying client and young occupants, exposed the challenging dialectic architects face when attempting to broker an effective design outcome for all concerned. Through dialogue with industry, government agencies, community advocates and housing groups, as well as design staff, students considered the integration of the social and urban fabric of their city. The paper discuses the carefully staged studio process and management which aimed to develop student confidence and decision making capability. It also reflects upon student’s own process to better understand the dynamic interplay between social and political influence, client needs and their own designerly intentions. Preliminary findings indicate student’s appreciation of the opportunity to engage with contemporary local social issues which challenged them to consider their architectural contribution beyond the customary formal scheme of an architectural design studio. |
Design and the University: a Partnership for Sustainable Design
Tara Andrews, Abby Mellick Lopes, Jonathon Allen
University of Western Sydney
403
In this paper we discuss the sustainable design opportunities that are arising from a shared agenda between design and the university. As international experience demonstrates, sustainable design remains largely theoretical, and has had great difficulty in achieving significant traction in education and practice (Findeli 2008). We are increasingly frustrated as sustainable design educators by the scarcity of examples of sustainable design practice—there are many examples of low impacting products, but few examples, especially in Australia, of commercially viable, real world sustainable design projects that achieve ‘systemic discontinuity’ in highly resource-consumptive lifestyles. We shall discuss how we have applied Tony Fry’s concept of ‘redirective practice’ (2009) to re-think the role of design in our particular university context. For Fry, design re-made is a meta-discipline, drawing together disparate knowledge under the ethical directive of ‘the sustainment’. We see design for sustainability as located at the project level, as an initiator and facilitator of a change process which is necessarily collaborative. We have brought this conception of design to the university’s sustainability agenda as, similarly to design, it is being called upon to take a leadership role in sustainability as it educates the graduates who will be determining the sustainability or not of our human systems. As a project field for sustainable design exploration the university is rich in expertise and its community and campuses provide ‘a microcosm for society’ (Cortese 2003:19). Whilst it has the know-how within its disparate academic disciplines, higher education ‘is generally organized into highly specialized areas of knowledge’ wherein cross-disciplinarily collaboration is a significant challenge (Cortese 2003:16). What we have found and are exploring in a range of projects that will be elaborated on in this paper, is that design as a meta-discipline provides i) the means to bridge these disciplinary gaps and ii) the action strategies necessary to initiate projects of lasting impact with high learning potential.
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Teaching Integrated Practice in a Cross-Disciplinary Curriculum After Two Years
James Doerfler, Kevin Dong
California Polytechnic State University
323
Fundamental shifts are occurring in the way we teach and build. The influence of digital tools and multidisciplinary integrated project teams are affecting the way we design and deliver buildings. As the complexity and interactive communication between disciplines on projects increase it is necessary to introduce changes in the way we teach. This presentation of the first two years of the Integrated Building Envelope class demonstrates methods for teaching a multidisciplinary professional elective course. This elective explores how an integrated team approach can be utilized for the design and construction of sophisticated external building envelopes. The class is organized and team-taught by instructors from the following disciplines: architecture, architectural engineering and construction management. Choosing external building envelopes as the subject for this class allows students to focus their attention on one aspect of building design – a decision influenced by a 10 week teaching term. By focusing on the building envelope students were able to explore the design, engineering and constructability in greater detail. Lectures were given by instructors and invited guests from industry, including construction managers and cladding manufacturers, exposing the students to a variety viewpoints.
The model for this class is inspired by what is happening in industry today, where there is the need for improved collaborative design, faster product delivery, and more efficient buildings combined with more effective, transparent communication across the entire project team. This paper illustrates the class being delivered in analog mode and the changes that occurred in the second year initiating a Building Information Model as a means of communication, of both visual and quantitative information. The influence of pilot classes like this one are far-reaching and create the opportunity of revising professional curricula, hybrid models of instruction and partnerships with industry to stay current with the needs of the real world. The single most devastating consequence of modernism has been the embrace of a process that segregates designers from makers. The architect has been separated from the contractor, and the materials scientist has been isolated from the product engineer. The automotive, shipbuilding and aircraft industries, however, have developed models of engagement that integrate all acts of design and production. Their design departments and production departments have ceased to exist as independent entities within large organizations. Designers and producers are members of a team that comes together to solve specific problems. Stephen Kieran and James Timberlake, “Refabricating Architecture: How manufacturing technologies are poised to transform building construction,” (2004:13) |
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A Vertical Design Studio – What Can Be Learned?
Nancy Marshall, Lisa Zamberlan, Bruce Watson
The University of New South Wales
162
This paper analyses a case study of peer- and self-directed learning processes in an Interior Architecture ‘vertical’ studio at the University of New South Wales in Sydney Australia. Year two and three undergraduate students enrolled in core design studios were brought together in a vertical learning setting with the intent of providing choice and diversity in a peer-learning environment. Permanent staff and design practitioners were involved in proposing elective design briefs and studio content ranging in breadth from professional project based ‘real world’ to more conceptual ‘unreal’ design scenario offerings.
The design studio can be understood as a shared space of communal knowledge and the design process as rigorous, iterative, interpretative and solutions-oriented – as such the studio is a collaborative learning environment. In design-based disciplines how much knowledge must be prescribed and individually practiced before students can engage successfully in peer- and self-directed learning? How much scaffolding and other learning support is needed in the design studio for students and staff and how can this best be managed whilst still promoting independent design inquiry? This paper argues that a combination of student choice in a diversity of studio content, mixed with peer learning across yearly cohorts in a collaborative setting can provide a very rich studio experience mimicking professional practice realities. Giving students control of their own learning plus enabling peer learning creates an opportunity for students to be acculturated quickly into their disciplinary social practice. |
Managing Creativity: a new course to address a shortfall identified in the visual arts employment sector
Bruce Wood Carnie
The University of New South Wales
207
Historically learning and teaching in tertiary education, characterised by a studio culture which emphasises creativity, has been determined to be key to the enhancement of employability within the visual arts. Underpinning the emphasis of creativity by research and practice linkages is now accepted to be the imperative for successful employment of our Post Graduates in the visual arts (Brew, 2006). Issues surrounding management are considered vital across all of the creative and cultural industries. There is an identified lack of understanding surrounding the need for strong management skills, particularly in small organisations. For the creative and cultural industries technological developments increase the importance of good management. Technological developments require individuals to learn faster, and communicate across traditional boundaries. This situation adds complexity, but also opens opportunities for teaching and learning within the University sector in its Post Graduate offerings (ccskills.org.uk; NESTA).
It is posed that a current issue with the field of Managing Creativity is that it most often sits outside the day to day studio based teaching and learning situation that dominates the time-table for the Post Graduate visual arts curriculum. This does not have to be the case. It is proposed that there be introduced into the curriculum an integrated project undertaken by the Masters of Cross-Disciplinary Art and Design by Coursework offered by COFA Online at the University of New South Wales. It is proposed that a conceptual project undertaken by students in their major studio be used as a basis to develop a management plan to take the conceptual and make it a realizable outcome. Using the reflective model, (Schön, 1987; Johns, 1994, 1995) actions determining the detailed nature of the course content and integrated project approach will be developed to addresses the identified shortfall in the creative industries sector for the Masters of Cross-Disciplinary Art and Design by Coursework Degree at UNSW. |
Wikis and dust: aligning virtual and physical studio teaching practice in and art and design school context
Roderick Bamford
The University of New South Wales
95
As the range of online avenues available to facilitate teaching and learning in higher education expands, one of the challenges in teaching is the alignment of pedagogy with desired learning outcomes. In Art & Design education, predominant approaches aim to foster learning through student practice and reflection. Building on traditional ‘dusty’ studio teaching models, a range of interactions between tutor and student, once confined to the classroom environment, have now been incorporated into the ‘virtual’ studio. For studios not well suited to complete ‘virtual’ teaching and learning environments, the notion of blended learning has emerged. Blended learning aims to integrate online and traditional studio environments with a variety of pedagogical approaches. However, it raises a number of questions regarding the selection and alignment of teaching strategies adopted. In particular, I am interested in a deeper understanding of the way different teaching strategies can be resolved across physical and virtual studios. This paper reflects on experiences teaching in the design studio by comparing two similarly structured courses in different blended learning environments at the College of Fine Arts, University of NSW; one a large course in a classroom setting, the other a small course in a more traditional ‘dusty’ art & design studio. A phenomenographic approach is used to identify critical aspects of course design contributing to learning experience, leading to discussion about complexity, aligning teaching and learning strategies, and relationships between pedagogy and practice. |
Spatial Stimulus – Model making in the architectural design studio
Glenda A Caldwell
Queensland University of Technology
324
This action research examines the enhancement of visual communication within the architectural design studio through physical model making. „It is through physical model making that designers explore their conceptual ideas and develop the creation and understanding of space,‟ (Salama & Wilkinson 2007:126). This research supplements Crowther‟s findings extending the understanding of visual dialogue to include physical models.
„Architecture Design 8‟ is the final core design unit at QUT in the fourth year of the Bachelor of Design Architecture. At this stage it is essential that students have the ability to communicate their ideas in a comprehensive manner, relying on a combination of skill sets including drawing, physical model making, and computer modeling. Observations within this research indicates that students did not integrate the combination of the skill sets in the design process through the first half of the semester by focusing primarily on drawing and computer modeling. The challenge was to promote deeper learning through physical model making. This research addresses one of the primary reasons for the lack of physical model making, which was the limited assessment emphasis on the physical models. The unit was modified midway through the semester to better correlate the lecture theory with studio activities by incorporating a series of model making exercises conducted during the studio time. The outcome of each exercise was assessed. Tutors were surveyed regarding the model making activities and a focus group was conducted to obtain formal feedback from students. Students and tutors recognised the added value in communicating design ideas through physical forms and model making. The studio environment was invigorated by the enhanced learning outcomes of the students who participated in the model making exercises. The conclusions of this research will guide the structure of the upcoming iteration of the fourth year design unit. |
Green is not the only colour that matters: Teaching sustainable design and research trajectories
Miles Park
The University of New South Wales
132
traction in government, industry and with consumers, many design education programs now incorporate, to varying degrees, aspects of sustainability within their curriculum. Some have made it a central and defining feature, such as the Product Design Sustainable Futures program at the University of Creative Arts, UK. Others have chosen to offer individual ‘stand-alone’ or elective courses within their programs, while the remainder may just offer a casual relationship with sustainability.
As the debate and knowledge around sustainability matures, many design education programs still grapple on how to meaningfully engage with sustainability. Some will meet resistance or indifference from particular staff that may discount its importance or misunderstand its potential transformative role in shaping new design practices. While others will enthusiastically embrace notions of sustainable design, but often engage with it in a simplistic manner, such as following prescriptive messages around recycling and the recycled. In order to create a coherent and relevant design curriculum a number of questions need to be considered, including; should sustainable design be explicit or embedded within the curriculum, where should it fit into an already crowded curriculum, how to move beyond a recycling fixation, how to build teaching capacity, and identify research opportunities? What are the barriers and solutions faced by advocates for sustainable design education? This paper reflects upon the experiences of developing and delivering a sustainable design program at the University of Creative Arts, UK. It seeks to illustrate how a meaningful engagement with sustainability can also offer rich and rewarding research opportunities beyond simplistic or stereotypical ‘green design’ interpretations of sustainability. Three particular research trajectories are discussed on how they evolved and in-turn informed curriculum development. |
The Interdisciplinary Design Studio – Understanding Collaboration
Kevin Dong, James Doerfler
California Polytechnic State University
325
As the complexity of buildings increase, the teams of professionals that design the built environment require broader and deeper levels of expertise. These teams are now formed at the early stages of projects to maximise the influence of the various disciplines through the entire design and building process. These integrated interdisciplinary teams are becoming the leading edge of our profession. With professional grounding in the interdisciplinary approach to building design, two instructors, an architect and a structural engineer, developed a collaborative design studio that was focused on a steel design competition sponsored by the AISC and ACSA. The design process was complicated by the fact that the two design teams, architecture and structures, were not located in the same department or building – just like practice. The course was completed over a two quarter, twenty week instructional period. This time allowed the teams to develop their projects and understand a new language.
This design studio was committed to working in integrative and interdisciplinary teams to develop the competition project. Each discipline contributed their expertise to the project from the first day of the quarter. This allowed for a deep exploration into the program, performance and constructability. A working strategy was developed by the teams to accomplish project goals in this integrative work environment. It was a goal of the class to support the integrated team as a unified group and reduce the separation of the disciplines. Two additional faculty were brought onto the team as the studio was developed, requiring the faculty to function as an integrated team. Our college is implementing mandatory interdisciplinary studios and it is the instructors’ goal to offer this course annually to fill that requirement. Our plans for the future introduce construction management students to the team and using Building Information Modeling as a communication tool. |
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| 3.45 - 4.15 | Afternoon Tea | ||||||
| 4.15 - 5.45 |
Workshop
Facilitator: Kana Kanapathipilla
Design Space
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Learning Creativity & Design
Chair: Mike McAuley
Gonski
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eLearning & Technology in Design Education
Chair: Grainne Conole
Gallery 1
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Design as Research
Chair: Liz Williamson
Gallery 2
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Studio-based Learning
Chair: Shannon Satherley
G1
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Designing Sustainable Futures
Chair: Graham Forsyth
Civil 701
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Research Writing
Ken Friedman
Workshop Continued
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Technological Change: Confronting a Fuzzier Front End
Vasilije Kokotovich
The University of Technology Sydney
412
In this paper we suggest strategies and techniques for attaining sustained innovation via the suspension of developing concrete embodiments in favour of maintaining more abstract conceptualisation in early phases of the design process. Introducing these strategies to our design students as part of their education serves to prepare them for a technologically turbulent future.
The early phases of the design process, which relate to conceptualisation, set the direction for the development of the embodiment phases of product design. As product designers we work in turbulent times. Technological change and innovation is increasing at an almost exponential rate of change. As the pace of technical innovations utilised within the new products we design advances, so does our need to develop our understanding of thinking strategies that enable us to develop new design concepts. Many strategies for the creative development of new products exist, however these tend to relate to ‘reverse engineering’ and addressing creative embodiment issues. Additionally, they rely on detailing specifications of the problem and focusing on the detailed embodiment issues early in the design process. However, some studies suggest separating ideas from the detailed embodiment of ideas enhances our opportunities for the development of creative ideas. This suggests some creative strategies are more suited to the early phases of the design process, and some creative strategies are more suited to assisting in creative embodiments. The central theme of this paper relates to the notion that learning to forestall creative embodiments, separating Creative ideas from the Creative embodiment of ideas at the Fuzzy Front End of the New Product Design process, enhances opportunities for creating truly innovative products. |
How del.icio.us: the impact of social bookmarking tools on the learning experiences of Visual Communication Design students
Kate Sweetapple
University of Technology Sydney
161
One of the key pedagogical strategies in first year design is teaching students to develop an independent, critical eye. To make independent judgments is an essential part of a design student’s education; and deep, sustained visual research is essential to this development. But how, among the millions of images out there do they find the ‘right’ ones: the visuals that will assist them in making informed decisions? Pre- Information age it was through the library, which has the advantage of offering material that is selected by academic staff and specialist librarians – the gatekeepers of quality and relevance. Currently, most students source their images online. Although this material is convenient and up-to-date, the first year students often lack the discernment or expert knowledge required to work out what are high quality or relevant images. This paper discusses an attempt to resolve many of these visual research issues through the implementation of the online social bookmarking tool del.icio.us in a first year Visual Communication Design studio-based subject. Del.icio.us enables the students to collect, describe, categorise and share bookmarks (webpage URLs), resulting in a rich, ‘curated’ resource that they can all access, anywhere, at anytime. This paper will not only discuss the impact of this tool on the quality of visual research, but also the unexpected, additional benefits to the student learning experience. By engaging with the Visual Communication design del.icio.us site the students also have the opportunity to explore the beginnings of analytical writing; consider the ethical issues of online content; make connections between subjects; develop an iterative research practice; and, build a sense of community. In short, this paper will reveal how this social bookmarking tool provides an opportunity to create learning communities that align the necessary practices of a designer and habits of the twenty-first century student.
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‘Design for Desirability’ – Postgraduate Collaboration between Academia and SME Industry
Mark Goellner, Lyn Garrett, Anders Warell, Rodney Adank, Tony Parker1
Massey University, Lund University
146
This paper outlines two Master of Design projects that were undertaken as part of the ‘Design for Desirability’ project - an innovation-focused design research collaboration connecting New Zealand manufacturing industry with advanced design thinking at AFFECT- the Centre for Affective Design Research at Massey University in Wellington. Contemporary design thinking considers that desirable products need to appeal to their users on emotional, social and intuitive levels, but small and medium-sized enterprises (SMEs) often lack the knowledge and resources to develop desirability-focused design conceptualization programs. Function and usability are still central issues for industrial design, but unless products appeal instantly and reward longer relationships, chances for success are slim. Academic researchers and five New Zealand companies have collaborated in a government-funded ‘Growth and Innovation Pilot Initiative’ scheme that aims to foster design for desirability thinking and capabilities by means of knowledge sharing, enterprise training workshops and design projects. Utilizing semi-structured interviews, workshops and research through design projects (e.g. Masters projects) the researchers fostered collaboration with the partner companies over a period of three years. Within this collaboration, two Master of Design projects, were undertaken that created visionary product concepts utilizing the Perceptual Product Experience framework of Warell (2008). This paper describes the process of the Design for Desirability project and highlights two Master of Design research projects. The paper presents and discusses an innovative, collaborative model for relationships between academia, postgraduate study and SMEs with the aim of improving the companies’ international competitiveness.
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Reflecting the other; communication design students engaging with complex practice
Neal Haslem
RMIT University
191
Communication design students apply themselves to a range of different design briefs and exercises during their study. This paper looks at a design brief with a slightly different approach programmed into the Masters coursework degree at Swinburne University of Technology in Melbourne, Australia. The brief focused on reflective practice, with foundational readings from Schön (1983) and Dilnot (1993). Over twelve weeks the students reflected upon their own practice; keeping weekly journals for later synthesis and refinement. Students took double roles; as both designer and client. Each student was required to be designer to a fellow student’s client. Each student was also required to be client to another student’s designer. A circle of reflectivity was engaged, provoking students to reflect on their own designerly actions while the experience of being ‘designed for’ provided a parallel reflection.
The activity proved challenging for the students. A range of material was produced, amongst which the most interesting were students reflective journals. This reflection upon studio-based design education contributes towards the author’s doctoral research project: ‘Communication Design and the other; towards a socially-situated practice’. Themes will be drawn out of the experience of both the students and the author that inform communication design pedagogy and practice. |
“Green products through multicolored approach”, an experiment in multi-disciplinary education
Shujoy Chakraborty, Silvia D Ferraris, Kristel Dewulf, Frederik D’hulster
Politecnico di Milano, University College of West-Flanders
98
This paper describes the results of the Erasmus European Intensive Programme “Green products through a multicoloured approach”, a multidisciplinary workshop that was held at Howest (University College of West-Flanders) in Belgium between 9 and 20 February 2010. This workshop was based on the experience of conducting a similar multidisciplinary workshop held three times in 2007-9. The focus of the workshop conducted over a period of 11 days was to foster inter-operability between the different disciplines (Engineering fields and Industrial Design) and work towards a common goal of understanding the paradigm of Innovation and implementing it in the modern European and Global context.
The workshop IP 2010, similarly to the previous edition, will be repeated in a three year cycle between the partner institutions: University College of West-Flanders and the INDACO Department of Politecnico di Milano (playing the main organizational role) together with Escola Superior de Artes e Design, University of Wales Institute Cardiff, Université de Technologie de Compiègne, Haagse Hogeschool, Polytech’Savoie École d’ingénieurs. 170 students, 20 academic tutors and 5-10 industrial partners of the regional area of Kortrijk (Belgium), the hosting town of the event, participated in this event. It has been conceptualized that sustainability and green technologies are entirely too complex to be tackled alone by a single discipline. The workshop envisages to teach and test this theory in a live exercise where students from diverse disciplines, both technically competent and creative, work and execute a project as a coherent group. The themes of the projects were performed as a professional design project, for this reason the design briefs were assigned by the industrial partners. Parallel morning lectures in different specialized areas of sustainability (eco-design tools, sustainable energy, economic and management issues, legislation, socio-cultural aspects …) triggered the students to make the right decisions in their industrial project. |
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Creative Thinking Processes: The Top Ten Inhibitors and Models of Learning
Emma Robertson
College of Fine Arts
202
This paper is based on the outcomes and context of writing, refining and teaching a course in Creative Thinking Processes to undergraduate and postgraduate students across nine Faculties at UNSW over a three-year period. It uses an original Four Cs model in presenting the context, concept, content and constraints of teaching creativity in an online environment. The paper also presents Combined Divergence, a model and methodology of creative thinking which developed as a result of teaching the course, and which was discussed as a chapter in the book The Creative Edge, published in 2008.
In considering how we think and create, we can generally explore research into neurobiology, psychology, and cognitive science. This establishes some of the concepts through which creative thinking has evolved, developed and been analysed and measured. How we think and create is not, however, just about the science of the brain. Our mindsets and methodologies of work and study can inhibit or enhance our creative abilities, and this is the main focus of this paper – it deals with constraints to our thinking and creativity (sometimes called limiting beliefs). It aims to create an applicable learning approach, with relevance and resonance for everyday life. The paper will explore the sources of Current Creativity Concepts, which also includes the content of tools we can apply to push thoughts and ideas further, and to creatively develop them in more original ways. Student evaluations of the methodology of the course prove its effective and active cross-disciplinary use and this will be discussed in the paper’s conclusion. |
Minding the Gap again
Selena Griffith, Alyas Latif, Thomas Morgan, Noemi Sadowska
The University of New South Wales, Regent’s College London
147
In may 2008, lecturers from Regent’s Business School (RBS), London, UK and The College of Fine Arts, University of New South Wales, Australia (COFA) met by chance at a conference dedicated to design management in Paris, France.
They discussed the possibility of a cross continental, cross cultural and cross disciplinary teaching collaboration. It was considered that this could contribute to a deeper richer learning experience for both student cohorts (Gibbs 1992i). The result was the development of an online communication space where business students in London, UK and design students in Sydney, Australia could freely discuss topics common to both their cohorts. In April 2009 a paper, entitled Mind the Gap, on the 2008 collaboration was delivered at the European Academy of Design conference: Design Connexity. The project showed promise so the authors decided to continue the teaching collaboration for a second year in 2009. This paper documents a comparison of the two resulting experimental teaching and learning collaborations and their outcomes. It explores the challenges of facilitating positive, constructive and meaningful exchanges between a small class of Design Management students at a British Business School and a large cohort of first year Interactive Systems students at an Australian Design School with very different agendas relating to course outcomes for students. Particular attention is paid to the designing of the collaboration and the students’ and staff learning experience within such diverse contexts and analysis of these within the two consecutive collaborations. An analysis of lessons learnt from the process of designing and facilitating Mind the Gap 08, how they were addressed in Mind the Gap 09 and whether they were successful is used as the illuminative lens. |
Drawing on Nickles: Design tasks in light of the philosophical analysis of problems
Steve Harfield
University of Technology, Sydney
90
It is now approaching 30 years since the publication of Thomas Nickles’ classic paper ‘What is a problem that we may solve it?’ [1981]. While directed specifically at philosophy of science and epistemology, Nickles’ observations on and speculations about the nature of problems offer a particular and potentially informative vantage point for [re]viewing so-called design problems. Having previously declared my discomfort with the conventional ‘design = problem solving’ view of design activity, yet having elected, pro tem, to retain the problem/solution language frame in order more easily to demonstrate that conventional wisdom has misunderstood just what problem it is that the designer ‘solves’ [Harfield 2007a; 2007b], the current paper revisits the question of ‘what is a problem’ from a more fundamental level. Drawing primarily on Nickles [1981] the paper examines, with a design perspective in mind, the nature of ‘problems-inthemselves’. Paralleling Nickles philosophical exposition, but with design as the sub-text, the paper briefly explores the design implications of a range of issues, including the existence of problems; the notion of problem constraints; relations between problems and solutions; goals and their influence on both problem formulation and problem solution; and the concept of over-determined problems.
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Mapping the place and defining the space: exploring the interrelationships of context and program within a second year architecture design studio
Dijana Alic
The University of New South Wales
78
Theories of place, ranging from phenomenological, regionalist, contextualist and physical-geography approaches, emphasize the unique nature of space. Their considerations vary from identifying physical properties through to searching for a unique ‘spirit’ of a place. Those differing ways of interpreting meanings associated with space and place, in turn, commonly provide theoretical underpinnings for architectural design studios. In 2009, they framed the design studio project for a community library undertaken by the second-year architecture students at UNSW.
This paper discusses the techniques by which these broad and complex theories of place were related to the specifics of the studio context. It focuses on thematically structured mapping and site analysis as tools to enable students to negotiate the various forces underlying discussions of both the site and the design studio program. Five main ‘mapping’ themes provided the framework for discussion: reciprocity, materiality, threshold, insertion and infrastructure. These were used in discussing both landscape and architecture, and were applied to a scale of architectural propositions – from large urban maps to focused design detail. This paper argues that the dialectic between the repetitive nature of the ‘mapping’ concepts and the changing scales allowed the students to construct theoretical approaches that accommodated diverse points of view. While still deficient in some aspects, this approach offered a methodical design context that enabled students to negotiate individual design considerations alongside the relativism of broader theories of place. Ultimately, the design propositions presented offered a range of interpretations of the site, its materiality and thresholds on the specifics of architectural design. |
Introducing industrial design students to long-term product attachment
Stephen Ward
The University of New South Wales
168
Technological and fashion obsolescence continue to be concerns in the design of contemporary products. Research shows that consumers dispose of household items even though those are still fully or partly functional, for various reasons. One cause of premature disposal is the lack of emotional attachment between user and product.
This paper aims to explore how industrial designers, as initiators of the relationship between products and users, might facilitate the generation and continuation of positive experiences that could potentially lead to the consumer’s enduring attachment to particular products, thereby optimizing the product’s lifetime and detouring it from becoming landfill too soon. This paper contributes to a larger research that seeks to understand the factors that contribute to long-lasting product satisfaction and how industrial designers can be encouraged to consider these in their product development strategies. Dining furniture was selected as the product area for this paper. The research starts with a literature review on consumer-product attachment, and on design strategies which promote the optimization of product lifetimes. These were used to inform a studio charette within a third year industrial design course at the University of New South Wales, in which students brainstormed ideas for aftermarket products that could enable consumers into modifying, personalizing, refreshing, repairing or refurbishing existing furniture items and thus bond better with their possessions. The outcomes of this exercise, in turn, provide a basis for formulating some guidelines that would help designers foster long-term product attachment. Furthermore, the charette increased the students’ awareness of the effects of rapid consumption processes, while illustrating the value of lifetime optimization through more responsible design and more emotionally durable products. |
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Teaching as defuturing in design education
Kerry Thomas, Matthew Kiem
The University of New South Wales
208
This paper reports on a pilot investigation into the nature of teaching within the field of secondary design education in New South Wales (NSW), Australia. Its purpose is to identify structural elements that enable the reproduction of cultural dispositions that undermine the capacity of human societies to establish viable futures. Pierre Bourdieu’s theory of practice, particularly his concepts of field, habitus and illusio, are used to inform the interpretation and discussion of the results. The theoretical framework also draws on the work of design theorist Tony Fry, particularly his concepts of defuturing and redirective practice. Ethnographic methods are used to derive an account of teaching practice from the perspective of a current practitioner. The study provides a provisional sketch of the structure of the field of secondary design education. Outcomes include the development of empirical data for the interpretation of teaching as defuturing, an improved understanding of how design educators develop an interest in sustaining the unsustainable, and a contribution to the conceptualisation of teaching as a form of redirective practice. These findings are significant for design and technology educators who must increasingly grapple with the question of how their work either strengthens or undermines a collective ability to sustain.
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‘ClimbIt’ as an interdisciplinary collaboration teaching strategy
Jo Jung, Shane Henderson
Edith Cowan Unviersity
390
This paper discusses a trial of a teaching and learning strategy based on an interdisciplinary approach.
Interdisciplinarity is often regarded as an ideal approach to facilitate engagement in teaching and learning. Nevertheless, it has its own advantages and drawbacks for both teachers and students. To gain a better understanding of interdisciplinary teaching and learning first-hand, a project, called ClimbIt, was developed by the School of Communications and Arts lecturers at Edith Cowan University. The ClimbIt project stemmed from students' needs to find a lab and computer to enable them to complete their assignments between classes. The ClimbIt project was envisioned as a solution to this problem and was implemented by students and teaching staff from different disciplines. The core objectives of the project were to: (1) provide an engaging and stimulating learning environment for students; (2) reflect standard industry practice of working in collaboration with people from diverse backgrounds; and (3) provide a solution to an authentic problem. As a result, ClimbIt acted as a teaching strategy and a deliverable student product that can be used by real users. This paper focuses the value of the project as a teaching strategy by examining the students’ experience while participating in an interdisciplinary learning project according to their participation in the different product development phases. One outcome of this project showed that students initially encountered communication problems (e.g. understanding the different “languages” and practice used in different disciplines). By the projects completion however, they learnt to appreciate working with students from different disciplines as they learn to leverage each other’s skills and knowledge to complete a shared goal. From a lecturers’ perspective, the ClimbIt project was a valuable teaching tool which allowed them to; provide an authentic learning environment for students reflecting an industry practice; and to engage in dynamic community-based teaching experience. A summary of the findings and recommendations for future projects of this nature, based on the authors’ observations and surveys are listed. |
‘Practicing’ design research skills while undertaking a PhD
Donna Wheatley, Crighton Nichols, Kerstin Sailer
The University of Sydney, University College London
404
This paper will track how three design research students utilised their developing research skills in industry and society while undertaking a PhD. Traditionally in design schools, there has been little direct transition between design research methods and design practices and processes. This is changing. As clients, and society in general, demand more evidence-based answers to design decisions, there could be an increase of scientific knowledge and approaches towards design in non-research organisations. The three cases presented in this paper support this notion. While not predicting an industry trend, it can illuminate for academics, industry and PhD students considering this pathway, how other research students have moved in and out of practice while pursuing – and informing – their PhD research. With greater call for design research skills in industry and society, future PhD students could be encouraged to investigate this as a complementary option to their academic research.
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Negotiating Meaning: Identity, the Museum and the Exhibition Design Studio
Fiona Donald
Swinburne University of Technology
160
In post-colonial nations, the museum is a common context for the investigation of the identity of various cultural groups: the indigenous or immigrant experience, and the fight for independence are key stories. This paper will analyse a case study of an exhibition design studio that asked interior design and industrial design students to reflect on the production of identity within the museum context as the basis for designing an exhibition about an aspect of cultural identity within a national context of their own choice. The studio focused on the production of cultural identity and how that might inform design practice. The majority of students come to the design studio with the experience of visiting museums, but without any particular grasp of the political dimensions of working within the museum as an institutional site. In particular students are usually naïve about the role of contemporary museums as a site of negotiated meaning and identity. The studio introduced the students to the work of Stuart Hall and the Fouauldian concept of ‘discourse’ as a means for reflecting on how identity is produced within a range of national cultures. More specifically students were introduced to the work of Homi Bhabha in relation to post-colonial identities. The paper discusses how the students’ experience of their own cultural identity was an important source for their design work. The paper discusses the resulting student work in relation to how the form of the exhibition, not simply the content, can be a vital source of meaning in exhibition design, revealing that the exhibition designer’s task is not simply a matter of communication of curatorial content, but rather must be seen as a negotiated process, with identity a key concern within a museum context.
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Atmosphere and Attrition; designing for material attrition and social transformation
Barnaby Bennett, Malte Wagenfeld, Mark Burry
RMIT University
249
The studio took students through 4 projects of increasing complexity. Working individually, students began by investigating the topic and claiming their intellectual ground, then, based on their theoretical standpoints, the students formed trans-disciplinary teams which also morphed as they moved through two levels of project based design investigations. The design investigation focused on the library, which as a site of learning and repository of knowledge has experienced several thousand years of relative stability. This position is now being challenged by a technological revolution; as society moves from analogue (physical) to digital (virtual) methods of generating, storing, accessing and sharing knowledge. Thus the students where challenged by two levels of transformation, physical and cultural. Firstly, the material transformation of the artifacts, spaces, structures and surrounding landscape through the effect of usage, wear and atmospheric effect, and secondly the contextual relevance of an institution that has been a cornerstone of civilization, as it is going through a technological paradigm change. The paper describes how the various student teams developed alternate intellectual and design responses to address the massive challenges of both the physical consequences of climate change and material transformation, and the intense cultural, social, and technological changes currently occurring both locally and globally. |
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| 5.45 - 7.00 | Welcome Reception -
Gallery, Red Centre, Faculty of the Built Environment Exhibitions featured:
Nexus, Collaboration, Innovation: an exhibition of experimental art and design
Selena Griffith
College of Fine Arts
231
When practitioners from different fields converge they will often seek out parallels, points of similarity or commonalities between their respective fields to make sense of each other. It is in these discussions and explorations that a nexus may be found around which a collaboration may be formed. The collaboration could result in the creation of something innovative, novel or unexpected. Nexus, Collaboration, Innovation: is an exhibition of experimental art and design resulting from voluntary collaborations between students studying fine arts, media arts or design at COFA, UNSW and researchers from various scientific, medical and technological fields. Diverse outcomes include large scale environmental installations exploring invasion and invasive species, a video work challenging your perception on victims and police violence, interactive projections to stimulate discussion, photographic essays on the dangers of complacency with respect to climate change, a visual ethical challenge of preconceptions of the smoking debate and a game where you become part of human DNA.
Speculative Surfaces: Communicative Mark Making
Perry Kulper
University of Michigan
292
These drawings are trans-disciplinary, with respect to key frameworks for the ConnectED Conference, at three levels: the visualization techniques used; the communicative range of the ideas framed by each work; and to do with the range of design methods deployed on each project.
Linked to multiple disciplines- art, literature and the sciences they attempt to overcome the reduction of things too quickly- the crisis of reduction. As a result of the method range (moving between analogic making, to diagramming and indexical means, to gestural translation, metaphorical means and content to form, for example) the drawings explicitly operate across the disciplinary frameworks of architecture. In ?cross section? they implicate literary references, mapping techniques, mythological accounts, animal behaviors, computational logics, practices of forensic detection and so on. Speculative Surfaces: Communicative Mark Making offers alternative means of thinking, visualizing and designing, augmenting homogeneous modes of representation. Unlike conventional architectural drawings these drawings occasionally have little, or no geographic, scalar and geometric orientation. In the drawings material is often conceptual, duration malleable and gravity missing. Akin to puzzles, geographic matrices, or, taxonomical inventories, the drawings attempt to establish a range of relationships known, discovered and lost. Varying degrees of understanding of the myriad ideas for each work are allowed to co-exist in the space of the drawing. The drawing techniques emerged as a way to circumvent the ?crisis of representational reduction?, lodged in many traditional architectural drawings and attempt to cross taboo boundaries often associated with architectural representation.
SRD Change: Graduate Sustainable Design Exhibition
Mariano Ramirez
Society for Responsible Design
211
During CONNECTED2010 we plan to showcase an abridged version of SRD Change, with around 9 graduate student works from various years of the exhibition; these works take the form of full-size prototypes and scale models, displayed with the student\'s design process documentation. A display space of at least 10 square meters is essential. Multiple power points for spot-lighting and for presenting animations on laptops are desirable
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| 8.00am |
Registration - Arrival Tea & Coffee
Scientia Foyer
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| 8.50 - 9.00 |
Welcome
Leighton Hall
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| 9.00 - 9.45 |
Plenary 3
Dancing with Ambiguity design thinking in theory and practice
Larry Leifer
Professor, Mechanical Engineering Department at Stanford University Director, Stanford Center for Design Research, Director, Hasso Plattner Design Thinking Research Program at Stanford
Over the past thirty years, a powerful methodology for innovation has emerged. It integrates human, business and technical factors in problem forming, solving and design: “Design-Thinking.” This human-centric methodology integrates expertise from design, social sciences, business and engineering. It is best implemented by high performance project teams applying diverse points-of-view simultaneously. It creates a vibrant interaction environment that promotes iterative learning cycles driven by rapid conceptual prototyping. The methodology has proven successful in the creation of innovative products, systems, and services. Design-thinking works. Industry is subscribing to boot camps and executive education workshops. Teams of industry, government and education experts are tackling complex problems and finding powerful solutions. The time is right to apply rigorous academic research to understand how, when and why design thinking works and fails. It is time to create next generation design thinking behaviors and supporting tools. Through courting ambiguity, we can let invention happen even if we cannot make it happen. We can nurture a corpus of behaviors that increase the probability of finding a path to innovation in the face of uncertainty. Emphasis is placed on the questions we ask versus the decisions made. A suite of application examples and research finding will be used to illustrate the concepts in principal and in action
Chair: Carl Reidsema
Leighton Hall
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| 9.45 - 10.30 |
Plenary 4
Design for Complex Systems – what skills are required?
Roger Hadgraft
Associate Professor, Director, Engineering Learning Unit, The University of Melbourne
We are all graduating students from programs in engineering, architecture, industrial design, planning, etc, who will be expected to enter the workforce ready to engage with complex problems. Are they well prepared? What will they face? No longer do problems come neatly wrapped: design a bridge, dam, multistorey building, kettle, etc. These are all fairly straightforward tasks. Instead, our graduates will need to innovate to solve complex systems problems: improve transport in Melbourne, transform the educational system, provide clean drinking water for Phnom Penh, house the homeless. Are we preparing our students for these systems design problems or are we preparing them for the twentieth century? What does education for the twenty-first century look like? What skills do we need to make it work?
Chair: Carl Reidsema
Leighton Hall
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| 10.30 - 11.00 | Morning Tea | ||||||
| 11.00 - 12.30 |
Workshop
Design Space
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Design as Research
Chair: Russell Rodrigo
Gonski
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Design Collaboration & Working with Industry
Chair: David Morgan
Gallery 1
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Learning Creativity & Design
Chair: Tom Loveday
Gallery 2
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Studio-based Learning
Chair: Fang Xu
G1
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Problem-based Learning
Chair: Veronika Kelly
Civil 701
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Designing Sustainable Futures
Chair: Miles Park
Civil 602
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Gaining perspective on one’s own practice: reflections on a model for structuring practice-led research
Ruth McDermott, Sally McLaughlin, Timo Rissanen
University of Technology Sydney, Parsons The New School for Design
269
In this paper we discuss a model for structuring practice led research projects. We present a theoretical rationale for the model, drawing on Hubert and Stuart Dreyfus’ studies of expertise, focusing on the claim that in order to develop their performance, experts must develop the capacity to grasp practice situations from new perspectives. We discuss three aspects of the application of the model: the identification of a research question; the identification of alternative frames for practice; and the use of these frames to structure the practice led enquiry. We discuss some of the advantages of the model. These include: supporting the practitioner-researcher in moving beyond their own existing ‘habits’ of practice; ensuring that an appropriate breadth of approaches to practice are explored; integrating the investigation of historical and contemporary precedents with the practice components of the research; and introducing a degree of objectivity into the evaluation of the research.
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Effectiveness of Studio based learning in collaboration with companies in Design&Engineering Master Course at Politecnico di Milano
Matteo O Ingaramo, Roberta Gorno
Politecnico di Milano
144
At the Design Faculty at Politecnico di Milano, design studio activities hold a central role in the didactical structure, basing on the idea of “learning by doing”. [2] [7] Design studios lead in terms of time and effort the formative career of the students. All theoretical modules support and complement design studios, following the parallelism between “knowing” and “knowing how to do”. [4] [6] In particular, in Design&Engineering Master Course this parallelism is always reinforced by the presence of both teachers mainly conveying the “knowing” part and professionals/technicians conveying the “knowing how to do” part.
Design&Engineering Master Course is an inter-faculty course where contributions from industrial design and engineering field are present in both theoretical classes and in design studios. The design studio projects usually evolve following steps from idea generation, to concept and to design definition [10], which are continuously supervised by professors and professionals from different design and engineering disciplines and by technicians from companies. It is thought that involving companies in the didactical activity can reinforce the “knowing how to do” portion of education, making students aware of the professional routine in design projects where creative and technical skills blend and the ability of working in a multidisciplinary context is therefore necessary. A case study is presented to show a typical studio learning experience in collaboration with a company in Design&Engineering MC, and feedbacks from students are summarized. |
Fragile Ecologies : Design institutions and the ethics of a-disciplinarity
Charles Walker
Auckland University of Technology
318
This paper introduces work-in-progress on a longitudinal, ethno-methodological case study of the process of
establishing a new inter-disciplinary Bachelor of Creative Technologies (BCT) at Auckland University of Technology in 2008. The
theoretical framework is supported and informed by data gathered in interviews with academics and others involved in the development
and delivery of the program.
Informed by research into physical, virtual and networked studio-type environments, the project-organised BCT curriculum draws together elements of art, design, computing, engineering, mathematics, philosophy of technology, entrepreneurship and industry internships. The program is conceived as a “post-graduate program for undergraduates” or a “liberal education for the 21st century” which recognises that pervasive technologies lie at the heart of any modern cultural enterprise. Learning objectives are framed as research projects from Year 1, and intellectual independence is cultivated through active identification of contemporary issues leading to the formulation of new research hypotheses, methodologies and outcomes. Yet, while the BCT has been seen as ambitious or timely in challenging normative disciplinary boundaries and pedagogical practices, it has also attracted initial scepticism. In discussing the contested evolution of the program, this paper will draw on interviews with situated individuals to highlight frequently overlooked institutional investments in the micro-politics of disciplinarity, and how these influence the wider academic, socio-professional and industrial ecologies of practice within which we operate. The paper will not dwell on the process-outcome relationship that forms the epistemological focus of most research into design education. Rather it will argue that in these new, information-rich, a-disciplinary ecologies, ontological tensions will tend to manifest themselves intersubjectively, reflecting aesthetic, social and/or ethical dispositions as well as disciplinary ones. This situation is compounded by the observation that the agencies of ‘professor’, ‘tutor’, ‘learner’ or ‘peer’ are frequently contingent, inverted or fluid enough to confound increasingly fragile institutional structures of authority and their expectations for predictable learning outcomes.
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The Design Studio as Public Provocateur
Chris Ford
University of Nebraska
15
Optimized educational value cannot be found in an academic studio that simulates the realities of the architectural profession. Therefore, for the architectural educator, are service-learning design problems a reasonable strategy for design studios when the students themselves will spend their professional lifetimes engaged in realities of architectural practice? One alternative to conventional service-learning design problems does not simulate likely constraints in professional design problems, but rather, suspends such constraints towards exploiting the opportunities afforded by the academic arena. After all, one must remember that a complete architectural education is the result of both our discipline’s academy and profession, together. Each serves a different role and as such, teaches the future architect in different, yet equally beneficial ways. If an academic design studio can incorporate a servicebased design problem as a vehicle for fulfilling stated curricular goals, then in what way(s) should the studio incorporate this project?
This forthcoming paper shall examine an array of issues with beneficial and detrimental effect to service-learning projects in the design studio. Specifically, three design problems from annually-successive 4th Year design studios at the University of Nebraska will be presented in terms of their fulfillment of curricular goals and the transcended public value generated beyond the extent of their respective semesters. In these cases, service-learning studio problems can act as Provocateurs as these three studio problems are framed from a deliberate entrepreneurial sensibility. The projects featured are a Museum of Agricultural Technology, a Center for Energy Sciences Research, and a US Air Force Cyber Command military facility. |
The importance of physically built working models in design teaching of undergraduate architectural students
Hermie Voulgarelis,
Jolanda Morkel Cape Peninsula University of Technology
101
The increasing ease with which computer technology can be utilised nowadays results in students avoiding the use of physical models. Instead they tend to favour the development of three-dimensional computer models. Before-computer (BC) lecturers do not encourage this practice and believe that physical models still allow the best exploration within the design process.
The pedagogical studio-teaching approach at the Cape Peninsula University of Technology (CPUT) is based on the facilitation of learning by emphasising the value of the design process, the value of an informed architectural idea and the value of active reflection on that process and idea. Within this approach a “container” that could act “as the central location for both recording and reflecting on” (Webster, 2001:9) was investigated. In undergraduate design projects, students were encouraged to actively build a series of working models. The building of the working models was the major part of the studio activity, but did not exclude sketching, drawing or computer modelling. Rather, a balance of media was used where the models played the major role in the development of projects. Two case studies are presented to illustrate the importance of the use of physical models. The process often started with a simple site model, from which a first architectural idea was developed. The models varied in scale and detail, but all contributed significantly to the development of an appropriate and integrated response to the design problem. They helped the students to recognise and develop their main architectural idea from concept to detail. They served as physical evidence of a student’s thought process and development. Unexpected and unintentional ideas often developed from these models. This paper documents the value observed in working models as a tool to help students in the design process with the development of, and active reflection on, an architectural idea. |
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Curriculum and Strategies for Comprehensive Integrative Building Design
Michael Kyong-il Kim
University of Illinois
76
The talent for successful design integration has long been sought as one of the most valued abilities of an architect. Buildings are typically composed of numerous subsystems requiring professional expertise in many design disciplines. For successful design, all such expertise must be orchestrated skillfully and all the requisite subsystems synergistically integrated into a coherent whole that best accomplishes the project goals. Such design ability is very difficult to develop, as evidenced by the current state of our profession, often requiring years’ or even decades’ worth of design practice in close association with allied design professionals. The National Architectural Accreditation Board (NAAB) of the United States is well aware of this and requires the demonstration of comprehensive design ability for the accreditation of architectural programs. Nevertheless, the problem persists. Surely, every architecture program includes courses in various allied design professions. Also required is the demonstration of the students’ comprehensive design ability through, for example, the inclusion of wall sections in their studio projects. However, the problem is not so much about Inclusion but about Integration. Inclusion is not Integration. Without an understanding of the inter-relationships among the subjects and their design implications, particularly under varying design conditions, inclusion alone can never warrant successful integration. Furthermore, what matters is not so much about what is taught but how. Students must understand why what they are learning makes sense and how it can actually be applied in the context of a multiplicity of design issues. That, however, is impossible unless they understand why they design at all. Unfortunately, Design Teleology is noticeably missing in most design curricula. This paper discusses these problems and presents the Integrative Design Curriculum in the Master of Architecture Program at the University of Illinois at Urbana-Champaign as a Model of Design Education with a proven record of success.
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Design practice firms - practical or pipe dream?
Tracey
Sernack-Chee Quee, Justin Thomas TAFE NSW Sydney Institute, TAFE NSW Western Sydney Institute
91
Employers often complain that design graduates do not acquire “real world” knowledge and experience whilst gaining their qualifications. Many design qualification programs include a compulsory work placement or internship component. However, it is increasingly difficult for institutions to place students within professional design practices. Though many professional design practices would like to support institutions by hosting work placement students, it is acknowledged that worthwhile placement requires an extensive investment of time and energy from practitioners. Client and budgetary pressures do not allow many practices the luxury of extra time to support students who do not necessarily provide a tangible return on the investment of time and effort given. The dilemma for institutions is how to provide students with some practice in the commercial application of their design skills, without “wearing out their welcome” with the few design practices who are still willing to participate in internship programs. This paper explores the alternative option of placing students in institution based Design Practice Firms. These are operational businesses, which provide students with the opportunity to use knowledge and skills gained on real-world clients and briefs, whilst operating within a supported learning environment. The conceptual basis of the design firm as an adjunct to institutional learning is discussed, together with a brief examination of a number of business approaches for operating institutional practice firms in a range of professions, both in Australia and overseas. Potential issues and barriers associated with the operation of practice firms in a diverse range of design disciplines are examined, together with potential solutions. The presentation includes a case study of a Graphic Design Practice firm that has been operating successfully for a number of years at the Nepean Art and Design Centre of TAFE NSW – Western Sydney Institute. |
Enabling the Reflective Practitioner in Engineering Design Courses
Carl Reidsema, Rosalie Goldsmith, Pam Mort
The University of New South Wales
273
This paper examines the use of reflective writing as a learning activity within a new 4th year project-based mechanical engineering design course. The learning activity was a continuation of the use of critical reflection as a pedagogical model first introduced in a Faculty-wide common first year engineering design course.
In the new course, the pedagogy was centred on the “student as engineering design consultant”, utilising authentic learning experiences obtained through collaboration with industry who contributed a variety of commercial design problems for student design teams to work on. The course aims were to achieve a more balanced set of outcomes, integrating knowledge and skills from both technical and professional competencies. The learning activity was introduced in the 4th year course to leverage both the motivation of the student cohort as they contemplated graduation into the workforce, and the affective impact presented by engaging with industry. Four written reflective tasks of 1.5 – 2 pages were assigned, aimed at addressing the Engineers Australia‟s Professional Engineering Stage 1 Competencies for independent learning, complex problem solving and demonstrating effective communication skills. The goal of the reflective writing tasks was to promote design thinking as a means of self-directed problem solving for professional practice. The topics for each task were also intended to prepare students for a career as a professional engineer and were assigned over the course of the semester. From an analysis of the students‟ written responses it can be seen the extent to which reflection enhances the depth of the learning process and provides opportunities for students to move from the role of the learner to that of graduate engineering practitioner. |
FORMS WITH A MEANING. Exercise “4x4”, inventing ways to let students experience the potential of design’s communicative feature
Silvia D Ferraris
Politecnico di Milano
96
The aim of this paper is to present an exercise that the author developed for the students of Industrial Design
courses in order to let them face the issue of the “meaning of forms”.
The purpose of the exercise is to let students understand that, when they are designing a product, they end up giving it a form and this form will always communicate a meaning. This connection is not obvious in an education – such as that of the Faculty of Design at Politecnico di Milano - based on a functional approach where great attention is given to a user’s basic needs, technical and manufacturing aspects, thus the form results simply from meeting such requirements. What typically happens is that students are concentrated in responding to all the technical and usability requirements, and loose their attention on the formal aspects. In particular, they are not even aware that they are communicating a meaning with the form of their products. Thus the aim of the exercise is to introduce a different kind of learning experience into the classical design studio; this experience should let students understand that they have the chance and the responsibility of giving meaning to the products they design. This kind of exercise follows the “basic design” approach where single design features (color, material, proportion, etc.) are studied isolating them from the whole complexity of a product. In this perspective, the Exercise “4x4” focuses on meanings of forms. To develop the exercise the students have a clear goal (to express four given meanings through the making of four paper compositions) and a set of rules to follow (i.e. use of only white paper and glue). These rules are very strict in order to excite their creativity to be expressed within given constraints and, also, to roduce results that are easily comparable. At the end of the activity, which lasts one day, students display their products and guess the meaning of their colleagues’ products. |
Process Observation in "Building Construction Methods” Education, A Case Study
M Cem Altun,
Fatih Yazicioglu Istanbul Technical University
356
“Constructability” is an important criterion in the design process. Especially in the “detailed design” process,
where the architectural idea is detailed for construction, construction documents are prepared and construction methods are decided.
Architecture students shall be provided with enough information on the construction process in order to integrate the
“constructability” criterion into the design process. “Building Construction Methods” is a course at Istanbul Technical University,
Department of Architecture. In 2008 the course was reorganized and a new system was developed which uses a “learning by observing”
approach. 1/1 scale mock-ups of building elements are constructed by different constructers during the course hours and observed by
students. Once the mock-ups are completed the students are expected to prepare detailed reports about building materials, tools,
workmanship and methods used. At the end of the term a survey was conducted to find out the advantages and disadvantages of the
education method. This paper is about the findings of the survey.
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The Development of Ecologically Beneficial Products through interdisciplinary Science and Design Collaboration
Stephen D Reay, Andrew Withell, Olaf Diegel, Nick Charlton
Auckland University of Technology
241
This paper describes a post graduate sustainable product design research project that explored opportunities for
sustainable design using the “Cradle to cradle” design framework. A sample of New Zealand scientists were asked to explore the
underlying science and feasibility of the Cradle to Cradle design framework in an attempt to determine the potential of this approach
for sustainable products. Analysis of interview data indicated that sustainability is a complex and multifaceted concept, especially
with regard to practical applications in product design. There is considerable environmental and economic potential in the successful
application of crossdiscipline collaboration between science and design in addressing the need for products that contribute to
sustainable solutions.
This paper describes the use of a multidisciplinary approach to explore a range of potential design solutions by bringing the application of ecological process to innovative sustainable product design, and proposes a strategy for making ecologically beneficial products. |
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Aspects of Teaching Mechanical Engineering Design
Sangarapillai Kanapathipillai, Ningsheng Feng
The University of New South Wales
131
Design teaching in mechanical engineering has two features which distinguish it from many other teaching areas.
First, the majority of students have little or no background in technology and practical design. Second, virtually all design learning
comes through the development of conceptual understanding, rather than from the learning of declarative knowledge. The objective of
teaching mechanical engineering design is to provide a learning context in which students will achieve a basic level of competence in
design. The challenge, then, for design teachers is to ensure that the learning context – the curriculum, teaching methods, and
assessment provisions – is appropriate to the development of conceptual understanding of the design process, and through this, achieve
the goal of design competence. The most important and yet most difficult teaching goal is to bring the conceptual change in students‟
understanding of the fundamental features of the discipline being studied. The focus of this paper is to look at some of the aspects
associated with the teaching mechanical engineering design in new environment in which engineering schools are subject to resource
constraints. The results indicate that there is a need for a closer look at teaching methods and assessment practices.
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MA Design Practice and Management: A Real Industry and Academic Collaboration
Dorothy Evans, Bruce M Wood, D K Harrison
Glasgow Caledonian University
158
In an economy where the Creative Industries are recognised as an important contributor, Glasgow Caledonian University (GCU) acknowledged the importance of preparing design graduates with the appropriate entrepreneurial skills necessary to enable them to capitalise on their creative skills, contributing therefore to the continued success and competitiveness of the Creative Industries. A Postgraduate Masters programme was developed and introduced with the objective to create graduates who could better understand how to exploit their creativity, manage innovation, recognise and assess the credibility of their ideas and know how to implement them. This programme works closely with a number of highly regarded Creative agencies representing a wide variety of creative disciplines, giving students an unparalleled opportunity to engage with these companies in an academically accredited manner. This presents the students with a unique learning opportunity and further adds an important element of experience of working in the creative industries both at the strategic high level and at the operational day-to-day level. The Creative agencies and their employees benefit from this experience in that they refresh their professional and academic base through this contact and involvement. All parties gain informally from the experience in that, the close working relations, maintains a high level of relevance from the shared knowledge and has a direct impact on the students’ employability. The students ultimately benefit from an experiential opportunity supported by the academic process, which hugely enhances their professional capabilities and personal CV’s while achieving a Masters level degree. |
Developing meta-cognitive awareness of design process
Mike McAuley
Massey University
421
According to Lawson (2006), “One of the weaknessess of the traditional studio is that students, in paying too
much attention to the end product of their labours, fail to reflect sufficiently on their process” (p.7). Within a design education
context, lack of reflection can, it is argued here, lead to repetition of past mistakes due to an inablity to recognise the
interrelatedness and significance of the various stages of designing. So the starting premis here is that if students can develop more
awareness of their process, they may be more able to identify both their strengths and weaknesses. If students can also relate their
process to the learning outcomes then a cross-checking system may facilitate not only meta-cognition of process but also greater
awareness of how process can be more effectively related to achieving the learning outcomes. So, explicit awareness, rather than tacit
understanding can be achieved.
This study reports findings of the first cycle of an action research investigation into design student meta-cognition. It does this through discussing how the formal inclusion of a design process map can be used to assist illustration students develop meta-cognitive awareness of their approach to a design task in relation to the learning outcomes of an assignment. While there are various maps which describe the design process; design procedure-problem analysis-design solution (Edelson, 2002); analysis-synthesis-appraisal- decision (Markus/Mayer, 1969, 1970); problem structuring, preliminary design, refinement and detailing (Cross, 2001); problem identification and definition, task planning and management, research and evaluation, ideation, idea selection and decision making, action and implementation, reflection in action, evaluation of process and progress (Wilson 2002); Swann’s (2002) model problem- analysis-synthesis-execution-production-evaluation was chosen to broadly represent the various stages of designing. students, in paying too much attention to the end product of their labours, fail to reflect sufficiently on their process” (p.7). Within a design education context, lack of reflection can, it is argued here, lead to repetition of past mistakes due to an inablity to recognise the interrelatedness and significance of the various stages of designing. So the starting premis here is that if students can develop more awareness of their process, they may be more able to identify both their strengths and weaknesses. If students can also relate their process to the learning outcomes then a cross-checking system may facilitate not only meta-cognition of process but also greater awareness of how process can be more effectively related to achieving the learning outcomes. So, explicit awareness, rather than tacit understanding can be achieved. This study reports findings of the first cycle of an action research investigation into design student meta-cognition. It does this through discussing how the formal inclusion of a design process map can be used to assist illustration students develop meta-cognitive awareness of their approach to a design task in relation to the learning outcomes of an assignment. While there are various maps which describe the design process; design procedure-problem analysis- design solution (Edelson, 2002); analysis-synthesis-appraisal-decision (Markus/Mayer, 1969, 1970); problem structuring, preliminary design, refinement and detailing (Cross, 2001); problem identification and definition, task planning and management, research and evaluation, ideation, idea selection and decision making, action and implementation, reflection in action, evaluation of process and progress (Wilson 2002); Swann’s (2002) model problem-analysis-synthesis-execution-production-evaluation was chosen to broadly represent the various stages of designing. |
The Digital Visual Diary: the blog as an alternative for paper and pen in the
Industrial Design studio
Rina Bernabie
The University of New South Wales
155
In this paper it will be illustrated by an Industrial Design studio case study, how
the online blog may be used as a replacement for the traditional paper visual diary. The blog has the
potential to offer the design student and their lecturers an expanded reflective/research tool that can
be used interactively and collaboratively outside the face-to-face studio.
The blog is widely known as an online diary. The simplicity of the online environment, the ease of copying images, videos and conduct research, has meant that its use is limited only by the limitations of the user. Perhaps the biggest advantage of the blog is that it allows others to provide comment on the content of the blog. In fact anyone who logs on to the site can post comments or send links to other web pages. In this sense, if all studio participants read their class mates studio blogs, peer review and assessment continues to occur after the formal class has finished. Of course, when one method replaces another something is inevitably lost along the way. In recognition of this aspects of blogging that cannot match that of the traditional diary will be addressed in the following paper. It can be said that there is a great sense of individuality in the hand produced paper diary; the handwriting, scribbles, collages and drawing style cannot be successfully replicated on the blog using current technologies. Issues such as transportability and the spontaneity of the paper diary are reviewed and compared to the blog, and it is questioned if the blog is always created with a sense of retrospective. |
How to teach Innovative Interior Design With Creative Procedures
Sivia Piardi,
Paolo Padova, Angelica Ponzio Politecnico di Milano, Universidade Federal do Rio Grande do Sul
171
On teaching Interior Design we use the concrete knowledge of living. We all inhabit places from which we carry a
series of sensations, spatial and dimensional relationships, strongly connected to our own body and culture. If it is already
difficult for students to acknowledge such complexities, it is even harder if they have to design extreme living spaces such as a
shelter, a space capsule or even a cabin of a ship or a boat.
This paper regards to the use of the Exhibition and Experimental Design Workshop at the Design School of the Politecnico di Milano, as a place to facilitate Interior Design projects. In this Lab, students experiment on simulated real scale working models: the SFC (EBS) and ARCA (ARK), exercising on various design typologies. |
Designing a Healthy and Sustainable Future: A Vision for Interdisciplinary Education, Research and Leadership
Susan M Thompson, Anthony G Capon
THE UNIVERSITY OF NEW SOUT WALES
279
A sustainable future rests on a healthy planet inhabited by healthy people. Local neighbourhoods will be characterised by a variety of housing, much of it medium density, which meets the diverse and changing needs of residents. Employment opportunities will be plentiful and not too far afield. Short commuting distances will give families more time to be together, enjoying public green spaces that are safe, fun and well used by other community members. Fresh food will be readily available, some of it grown in community gardens and throughout residential streets. People will get about their neighbourhoods safely on bicycle and by foot, with easy access to fast, efficient and reliable public transport. As educators primarily focused on the relationship between people, place and planet, we are in a unique position to help the design professionals of tomorrow achieve this vision. Working at multiple scales – from individual buildings, to the spaces in-between, the street, neighbourhood, urban region, whole of city, and into the rural landscape beyond – our task is to equip students with the necessary interdisciplinary and relationship skills to be able to meet the complex challenges of designing a sustainable future. This paper discusses a specific educational approach, encompassing research and leadership, which aims to do just that. Currently underway in Sydney, the objective is to inspire students by linking theory and practice in healthy planning and design, using real examples and developing skills in effective techniques, as well as bringing a different range of learners together – from the built environment, sustainability science and health fields. We argue that learning to work in respectful relationship together across these disciplines is the key to creating and sustaining contented, healthy and resilient citizens in an era of unprecedented environmental challenge.
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| 12.30 - 1.30 | Lunch - Roundtable Australian and New Zealand Industrial Design educators – framing research opportunities Miles Park University of New South Wales 231 Leighton Hall
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| 1.30 - 2.15 |
Plenary 5
Designing Collaborative Learning Environments
Susan Finger
Professor, Civil Engineering, Director of Engineering Design Research Centre, Carnegie Mellon University, USA
During the process of creating a design, team members exchange ideas in meetings, through email, during informal exchanges, in documents, and in drawings. The knowledge the team generates and shares is synthesized in the design, but is rarely expressed explicitly. We are developing collaboration tools that encourage knowledge sharing and that enable a design team to see the evolution of their ideas.
Chair: David Clement
Leighton Hall
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| 2.15 - 3.45 |
Workshop
Chair: Carl Reidsema
Design Space
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Design as Research
Chair: Lynn Chalmers
Gonski
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Multidisciplinary Design Education
Chair: Karina Clarke
Gallery 1
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Learning Creativity & Design
Chair: Michael Kim
Gallery 2
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Studio-based Learning
Chair: Ercument Gorgul
G1
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Problem-based Learning
Chair: Roger Connah
Civil 701
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Design Education and Community
Chair: Graham Forsyth
Civil 602
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Dancing with Ambiguity: measuring performance in team-based product development scenari
Workshop Leaders:
Regarding Ambiguity versus Tangibility: Larry Leifer
Professor, Mechanical Engineering Design, Stanford University, USA
Regarding Performance Measurement: Susan Finger
Professor, Civil Engineering, Carnegie Mellon University, USA
So what did they learn? You could not possibly have been active in... read more
So what did they learn? You could not possibly have been active in the design-thinking-research and product-based-learning arenas without having received this challenge from one to many of your discipline focused colleagues. My response has been muted for decades. And then, it dawned on me that the only difference between the analytic thinking disciplines and the divergent thinking disciplines lies in the fact that one is concerned with a "body-of-knowledge (facts and truth)" while the other is concerned with a "body-of-behavior (actions and possibilities)." With this distinction in mind, Professor Leifer will introduce a "hunter-gatherer" metaphor for the pursuit of radical innovation through hands-on design thinking activities. In parallel, Professor Finger will observe and track the behavior/learning evidenced by workshop participants. In summary, we anticipate a lively debate by all in regards to the methods, tactics, and theory addressed in the workshop.
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The Trouble with our Learning Outcomes: with apologies to Hussey and Smith
Sally Stewart
Glasgow School of Art
259
The introduction of intended learning outcomes into programmes within Glasgow School of Art has been largely
without incident or change to student success rates. In the five years since, they have become embedded in Stage inductions, Studio
briefs and introductions. They appear in the Definitive Programme documents, Course handbooks, specific project briefs, and are the
focus for assessment. They are what we reach for to remind ourselves what we claim we set out to teach our students and expect from
students in return. Why then our anxiety?
The use of learning outcomes should have made the curriculum more transparent to learners, and by implication improve student progression rates. Looking back to Course documents prior to this, it is difficult to reconcile how little information students were given to describe what they were expected to learn. While the incorporation of intended learning outcomes has countered this, there are still other areas for concern. Staff remain uncomfortable about the generic language - we don’t yet feel we have ownership over our own documents and by implication their intentions. We are also unclear how closely outcomes translate into assessment criteria. While it is true to say that ILO’s have become a critical part of learning and teaching within the institution, it is equally true that we are less than fluent in their use and therefore missing opportunities their development would present. This paper documents action research undertaken with student groups to test these assertions, and to better understand and reflect of the viewpoints of staff and students towards learning outcomes and their role in the structuring and delivery of a studio based programme. |
Comparative Measures: Learning through Action, Reflection and Planning
Ross Mclean
Edinburgh College of Art
110
The multidisciplinary programme in Art, Space and Nature (ASN) is a two year MFA programme offering a framework
of advanced study for individuals to develop practical and academic interest in the visual arts, architectural and environmental
practice. This paper will reflect on a central concern of the programme to structure a balanced approach between multidisciplinary
activity and the individual practitioner, where both can be valued and structured as an educational dynamic. In particular the paper
will relate to ideas that promote action and reflection as the basis for learning and a means to guide a dialogic approach which
enable the student to rationalize and locate the specificity of their own practice. The paper will proceed from a general outline of
programme objectives related to the values that underlie these, before outlining the learning context, and finally how the learning
process assesses an individual’s performance. |
The Found Object in Design
Chris Ford
University of Nebraska
30
While artists have an established record of scholarship about the role of found objects in their work, there is
a disappointing lack of scholarship that considers the role of found objects in design. Perhaps this can first be attributed to
the different motivations by which an artist and a designer choose to incorporate a found object. With regards to our interest in
found objects, this difference in motivations illuminates that primary reasons for selection are rooted in the source disciplines
themselves. The found object in art has no responsibility to perform beyond its aesthetic affect, and the found object in design has
no further responsibility beyond its pragmatic (i.e. mechanical, structural) affect. Because the incorporation of found objects is
non-essential to all design solutions, then as designers, there is a need to explicitly understand the benefit of incorporating found
objects, the criteria for their selection, their impact on design thinking, and their ramifications for use.
This paper will articulate four generative strategies for how found objects are / can be used within the design discipline: Resource Availability, Political Heuristics, Creative Heuristics and Aesthetic Heuristics. Design solutions from both architectural design and industrial design are used in support of the formation of these categories, which include work by Michael Rotondi, Phoenix Commotion, Baker + Hesseldenz Design, and LOT-EK. Ultimately, this paper showcases the finished design work of students for an assignment titled “FOCO: The Found-Object Craft-Object,” in which each author must answer the question of how ought a found object be used in design. This student work was generated during the SPR 2009 and SPR 2010 semesters in a three credit hour graduate-level elective titled “Introduction to Craft.”
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Changing Relationships: Activating Student and Staff Engagement in a Design Studio
Shannon Satherley
Queensland University of Technology
81
In the design studio learning environment, traditional student and staff expectations are of close contact
teaching and learning. In recent years at QUT students have experienced reduced personal staff attention, and have increasingly felt
“anonymous” and correspondingly disengaged, to the detriment of quality learning (Carbone 1998: 8; Biggs 2003). Concurrently, there
has been a necessary increase in teaching by sessional staff at QUT with varied levels of experience and assurance.
This paper outlines the first iteration of an action research project exploring whether changing the current QUT design studio student and staff relationships may lead to more engaged, dynamic learning environments. “Engagement” is understood as a primarily emotional, rather than operational student concern (Solomonides and Martin 2008; Austerlitz and Aravot 2007). The project inverted the standard QUT design studio teaching structure, and evaluated the new structure and activation of student engagement across four identified markers: attendance, participation, learning and performance (ACER 2009; NSSE 2005; Chapman 2003). Student and staff surveys and focus groups, corporate data, and informal feedback informed these evaluations. Overall, the results support the premise that when students and staff feel part of a reasonably-sized studio class with a dedicated lecturer and self-selected project, the majority are inclined to value these relationships, to feel actively engaged, and to experience some improvement in their learning and teaching performances. |
Exploring Universal Design with Product Design Students
Katherine Bissett Johnson,
Gavin Melles Swinburne University of Technology
42
This paper will review a student project from Swinburne University Industrial Design program, which was focused
on Universal Design. Swinburne University offers a 3-year undergraduate program in Industrial Design. We will look at the history,
interpretation and the application of a specific set of Universal Design Guidelines as developed by NC State University and via some
preliminary text analysis of student submissions investigate if there is any correlation between the application of the guidelines as
a part of the design process and the degree that the final outcome appears to be a Universal Design proposal. We will discuss and
describe an analysis of the experience of a cohort of students, as determined from a review of text submissions and lecturer review of
the design outcome, post the undertaking a product design studio incorporating Universal Design.
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SRD Change: Showcasing graduate projects that provoke sustainable changes in design thinking and practice
Abby Lopes
The University of New South Wales, DesignOz, University
230
Every year since 2004, the Society for Responsible Design (SRD) in Sydney has been exhibiting graduate design projects which address issues of environmental change and responsibility, social equity and community ideas. This insightful exhibition, initially launched as ChangeX and now known as SRD Change, showcases exemplary graduate projects that inspire, provoke, and challenge conventional expectations of the design industry and businesses recently attuned to corporate responsibility. Works are selected from a diverse range of design disciplines across Sydney’s leading tertiary institutions. Design is reclaimed here as a tool for satisfying genuine human needs in ways that are both practical and imaginative, posing a compelling alternative to the contemporary (mis)use of design as an elitist, profit-driven enterprise fuelling unsustainable levels of consumption.
Confirming the importance of higher education as an integral element to enabling meaningful change, SRD Change celebrates the culmination of a collaborative process, uniting the wisdom and knowledge of design educators, the working expertise of design professionals and the new creative enthusiasm of final year design graduates, through projects that promote fresh ways in which society can be made more sustainably aware and responsible. This paper reviews the SRD Change process, documents the highs and lows of the exhibitions, the value it provides to participant graduate designers, and its contributions in furthering design education for sustainability. |
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Do you see what I see? How cultural understandings translate in the international design classroom.
Lucia Miceli
Swinburne University of Technology
48
Graphic design relies on visual elements to communicate messages to an audience. Effective graphic design
solutions are highly dependent on the societal and cultural influences that shape our understanding of the world. International
students and local teachers often do not share this knowledge. As a result outcomes produced by international students in post-
secondary graphic design education programs may not meet teacher expectations.
The research discussed here used field methods of interview and visual analysis to gather data. Interview data provided insight into the attitudes and beliefs of both teacher and student, while visual data revealed how the misalignment manifested in the student’s outcome. This paper discusses a design project and presents a ‘close-up’ view of a significant variation in the visual interpretation of meaning that occurs between teacher and student in an intercultural environment. This paper discusses how this misalignment evolves, by tracking mismatch in expectations, aesthetics, cultural understanding and decision-making. It identifies points of choice and variation between lecturer and student and analyses the complex differences that influence the misalignment in visual outcomes. It aims to demonstrate that the misunderstanding between teacher and student is not a simple linguistic matter but instead stems from differences in underlying assumptions that play a vital part in the highly subjective domain of graphic design. |
Reviving The Stagnated Footwear Industry of Cibaduyut through Design: A Case Study from West-Java
Dwinita Larasati, M Ihsan
Institute of Technology Bandung
235
Cibaduyut is an outskirt of Bandung (the capital of West-Java) and has been known as a center for the leather footwear industry for decades. Indigenous families and communities in Cibaduyut form a home- and small-scale industry, each specializing in a variation of footwear (sandals, women’s shoes, sport shoes, formal shoes, etc.) and sell their products in their workshop. Cibaduyut is one of the main destinations for visitors from Bandung who enjoy shopping in this area and prefer to buy high-quality leather footwear and accessories directly from the local shoemakers and craftsmen.
However, this blooming industry has also attracted competitors who bought shops on the main streets of Cibaduyut and started to sell factory-made footwear, which are obviously less expensive compared to hand-made footwear. Although visitors are attracted by the low prices, they eventually become weary of the mass-produced merchandise, which they can also buy in any regular store or shopping mall. As a result, Cibaduyut has become less attractive for shoppers, resulting in a decrease of income for the local craftsmen and shoemakers. This is unfortunate, considering that the indigenous Cibaduyut craftsmen and shoemakers still retain their skills. The decrease in their competitiveness in the national (and international) market is due to a lack of innovation and product development. This paper is about an effort to revive the footwear industry of Cibaduyut through a design intervention – which involved the local footwear industry sector, the provincial government and a local academic institution – in the form of a twofold competition. First, a competition for designers was organized, followed by a competition for shoemakers. This division of the competition proved to be effective in connecting design education with the shoe making industry in order to create innovative products with a competitive edge. |
Improving team dynamics and innovation: The “Aspect Design” approach applied to Interaction Design
Tim Williams
Queensland University of Technology
19
Interaction Design is a fast developing branch of Industrial Design. The availability of cheap microprocessors and sensor electronics allow interactions between people and products that were until recently impossible. This has added additional layers of complexity to the design process. Novice designers find it difficult to effectively juggle these complexities and typically tend to focus on one aspect at a time. They also tend to take a linear, step-by-step approach to the design process in contrast to expert designers who pursue “parallel lines of thought” whilst simultaneously co-evolving both problem and solution. (Lawson, 1993) This paper explores an approach that encourages designers (in this case novice designers) to take a parallel rather than linear approach to the design process. It also addresses the problem of social loafing that tends to occur in team activities.
Having students working in groups is generally considered to be a very important part of the industrial design education process. The benefits of group work compared to individual work are summarized as follows: A. Realistic. Practicing industrial designers typically work in teams. The collaboration process is more efficient as a team. Activities such as problem solving and idea generation are generally tackled using group techniques such as brainstorming. B. Higher output. Professional industrial design projects typically have a timeframe extending well beyond the 13 weeks that make up a semester. In order to cover sufficient ground in a semester-long project it is necessary to combine the efforts of several students. Methodology: This paper describes a new approach to teaching interaction design which has been trialed in 2009 with 3rd year Undergraduate Industrial Design students at the Queensland University of Technology. The basic structure of this approach is to arrange students into teams of three where each student is responsible for a discrete aspect of the design: The Object, the Scenario and the Behavior. Students receive marks for their individual contribution as well as an aggregate team mark. C. Peer based learning. An important resource for learning is other students. In a group environment some students will always have strengths and weaknesses that will vary from individual to individual. Learning from each other’s strengths is important D. Fewer assignments to mark. Expected outcomes: Giving feedback to students: otherwise known as formative assessment is an important means of providing students with information about how they are progressing and what they need to do to improve. With a smaller number of assignments to mark, the level of formative feedback per assignment can be much greater. It is expected that because students have an aspect that they are responsibility for, they will be able to focus more readily on that aspect of the project whilst still having a vested interest in making sure the other aspects of the project are also considered. The second expected outcome is that students will maintain focus on their individual aspects throughout the project, creating a situation where problems and solutions can co-evolve. The benefits of group based project work are quite clear. However many students hate working in groups. This investigates the theory that innovation and resolution of complex problems is improved when team members are able to focus on one individual aspect of the design rather than having to resolve the entire project alone. |
Optimising Studio Outcomes: Guidelines for Curriculum Development from the Australian Studio Teaching Project
Robert Zehner, Graham Forsyth, Barbara de la Harpe, Fiona Peterson, Elizabeth Musgrave, Douglas Neale, Noel Frankham
The University of New South Wales, RMIT University, The University of Queensland, University of Tasmania
436
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‘Room to Zoom’: Learning ergonomics in the drivers’ seat – a case study of collaborative project based learning.
Stephen Ward,
Phoebe Hill The University of New South Wales
195
Practical knowledge of ergonomics (or human factors) is expected of professional industrial designers and is
commonly included in the curricula of industrial design education programs. The Ergonomics course offered in the Bachelor of
Industrial Design program at the University of New South Wales has made use of project based learning and, in 2009, framed a learning
activity with input from engineering student teams at UNSW who were designing and building cars for two international competitions.
One of the car competitions, the international Formula SAE competition is for small but conventionally powered racing cars. The
other was the World Solar Challenge, a long distance competition for solar powered cars. In both cases the need to accommodate drivers
of different sizes and comply with safety requirements provided an opportunity for industrial design students to explore the
application of ergonomics in design. Information about the design rules and the general arrangement for both cars was available and
the timing of the project meant the industrial design students could make a real contribution to the cars being developed for
competition.
The ergonomics project was framed so that industrial design students made use of scale drawings at first and then made full size mock-ups of the cockpit spaces to further evaluate proposals for access/egress, seating, sight lines and arrangement of controls. Observations of the project and submitted work provide a basis for reflection and discussion on how knowledge from the discipline of ergonomics is integrated with design process by student designers. |
Turning the Tide: Researching Sea Level Rise Adaptation Strategies
through the Architecture Design Studio
Daniel Ryan, Glen Hill
The University of Sydney
264
Many coastal cities around the world are about to move into an unprecedented era, where city growth must for the first time negotiate the threat of sea level rise. Modeling predictions of the Intergovernmental Panel for Climate Change (IPCC) have spurred local governments to plan for adaptation to rising sea levels. Draft planning guidelines (NSW Department of Planning 2009) indicate a broad-brush approach without consideration of architectural or urban design options available to counter or accommodate the myriad issues associated with sea level rise.
This paper describes a pedagogical model for integrating research in coastal morphology, ecology, planning and climate change to enable students in an advanced architectural design studio to investigate appropriate architectural and urban design responses to sea level rise. It looks at methods for interdisciplinary knowledge transfer in the design studio and assesses the potential of the studio to become a ‘think-tank’ to address future community and local authority issues. |
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Industrial Design Curriculum: A Tabula Rasa For Users’ Cultural Needs
Mohammad Razzaghi, Nazanin Mohammadkhani
The University of Art
8
Products are designed to satisfy sets of different requirements, including users’ cultural preferences. For
delivering these preferences, design students must develop, through their formal education, the essential skills so that a
conversation with the intended user can be established. Such expertise depends on firstly, a thorough understanding of users’ wants
and secondly, suitably translating this understanding into desired qualities of products. This appears to be essential for designing
successful products. However, there are reasons to argue that this know-how virtuosity is mostly ignored in the curriculum of
industrial design (ID).
This paper discusses the educational circumstances under which challenges are raised as how to incorporate users’ cultural needs into products. |
The Use of Digital Materials in 3D Printing Technology for E-Learning
Daniel Thomsen, Kathryn Hay
XYZ Innovation
310
Digital materials using PolyJet 3D printing technology offer the opportunity for improved E-learning applications. Digital materials support the process of learning by creating physical objects from CAD, which previously couldn’t be achieved through traditional model making processes. In addition to this benefit, it is also used as a tool to share information between facilities in distant or remote locations and evaluate the learning activities, by creating physical models that communicate size, shape, feel, function and movement.
Traditionally, basic rapid prototype machines, lathes or desktop mills were utilised to make physical models. However, these tools limit the teacher’s ability to communicate innovation and intent, with many design concepts being restricted to the manufacturing process of one material, simple 2-piece moulds or 3-axis machined parts. New model making technologies using digital materials in Polyjet 3D printing now enable unique capabilities that conventional model making and manufacturing processes cannot duplicate. Designers can design devices with significantly improved performance that fully utilise materials to achieve unrealisable capabilities. If such creative, complex designs were printed on paper, analysed on a computer screen, or machined by limiting technologies, these critical communication factors would be lost With advances in affordable and user-friendly systems, accessibility of this technology to use as E-learning teaching aids is on the increase, enhancing student creativity, interest levels and involvement; even for small, geographically remote locations. As seen in one case study, the introduction of digital materials in PolyJet 3D printing technology promoted competency-based E-learning solutions, by creating learning objects in meaningful and relevant ways. |
Creativity in Higher Education, design fields: A case study at the National Museum of Australia.
Fanny Lemaitre, Benita Tunks
University of Canberra
266
Designers are increasingly asked to find new concepts for products responding to the changing needs of
consumers. The design brief is presented in a broader manner; the designer is asked to rethink the idea of conviviality and to develop
new concepts for “sharing a cup of coffee or tea” within a specific cultural setting and encompassing a sustainable design
approach.
The authors believe that design students should therefore receive specific training to assist them to develop their creative skills using “divergent thinking” methods. This paper examines the way divergent thinking was used during a design workshop conducted in 2009, by the National Museum of Australia (Museum) for children between the ages of 5 and 12 years. It draws comparisons between this workshop and a transport design brief given to undergraduate students in 2008 at the University of Canberra (UC), Industrial Design course. The paper analyses the outcomes of a creative workshop for a group of UC students at the Museum, using the same learning framework used with the children. The authors sought to test whether such a creative approach (if used in the tertiary education context) can free students’ minds, increase the creative output and prepare them for the competitive professional design field. |
Asking the right questions: developing students’ research skills and ethical conduct through design studio projects
Veronika Kelly
University of South Australia
200
This paper discusses an undergraduate design studio project focused on developing practical research skills and
ethical conduct in final year visual communication students at the University of South Australia.
Visual communication students at the University are familiar with the practice of writing essays and project rationales. They are used to analysing and responding to curriculum project briefs and client initiated design problems. However there appears to be a gap in their capacity to identify and define a problem and explore this problem using appropriate research methods. The new studio project seeks to bridge this gap by inviting final year students to consider visual communication as an everyday practice; to identify an indeterminate or neglected problem (or gap) in the wider community, and to plan and use research methods to design an appropriate intervention or improvement. Ethical considerations are introduced so that students engage with a range of people in a respectful and confidential manner in the process. The project applies action research in the design studio integrated with the idea of the ‘research funnel’ and informed by Papanek’s (1985:307) schematic of evolving cyclic design events. The project was run over two semesters and comprised three outcomes: 1) a written proposal framing the problem, context, research methods and design goals, 2) data collection, analysis and design development and 3) a project report. Student evaluations of the project were very positive. Students felt that the focus on ethics and research skills heightened their responsiveness to the needs of their community of interest. This in turn led to better d design outcomes as students had a heightened understanding of the relationship between research and design studio practice. |
Morphogenesis/Morphodynamics Towards the Design of Dynamic Processes
Sara Franceschelli
Université de Lyon
381
The paper reports two examples of teaching by project on
morphogenesis/morphodynamics. They involve undergraduated and post-graduated research students of Ecole Nationale Supérieure des Arts
Décoratifs in Paris. The first example is about an exercise of urban observation on morphogenesis/morphodynamics. Students have to
single out in town a system composed by interacting elements and to observe its morphological and structural modifications.
The second example is on the design and realisation of tridimensional dynamic landscapes. The use of the term “landscape” here is based on a dynamical interpretation of the figure of epigenetic landscape in theoretical biology, introduced since the end of the 1930s by the embryologist and theoretical biologist Conrad Hal Waddington, in order to comprehend developmental morphogenesis. |
Don’t make it simple, stupid!
Ian Howard
College of Fine Arts
437
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| 3.45 - 4.15 | Afternoon Tea | ||||||
| 4.15 - 5.45 |
Workshop
Facilitator: Carl Reidsema
Design Space
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Design as Research
Chair: Bruce Wood
Gonski
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Multidisciplinary Design Education
Chair: Bruce Carnie
Gallery 1
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Learning Creativity & Design
Chair: Angelique Edmonds
Gallery 2
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Studio-based Learning
Chair: Ian Wong
G1
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Problem-based Learning
Chair: Anthony Williams
Civil 701
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Larry Leifer, Susan Finger
Workshop Continued
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A Hybrid Design System for Developing State-owned Buildings in Papua New Guinea: An overview
Ken C Polin
The Papua New Guinea University of Technology
416
Development of modern state-owned buildings in Papua New Guinea is inherent with a phenomenon known as the cultural-user-perception gap. Current design systems used in developing state-owned buildings are failing in addressing this phenomenon. This is due to the
fact that they lack the potential of dealing with human behaviour, a dilemma argued by behavioural scientists that
exists and needed attention in the effective development of
built environment. Their standpoint is relevant to the
dilemma now experienced in Papua New Guinea. The
Hybrid Design System has been proposed for developing
state-owned buildings in Papua New Guinea which
integrates the social design of human behaviour with the
current formalistic design.
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Grounding for aware and versatile designers: Towards a conceptual framework in an integrated, multidisciplinary design foundation programme in South Africa
Mari Lecanides Arnott
Cape Peninsula University of Technology
115
Globally, and locally in South Africa, the call from design
educators and the design industry is for knowledgeable,
aware and versatile young designers. Through the
transference of knowledge and skills from one context to
another (Edwards, 2005), these designers should be able to
meet the needs of a constantly changing world. The
proceedings of the DEFSA international conference (CPUT
2007) and the Design Indaba Conference (Cape Town 2006
to 2010) reflect these views. In this context the paper will
discuss the achievements and challenges of the culturally
diverse, integrated, multidisciplinary Design Foundation
Course (architectural technology, fashion, graphic,
industrial, interior, jewellery and surface design) at the Cape
Peninsula University of Technology (CPUT).
Foundation programmes should establish building blocks for lifelong learning and the grounding for the successful further study of students in the field of design (Ranjan, 2005). Concepts of awareness and versatility need to be applied to curriculum development, teaching approach and assessment methods at foundation level. This will enable the further education and training of versatile designers, a quality that is necessary for flexibility in the work place (Boud, 2001). In this paper particular emphasis will be placed on the role of drawing in learning to ‘see’ (Sonntag, 1969), the transference of knowledge and skills from one design discipline to another, and the integration of theory and practice (Tynan, 2006). These aspects will be investigated through analysis of the complex integrated curriculum (Boughey, 2005), the heuristic (interactive) teaching approach and the critical-analytical assessment methods used in the Design Foundation Course at CPUT. In conclusion, the paper will attempt to demonstrate that through curriculum development, teaching approach and assessment methods, a conceptual framework is being constructed for the grounding of aware and versatile designers. |
Communicating Creativity – A study on fashion design schools that address success through a combination of enhanced innovation and creativity
Maria da Graça Guedes, Ana Roncha
The University of Minho
365
“In today’s competitive world of higher education, the
tools of branding … help them succeed.” (Colyer 2005)
Fashion lives in a fast pace - the media are constantly
featuring new trends in quick succession so as to keep public
interested. The impulses to re-create, to open up new
horizons and to overthrow existing concepts are essential
characteristics.
Fashion design schools are under the spotlight to come up with the hottest new designer that will lead to fresh air in the industry. The education universe is highly dominated by two universities: Central Saint Martins (London); and Parson’s School of Design (NY). They are among the better known schools that constantly produce talents for the fashion industry. On our study we have conducted an analysis of the fashion education timeline and its characteristics. This study resulted in a scheme model built to highlight the main vectors in the fashion design education field – its influences and reinforcements and how these schools direct their communication and offer to their audience. The emerging ideas from this study show that several factors contribute to increase awareness and media attention to the school and its students. Similar aspects were identified in both schools: communication, fashion exposure, location. It was the study of these vectors that allowed us to argue the strategy that leads these institutions to achieve top of mind awareness on the design and creativity fields. We also argue that higher education on the fashion field is highly influenced by famous fashion designers that become ambassadors of the institutions and ultimately reinforce the school image and their ability to produce talented design professionals. This study adds new insights to the fashion design education and to the creativity learning through its interdisciplinary connections and by showing how they address and position themselves through diverse communication strategies. |
“Fly on the Wall” Can the presence of the student during the assessment process help in their learning?
Julian Rennie
Unitec
179
The Design studio learning system within most Tertiary Design Schools has a unique critique method, (often called “The Crit”). The Crit event itself is rather a “veiled” process and has been analyzed and written about extensively. There has also been a lot of negative feedback from students that this form of critiquing process is not necessarily a good type of feedback process. Is there a method that protects the student’s privacy related to his or her own design work and at the same time maintains the Design School’s integrity of supplying reasoned and fair assessment within the wider Profession? A field trial scenario was designed and arranged with a group of volunteer design students, so each in turn, could sit-in and witness their own assessment / feedback session. This paper reports on this field trial, (timed to occur after the critique). The paper analyses this experiment, exploring the field trial responses, looking for links within a wider Educational literature base to the ground this “Fly on the Wall” scenario within known pedagogies. |
Excitement and Education from Design Based Experiential Learning – Perspectives of F1inSchools
Warren F Smith
The University of New Sout Wales
254
The Australian Government and major industry groups have been writing about and meeting to discuss the so called “skills shortage” for a number of years. Personnel shortages within a multitude of professions and trades exist, not the least of which includes engineering. It is obvious that to grow a tertiary qualified practicing engineer takes time, but without the excitement of the possibility of such a career being seeded in the youth of the nation, they won’t know they can take up the opportunities and challenges.
One successful model for exciting school children about engineering and science careers is the international F1inSchools program, run in Australia by the Reengineering Australia Foundation and supported and fostered through a range of state-based geographic hubs, individual schools and some exceptional teachers. While engaging the students in project based learning, the program explicitly encourages them to engage with practicing mentors which takes them on a journey outside their normal classroom experience. Presented in this paper are some privileged perspectives drawn from my engagement with design-based experiential learning in this context, as an international judge, as the facilitator of the program in the ACT, as a mentor of students and as a parent of a child involved. Those involved in experiential learning truly become excited as they are provided a vehicle for integration of learning outcomes across a range of educational disciplines with a creative design focus,. This enthusiasm flows to reflective thought and informed action in career choices. |
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Designing 'Designing Environments'
Kate Tregloan, Greg Missingham
The University of Melbourne
50
Designing Environments, the first year design subject
within the ‘New Generation’ Bachelor of Environments
degree at The University of Melbourne, has been delivered to
up to 350 students per semester, since the commencement of
the Melbourne Model in 2008. As a minimum, the subject
must prepare students for any one of the 11 Majors in the
degree. A shift from a conventional focus on design outcome
(noun) to design process (verb) has informed the
development of the subject, both answering and presenting a
number of challenges.
This paper discusses the framing and delivery of Designing Environments, the semester structure, lectures, studios, projects and management. It references student comments on the subject collected via focus groups, surveys and reflective journals, sets out the challenges faced by subject designers, students and staff, and concludes with comments on further development. |
Design in mechanical engineering: Australian students’ perceptions and expectations
Carol Russell, Alex Churches
The University of New South Wales
428
Since 2000, there have been significant changes in the teaching of mechanical engineering design at most Australian universities, to meet changes in industry expectations of graduates entering the workforce. A survey in 2009 asked final year undergraduate mechanical engineering students about their perceptions and expectations for engineering design work as part of their careers. The majority (90%) of the respondents said they had at least some interest in engineering design, with 52% reporting significant or major interest. Similarly, 87% expected to do at least some design work in their career, with 44% expecting this to be a major or significant part of their work.
In text responses to an open question, the most common themes were a need for more applied knowledge in their courses and inadequacy in design teaching (quality and quantity). Analysis of patterns in these comments suggests that these views are widespread, even though mechanical engineering students vary in the amount and level of design work they expect in their careers. The results suggest that there is room for improvement in the teaching of engineering design in Australian universities. However, more thorough studies are needed to determine the longer term outcomes of curriculum changes currently being introduced. |
Towards a Creative Ethics of Design
Perry Kulper
University of Michigan
294
“Methodological straight-jackets can only suppress the
emergence of new ideas. Theoretical imperialism is stifling...
many people repeat these principles most piously, even turning
them into some kind of orthodoxy; very few actually come up
with new ideas by putting them into practice.”
Introduction to Detachément (by Michel Serres), René Girard Operating in the margins of contemporary architectural debates the critical location of design methods has been relegated to educational blind spots. In order to participate creatively and ethically with changing political, geographical and cultural space-scapes, this paper suggests broadening critical exposure to a more diverse range of design methods than typically encountered in schools of architecture. I will frame several design methods hoping to augment conventional means for design towards more effective cultural and experiential agency. The methods range from automatic practices that favor the suppression of rational reflection to syntactical approaches developed by procedural rules, derived logically. And from gesture translation that foregrounds the formal translation of body gesture(s) to content to form where ideas precede the formal development of a project. Design methods afford different ends in different situations- a proposition for a new city in China suggests working differently than on a thesis interested in the hybridization of biomorphic forms and the logics of a puzzle. Or, the design of a strip mall might be designed differently than on a spatial proposal based on the interpretation of a mythical narrative. Technological advances are challenging typological fixity and static notions of architecture. To creatively respond to these and the aforementioned developments we must diversify our tactical, strategic and conceptual awareness of the possibilities. I will suggest that increased design agility, via design method expansion, is critical if architecture and its education are to act as creative agents toward a cultural imaginary in a contemporary world driven by change. |
Strategies for Interactions: Studio Teaching in Architectural Design
Elizabeth Musgrave, John Price
The University of Queensland
289
The ALTC funded ‘Studio Teaching Project’ confirmed
that studio teaching is a key and indispensable characteristic
of pedagogy in the discipline of Architecture. However
increases in student numbers, expectations for feedback and
accountability measures imposed by institutions have resulted
in an escalation in the administration of courses. Academics
are increasingly relinquishing their studio teaching roles to
visiting and part-time contract teaching staff who are in turn
becoming increasingly important to students achieving
learning outcomes.
It is widely assumed that anyone who has experienced a design studio education will know how to go about teaching in the studio. Whilst it is true that most university learning and teaching institutes provide manuals and training sessions for new tutors but little of this material describes the circumstances surrounding productive studio interactions. Furthermore whilst the visiting practitioner architect is hugely valued for their knowledge of current practice and in particular of ‘how buildings go together’ their particular mind-set is as designer/problem solver as distinct from educationalist. The proposed paper will focus on the nature of interactions between the student and their developing project work and the role the studio-instructor has in mediating these interactions. In observing interactions through the lens of Cognitive Behavioral Therapy this paper speculates a means for isolating characteristics and clarifying practical strategies to assist tutors in their role as studio advisers. The paper was prompted by conversations between a studio academic and an architect with extensive part-time and visiting teacher experience about how to assist tutors in studio contexts. |
State of Play - Student Determined Design Projects in Senior Secondary Education and the Role of the Design Educator
Patrick McQuade
Northern Sydney Institute of Technical and Further Education
287
Senior secondary schooling is crucial for design students in cementing their interest in a particular design discipline, and determining their career aspirations and subsequent paths for tertiary design studies. With design education programs at this level, students determine the scope and context of their own major design projects. While these individualised student centred design projects are undoubtedly beneficial in terms of engagement, personal interests, determining career aspirations, and choice of tertiary study options, they currently pose several challenges to the design educator and student alike. This primary data case study will profile some of these challenges concerning:
- The design educator being of practical use and assistance to all students, regardless of the individually specialised nature of their design projects - The constantly changing nature of design software programs with new specialist software programs being released and updated versions of existing programs constantly being introduced - The role and continual development of hand-based and digital visual communication skills employed in both the initial design concept development, and in the production of final presentation drawings of the resolved design solution Here the role of the design educator as an agent or facilitator of design skills and knowledge is becoming increasingly crucial in managing the challenges of the multi-disciplinary nature of these student determined design projects. |
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The role of Honours in promoting research literate graduates for, and with, industry.
Deirdre Barron, Margaret Zeegers, Simon Jackson, Carolyn Barnes, Simone Taffe
Swinburne University of Technology, The University of Ballarat,
420
The paper reports on a program that brings together what is known about active learning in design education, that is, learning by doing, and what is known about communities of practice to address a real concern - the lack of take up of Higher Degree by Research programs within in the discipline of design. The report Building Australia's Research Capacity Report (2008) highlights this problem, stating '...it is evident that postgraduate research is in direct competition with the workforce, particularly at the graduate and entry levels, in the current climate of low professional unemployment' (p.87). To meet such calls, Australian Universities have focused on increasing the completion rates of existing Higher Degree by Research candidates. This paper focuses on the role of honours programs as servig two purposes: first to increase the numbers of undergraduate students taking up Higher Degree by Research programs as a way of increasing the numbers of doctoral qualified workers, and second, to produce research literate honours graduates for industry. At the same time literature around research training identifies the vagaries associated with research (Barron & Zeegers, 2002) as one of the barriers faced by Higher Degree by Research students in their research training. This paper looks to understandings generated through communities of practice and Legitimate Peripheral Participation to argue for a model of honours and Higher Degree by Research training that address such vagaries. The model uses collaboration and working with industry and researchers to establish Active Learning experiences - participants with various levels of research expertise working alongside each other in research clusters on industry projects to experience how methods are employed and problems are addresses and solved. The model argues for a staged, deliberate process of drawing newcomers into a given professional field, where they work with increasing more experienced practitioners as a part of specific communities of practice until they themselves become proficient.
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Research and didactic for an explorative way of learning
IndossaME: design for a proactive life style. A didactic experience Marita Canina, Venere Ferraro
Politecnico di Milano
172
In the last few years the interest towards the study of
solutions centred on the human being and its wellbeing has
grown greatly leading to an ever-increasing cooperation
between different disciplines such as bioengineering and biorobotics
which, through Design, got finally in touch.
Body sensors networks, wearable electronics and smart fabrics are only some of the interesting technologies advancing in the market, but how do designers react in front of the opportunities offered by such solutions? What kind of real possibilities exist to design and conceive new products/services? Transformations affecting economic scenarios on an international level require a prompt update of traditional competitive logics. The nature of innovation changes: the sphere of technologies and forms blends with the sphere of signifies and experiences. In relation to such changes, the need for different educational methods and new design ways of expression, which are able to satisfy the extremely interactive potential of new technologies, becomes evident. Research and didactic activities will become ever more participatory generating new forms of explorative learning. This paper goes over the design process used during the workshop IndossaME: design for a proactive life style at the Politecnico di Milano - Faculty of Design, focused on a learning explorative approach. Through the understanding and the use of technological innovations coming from the research in progress on micro-technologies and smart textiles, designers should be able to catch the opportunity, supported by a method to interpret correctly the requests, and develop design solutions in accordance to significant social issues. The design process, in fact, sees the developing phases follow one after the other with the aim of solving methodologically the objectification of the idea. The text gives directions on the design process, the ergonomics, the usability and psychology for a correct approach in designing with the user, a succession of inspirations for new products and services that can be interesting for new designers because it puts people and their experiences at the core of an innovative approach. |
Design as Interpretation: Exploring Threshold Concepts in First Year Design Education
Russell Rodrigo
The University of New South Wales
277
This paper explores first year design education in the
Interior Architecture program at the University of New South
Wales by conceiving the interpretive nature of the design
process as a “threshold concept”. According to Jan H. F.
Meyer and Ray Land (2002), threshold concepts in learning
and teaching represent a transformative and irreversible way
of understanding a subject, likened to a portal through which
a previously inaccessible way of thinking is opened up to the
learner and without which the learner cannot progress. The
paper explores the ways in which the interpretive nature of
the design process can be characterised as a threshold
concept and hence how processes of interpretation can be
embedded in curricula and modeled for students through
structured and unstructured activities in the design studio.
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Architectural education and mood disorders: The notion of architectural education constructing adverse learning environments
Meeray Ghaly, Steve King
The University of New South Wales
154
The link between creativity and psychopathology has been the subject of some studies, identifying a statistical significance for established, prominent artists. Of more general interest in architectural education is whether the mapped behaviour of architecture students may also fit into a known picture of „affective‟ mood disorders. More specifically, are teaching practices in schools of architecture such that students are affected by, and potentially increase their susceptibility to mental instability, largely from unspoken behavioural expectations in the learning environment? The paper reviews the literature of creativity and psychopathology. Initial findings confirm key differences in research approach between the psychiatric and academic art domains, and identify gaps in the discussion. In particular, they draw attention to the lack of discourse about the students‟ functional-living process; how students‟ lifestyle dovetails with design work. Missing is a critical picture of how students view themselves in the context of the work. The authors implicitly reexamine architectural education from a perspective of enculturation. That the design process, from a student perspective, is dramatically episodic, is not a new assumption. But when characterised as including times, thoughts, feelings and activities „in between‟ more conventionally recognised activities or states (such as presentations and assessments), it opens up a distinct field of enquiry. A pilot survey of students reflecting on studio work is used to elicit key descriptors relating to behavioural patterns. The purpose is to clarify what is required of students undertaking studies such as architecture, in terms of behaviours that may have consequences arguably outside the legitimate influence of the university. The study supports the authors‟ characterisation of the unspoken nature of architectural enculturation, and how it transfigures what students may see as expected behavioural necessities, into feelings bordering on affective mood disorders.
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First impressions count: the importance of high-quality visuals in the Product Design Engineering discipline.
Blair Kuys,
Christine Thong, Gavin Melles Swinburne University of Technology
344
Product Design Engineering (PDE) combines industrial
design (ID) and mechanical engineering disciplines.
Traditionally engineering disciplines focus more on the
technical and less on the creative, however PDE is a unique
combination of technical mechanical engineering and the
creative industrial design disciplines.
Powerful product renderings help promote and excite the viewing audience and it is important to maximise the potential of each student project. These powerful visuals are standard practice in the 3D design industry, which underpins the importance for this standard to be followed through to the student cohort to make each student industry ready. When promoting student work in publications and at exhibitions it is the visuals that draw the viewer to the project. First impressions of a product are decided instantly and this will make or break the willingness for the viewer to delve deeper into the project or to simply move onto the next one. Over the past five years of teaching into this discipline the importance of quality visuals to help communicate final project outcomes has become more apparent. Too often we have seen quality projects backed up with significant engineering detail let down by poor-quality visual outcomes. This paper highlights the importance of high-quality visuals in the PDE discipline as well as show comparison studies of high-quality and lowquality product visuals of the same project to help the audience understand the importance and power first impressions make to this industry. |
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| 8.00am |
Registration - Arrival Tea & Coffee
Scientia Foyer
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| 8.50 - 9.00 |
Welcome
Leighton Hall
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| 9.00 - 9.45 |
Plenary 6
Do you want ethics with that? New platforms for designing trust
Kevin Murray
Adjunct Professor RMIT University, Research Fellow University of Melbourne and Adjunct Research Fellow Monash University
Ethical consumerism is at the crossroads. Scenes of Hollywood celebrities in Africa reflect the current fashion for association with global causes. But like the idealism of the 1960s, the fashion cycle eventually turns and what was once a noble cause becomes yesterday's fad. How can we sustain the interest in products that offer benefit not only to the consumer but also the world of the producer? After the GFC, there have been renewed attempts to underpin globalisation with transnational laws that ensure ethical processes and outcomes. The Fair Trade model is now broadening its reach beyond coffee to business management. So what is the future for ethics in design? This talk considers how ethical consumerism is now being underpinned by such systems as Fair Trade, Chain of Custody and World of Good. It considers specifically the case of products designed to be handmade by traditional artisans. What platform might carry the ethical value of that object from the producer to the consumer? How might education prepare designers for these new forms of ethical production?
Chair: Alec Tzannes
Leighton Hall
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| 9.45 - 10.30 |
Plenary 7
Kitchen Table Sustainability: how can we educate designers to involve ordinary people in the sustainability debate?
Wendy Sarkissian
Adjunct Associate Professor, Curtin University Sustainability Policy Institute and Adjunct Professor, School of Sustainable Development, Bond University
With collapse of Hopenhagen-Copenhagen-Nopenhagen, the leaked climate scientists’ email scandals and the shelving of the ETS, many Australians are understandably confused — and sceptical — about sustainability – at all levels. Yet the need for the design professions to address sustainability issues has never been greater! What can design educators do to help students develop into the sorts of professionals who can engage with communities about these complex problems? How could a design curriculum nurture the sensibilities needed by designers in this chaotic environment. Educator, ethicist and planner Wendy Sarkissian introduces her new book, Kitchen Table Sustainability: Practical Recipes for Community Engagement with Sustainability (Earthscan, 2009) and identifies the engagement needs of communities within a sustainability context. She speculates about how a curriculum to teach an “ethic of caring for Nature” might transform design education — and ultimately design practice.
Chair: Alec Tzannes
Leighton Hall
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| 10.30 - 11.00 | Morning Tea | ||||||
| 11.00 - 12.30 |
Workshop
Design Space
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Designing Sustainable Futures
Chair: Kari Smith
Gonski
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Multidisciplinary Design Education
Chair: Mari Lecanides Arnott
Gallery 1
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Learning Creativity & Design
Chair: Catherine Bridge
Gallery 2
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Design as Research
Chair: Zena O'Connor
G1
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Problem-based Learning
Chair: Patrick McQuade
Civil 701
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Design as Research
Chair: Dennis McKeag
Civil 602
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REIs: Renewable Energy Infrastructures v1.0
Chris Ford
University of Nebraska
14
Architects have historically played a role as technological
innovators. Like scientists, architects are engaged in applied
research. Our university-based research / design team has
applied design thinking skills to a problem that involves
energy production, energy transmission, and urban living.
We believe a Renewable Energy Infrastructure (REI) will
solve this problem.
An REI generates renewable energy megawatts (MW) at an industrial scale through the simultaneous harnessing of wind, solar, and geothermal resources within an integrated, holistic, and free-standing facility positioned in an urban environment. An REI is not a retrofit of a pre-existing architectural condition, but rather is a new typology to be owned and operated by an electrical utility for purposes of servicing users in high-population areas. While current renewable energy technologies of industrial scale are typically located in rural areas, their greatest possible service to urban areas is limited due to measurable degradation rates along transmission lines and loss during step-downs at transformers. We are in an advantageous position to consider this design problem and are currently assessing the full design requirements involved in such a proposal. Our project requires working with the State of Nebraska’s various public power districts in the design of (3) site-specific, technicallyplausible REI solutions of escalating scale. The forthcoming paper is a presentation of our research into the Architect as Technological Innovator, our research-based conceptual premise, REI design development, and our working REI v1.0 design that is currently being evaluated by external partners. |
Designeracademia – Exploring The Art Of Interdisciplinary Pedagogy For The Twenty-First Century
Bepen Bhana
The University of Auckland at Manukau
45
This paper elicits an investigation into the challenges
facing educators in developing a contemporary pedagogy in
an environment where the significances, practices and
parameters of art and design culture themselves have
expanded. It identifies the changes in pedagogical practices,
curriculum development and modes of delivery in response to
such changes.
The paper then proceeds to consider the escalating shifts from previously discipline specific art and design educational programmes, restructuring and repositioning themselves as interdisciplinary models that operate at the junction of art and design. An evaluation of the need and benefits of such an evolving paradigm is conducted while endeavouring to determine the role of art and design education and curriculum development within such hybrid environments. These observations are also considered in relation to The Adult Learner, Knowles, Holton III, Swanson (2005), that enables an analysis of the shift towards what Knowles et.al. refer to as an ‘adragogical’ teaching model, where student learning is no longer passive, but where research is an openended intellectual pursuit informed through investigations underpinned by contextual rationalisation. Therefore, the educator’s role advances towards encouraging students to learn how to learn, for them to arrive at their next stage of discovery. The paper then advances to determine how G.K. VanPatter’s NextD/ReReThinking Design Model further underscores the need for interdisciplinary pedagogy. This is followed by a discussion of how these findings facilitate the evolution of a unique teaching approach that structures pedagogy with the potential to communicate a range of values – to conclude with how this approach enables the art and design educator to connect to; interact with; stimulate; sustain and support students through the creative education process. |
Don't go so fast, you'll crash into Roland Barthes
Roger Connah
Carleton University
65
From the first moment, if we detach ourselves from our set courses, reading lists and curriculum, it can seem at architecture school, predominantly a design school, we offer the contrary to what our programs announce. In a paradoxical way, with the best intentions in the world, we might be preparing young students for the necessary skills currently required within what is, or has been, predominantly a design profession, whilst at the same time – for some of them - closing their architectural mind. How do we embrace this paradox: teaching a locked world openly, or locking an open world? And if we recognise the accuracy of this, how would we work within it? Might we use our own reflective tests to open up a critical self for the students? By so doing we might take the first necessary steps to move students away from the anxiously graded world and the prescriptive and help them engage and situate their own learning. The course entitled Don’t Go So Fast, You’ll Crash into Roland Barthes is an interactive, critical pedagogy focusing on teaching at the very first moment of a design school; that moment when students enter the university and attend their first lectures on design, architecture and society. Some enter straight from high school whilst others navigate introductory courses in art, architectural history and theory as electives to see if a design profession suits them.2 The lectures, presentations, seminar and blackboard sessions, dialogues, exchanges and exercises make up a self-monitored Subjective Atlas, submitted by the students at the end of the course.3 The line is clear, the question is clear: if we are not to close the architectural mind too early, how does one teach design, architecture, culture, science and society in an accelerated moment of dispassion without consciously exploring an unstable and imperfect pedagogy? 4
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Authentic Assessment For Autonomous Learning
Diana Vinke and Caroline Hummels
Eindhoven University of Technology
376
Industrial Design at Eindhoven University of Technology
focuses on designing intelligent systems, products and related
services for societal transformation. Our holistic and
integrative approach to learning clearly shows in the end-ofterm
assessments. Students are not assessed at the level of
curricular learning activities. Instead, the assessment focuses
on students’ overall development, which can range from
‘blank’ to ‘visionary’. Key elements of the assessment are the
end-of-term exhibition, a review of students’ showcase, and a
meeting between student and assessor. In their interactive and
integrative showcase (portfolio) students demonstrate their
development as a designer, fitted in with their past and
envisioned future development. In the paper we explain the
rationale behind the assessment and illustrate how the
assessment works in practice. At the conference we will
review our most recent initiative: the first version of our
augmented frame of reference.
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Cross-curricular, large projects as a way to promote learning in the master project
Knut Aasland
Norwegian University of Science and Technology
225
Industry expects fresh engineering design masters to be
ever more mature. They are expected to be productive right
away as they start their first job. For universities this means
that we must provide more trained and more independent
students who are able to contribute in a development project
team in an efficient manner, in addition to the traditional
education in scientific and engineering basic knowledge.
In our study program, the last year is the one with the most
improvement potential. As it is, it is more concerned with
evaluation than with learning, which does not seem optimal.
As an experiment, we try out a new kind of master project,
in which a large, cross-curricular group of students go from a
specification to a finished product with an absolute deadline.
For the experiment we have chosen the Shell Eco-marathon
competition.
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The Design Social: Framing Social Research Methods for Design Postgraduates
Martyn Evans
Lancaster University
221
This paper discusses approaches for framing social research methods within postgraduate design curricula, details the responses of postgraduate design students to the possibilities presented by social research methods, and concludes with a case study of the adoption experiences of PhD students in design when engaging with social research methods. Analysis of semi-structured interviews is employed to draw out perceptions and experiences of design postgraduates when engaging with social research methods. The relationship between design and social research methods is explored and the potential association to postgraduate design curricula considered. The research draws upon discourse within design (such as Krippendorff (1995), Durling (2002), and Poggenpohl (2009)) to enliven the debate surrounding the need for designers to engage in a meaningful way with research methods beyond the design domain while placing design at the centre of this debate.
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Materials Development: An Alternative Career Pathway for Design Graduates
Andrea Wechsler
The University of New South Wales
149
Prescribing materials for manufacturing a designed object has always been part of the industrial designer’s palette of skills and knowledge areas. While the typical approach would be for designers to specify commercially available materials during the product development process, the development of novel raw materials, particularly “sustainable” ones, has become another avenue of activity for industrial design graduates in recent decades.
The strong link in materials innovation that exists between industrial design practitioners and materials development technologists is confirmed by the emergence of various organizations and resource centers dedicated to this pursuit, such as the Materials and Design Exchange and Material ConneXion. Many “designerly” books and magazines have also recently surfaced to inform and inspire product creators on material-intensive manufacturing innovations. A couple of international competitions have also been organized to challenge design professionals and students to creatively fashion consumer goods from innovative or sustainable materials. This paper catalogues various educational activities in some universities around the world, where industrial design students have been actively engaged in the exploration of new material resources that could be considered for product development. Cases include undergraduate design projects on prototyping experimental materials and product proposals from those materials; a highly successful partnership of design graduates who invented an organic binding and insulation material while working in a university incubation centre; and an interdisciplinary master’s degree in design and engineering with a materials specialization. Furthermore, the material development work done by industrial design practitioners in design workshops and research laboratories are also reported on, and this supports the proposition that working on new sustainable materials can provide an alternative career path for graduates of industrial design degree programs. INTRODUCTION “Materials are the stuff of design”, writes Ashby & Johnson (2002). Indeed novel materials have a highly significant role in innovative product design and development, and thus courses in materials and manufacturing are core standards in every industrial design curriculum. Industrial designers work with material technologists in various ways. Typically in response to a conventional product development brief designers would refer to a material selection handbook, or seek assistance from technologists in prescribing the most appropriate material or process. Sometimes a new material has been developed or commercialized and the industrial designer is called in to ideate product applications. Nowadays, it would not be uncommon to see that industrial designers themselves are the ones deeply involved in innovative material origination and experimentation, building up a working knowledge and understanding of the aesthetic, behavioral, emotional and sensory properties of materials (Williams, 2007). This last strategic role is the focus of this paper. |
MIDE: Music-Inspired Design Experiment
Cha-Lin Charleen Liu, Teng-Wen Chang
National Yunlin University of Science and Technology
366
Education, especially in cross disciplinary design education, requires recognition on the difference in both knowledge and the learning pattern of different domains. Music and design are two distant domains but share common association. With more and more music courses introduced in digital design curriculum, how to integrate these two powerful domains is one of cross-disciplinary design education problems. Our approach towards this problem is MIDE (music-inspired design experiment). By integrating music into design inspiration and design process, three steps process is discovered and experimented in thirty students of diverse design backgrounds. The outcomes are divided into five groups: music inspired design, integration of music and design, using music as design component, using music as design structure, and using music as graphic element. With pilot study like MIDE, this approach shows a promising outcome with these five groups of music-inspired design. Each group has its own distinct characteristics that can be further explored in its possibility for design education. With further research on creative teaching and design inspiration methodology, the process of MIDE can gain formalization as well as theoretical studies.
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Concepts of play informing aspects of the design studio
Michael Dickson
The University of Queensland
245
Play is often seen as an unproductive yet structured
pastime intended to provide enjoyment to its participants. For
young children play is seen as a vital aspect to the learning
process, gearing young minds in all aspects of role playing,
socialization and understanding the material and making of
the world. Play is a conduit for the imagination and though
seemingly unproductive sows the seeds for creativity and
understanding of the world.
Why not then can’t we see the value of play as seen in young children through a slightly different lens to reveal ways of looking at the design studio pedagogy. After all our craft is one where imagination, creativity, problem solving and collaboration are at the core of our practice. On one level play is seen as unproductive time though on another it provides vital rehearsals and experimentation for future action in life. Perhaps if we revalue play we need to let go of some of the prescriptions and assumed outcomes and accept the value of experimentation for its own sake, whether or not the outcome is seen as successful within defined parameters. This paper will explore the various aspects of design pedagogy through the lens of play and how it may challenge understandings of assessment and outcomes, group work and collegiality in the studio. It will also look to the importance of synthesizing multiple aspects of design through making, trial and error and even failure as important rehearsals for imaginative, creative and adaptable future design professionals. |
Deep Learning and Industrial Design Education for Sustainability
Stephen J Clune
RMIT University
86
This paper illustrates how a student-centred approach to
teaching assisted students to engage in the subject of Design
for Sustainability (DfS), and to exhibit qualities of ‘deep
learning’. The results are drawn from a four year action
research case study at the University of Western Sydney,
where deep learning was implemented as an intervention
strategy to enable Industrial Design students to ‘Design for
Sustainability’. The success of the intervention was measured
by analysing student ‘conceptual design scenarios’.
In the first instance, deep learning and design education appear to be a perfect fit, as deep learning almost mirrors the problem-based-learning model of the design studio. However in practice this assumption had particular difficulties delivering conceptual solutions for sustainability from Industrial Design students. This is summated into two key difficulties that this study attempted to overcome. A. What happens when the Master does not know? From a theoretical perspective the traditional master and apprentice model of the design studio was problematic - to pass down expertise from the practitioner to the student is a flawed model when the educators’ (masters’) understanding of sustainability has been identified as limited. B. Why are students not engaged? The author’s experience teaching sustainable design identified a limited engagement from students to Design for Sustainability. The paper expands on these difficulties, before presenting how a student-centred approach to teaching was introduced at the University of Western Sydney, as a potential antidote. |
CDIO Concepts in Digital Systems Design Education
Yinan Kong, Yimin Xie, David Wong
Macquarie University
119
The paper describes how CDIO (conceive-design-implement-operate) concepts have been applied to several Digital Design courses of study supporting Engineering degrees. An important feature of the approach is the identification and documentation of a number of issues which students should consider in each of the conceive, design, implement and operate stages. This has proved successful for the application of CDIO concepts. Examples of the documentation are given.
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Insider not Outsider; supporting sustainability in final design thesis
Tim Sharpe, Sally Stewart
Glasgow School of Art
255
his paper examines strategies evolved to support
architecture students in developing sustainable thesis
proposals during their final year.
While in recent years we have had considerable success in establishing an integrated approach in encouraging sustainable thinking to become embedded within the third year of the undergraduate architecture programme, it has proved much more difficult to replicate the same outcome within the graduate programme. In their fifth and final year students are expected to be able to undertake and sustain as a self-directed design project, the design of a thoroughly researched building of reasonable complexity and ambitious architectural intention, encapsulating a critical architectural position and maturity of judgment. Although offering a degree of freedom not present in earlier years, the final year is also where students demonstrate their ability to meet key criteria at the threshold of professional practice and approaching qualification. This paper explores strategies developed within the current fifth year studio, locating students within a series of European cities with differing environmental conditions, demanding the development of an understanding of appropriate sustainable responses while producing proposals which integrate context, programme and technology. Through a series of steps, including an analytical study, the building of large-scale model, an extended field trip and discussions with local practitioners, the structure aims to provide a working method that can be adapted and customized depending on the conditions encountered. The methodology also aims to encourage students to develop their powers of observation, awareness of the local, and although moving from familiar territory to develop an approach allowing them to operate as insiders rather than mere tourists. |
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Ecologically Sound: Public/Private Partnerships
Christopher Domin, Manny Juarez, Larry Medlin
The University of Arizona
401
Multi-disciplinary university based teams are well positioned
to pursue sustainable energy research programs, while private
entrepreneurial business entities are poised to provide entre
to funding and project applications. If these forces are joined
in an economically/ecologically sound partnership, new
inventions for the marketplace are possible and unique lines
of research funding become available to the university.
From this idea came The Living Educational Adaptive
Facility (LEAF), a collaboration between the University of
Arizona: College of Architecture and Landscape Architecture
(CALA) and Design Plus LLC. The initial focus of LEAF is
to create a mobile classroom laboratory based on net-zero
sustainable technology. The building will be a living,
dynamic and interactive structure powered by the sun and
provides compelling evidence to illustrate why good design is
also good business.
The fully developed LEAF package, for use in hot arid climates, introduces a subtly tuned classroom environment coupled with an integrated learning model approach to education. A customized elementary school curriculum will link pedagogy, building, and the environment. This initiative provides a roadmap for sustainable communities with a fully integrated green building model. The overarching goal is to catalyze and encourage collaboration among public research universities, policy makers, investors, and the building sector as we move toward more sustainable facilities and healthy, economically built environments. Our paper will outline one solution for providing leadership in comprehensive multi-disciplinary green building practice and a pro-active approach to bringing studio/laboratory based research out of the university and into the world. |
Product design engineering: interdisciplinary pedagogy integrating engineering science with ‘designerly ways’
Ian de Vere, Gavin Melles, Ajay Kapoor
Swinburne University of Technology
57
Product design and development teams are now multidisciplinary environments which require designers and engineers to collaborate harmoniously. This integrated approach enables new synergies and an extension of service provision, which leads engineering into fresh areas of professional activity but challenges traditional engineering education. The characteristics of product design and development have also changed. There is greater focus on sustainable design, socially responsible design and design for need; opportunities exist for designers to make a positive contribution to the welfare of global communities whilst advancing technologies that support sustainable development. In this changing environment, design engineers must assume new responsibilities and a greater role to achieve successful product realisation. However to be effective, they require new skills including creative design ability and a human-centred approach. These are not attributes commonly addressed by engineering curricula, but are evident in an emerging paradigm; Product Design Engineering (PDE) which integrates industrial design and mechanical engineering curricula. These interdisciplinary engineers are proficient in both design and engineering roles and make valuable contributions to more integrated product design and development environments. This paper investigates the emergence of this paradigm and the innovative curricula developed though collaboration between the design and engineering faculties at Swinburne University of Technology, Melbourne, Australia.
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Accommodating Serendipity in the Active Studio
Philip Crowther, Susan Loh, Paul Sanders
Queensland University of Technology
210
This paper presents a series of ongoing experiments to
facilitate serendipity in the design studio through a diversity
of delivery modes. These experiments are conducted in a
second year architectural design studio, and include physical,
dramatic and musical performance.
The act of designing is always exploratory, always seeking an unknown resolution, and the ability to see and capture the value in the unexpected is a critical aspect of such creative design practice. Engaging with the unexpected is however a difficult ability to develop in students. Just how can a student be schooled in such abilities when the challenge and the context are unforeseeable? How can students be offered meaningful feedback about an issue that cannot be predicted, when feedback comes in the form of extrinsic assessment from a tutor? This project establishes a number of student activities that seek to provide intrinsic feedback from the activity itself. Further to this, the project seeks to heighten student engagement with the project through physical expression and performance: utilising more of the students’ senses than just vision and hearing. Diana Laurillard’s theories of conversational frameworks (2002) are used to interrogate the act of dramatic performance as an act of learning, with particular reference to the serendipitous activities of design. Such interrogation highlights the feedback mechanisms that facilitate intrinsic feedback and fast, if not instantaneous, cycles of learning. The physical act of performance itself provides a learning experience that is not replicable in other modes of delivery. Student feedback data and independent assessment of project outcomes are used to assess the success of this studio model. |
Proposing to teach cultural affordance to industrial design students
Mohammad Razzaghi, Mariano Ramirez
University of Art, The University of New South Wales
21
As initiators of product creation, industrial designers are
expected to facilitate the communication of the products’
physical and non-physical attributes to users in a selfexplanatory
way. In other words, the products that they create
should “afford” conversation with their intended users using
the visual semantics and symbolic language of the design.
“Cultural affordance” refers to the perceived possibilities for
interacting with a particular object or environment in the
physical world, which could be directly or indirectly
influenced by the cultures of both the users and the designers.
The influential norms within one’s social group and day-today
lifestyle can be significant determinants of how an
individual would comprehend and use a designed object. Our
own mental models, formed through years of living within a
society, also shape our expectations of how to engage with a
product. Thus if we want products to afford usability and to
facilitate a pleasurable involvement, then designers should
design with an inclusive understanding of the user’s culture,
experiences and knowledge. This paper concludes with a
proposal for a full-semester subject, suggested to inculcate
among young industrial designers the sensitivity to the close
links between design and culture.
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Design Concept; strategies for Teaching and Learning.
Bruce Wood Carnie
The University of New Sout Wales
212
The balancing act of defining ‘design concept’ and
explaining the designing process continues to plague studiobased
teaching and learning (Cross, N., 2007). These two
convergent pursuits cause concern for both student and
teacher when it comes to deliverables that will enhance
learning experiences in design education. A significant
problem is how to develop course content that will assist in
the improvement of skills in framing and writing design
concepts which remains a weak aspect of the student output
for assessment.
The design concept should arguably provide an ongoing reference during the design development process. Once the product or service is resolved the design concept should continue to provide a suitable reference for the marketing of the design outcome to the target audience (Verganti, R., 2009). Writing can be regarded as a lesser developed skill for the visually literate design student. This paper addresses how can we develop better teaching and learning experiences for undergraduate design students who struggle with this fundamental contributor to successful design outcomes, the design concept. The research method will focus on a qualitative analysis of the design concept statements from undergraduates enrolled in the textile design courses at the College of Fine Arts, University of New South Wales during 2009. The analysis will monitor the understanding, consistency and coherence in the application of the selected design concept during the design development process. A novel approach to developing design concepts will be introduced to the new cohort of students in 2010 for comparative analysis with the 2009 data. The results of this research will interrogate if the provision of model examples of sound concepts for the student to deconstruct will assist in developing original concepts for application to the design project, and assist the student in learning and thus understanding this important activity in design practice. |
Experientially Based Design Approaches
Benny Tan Chon Meng
Temasek Polytechnic
394
We do not design things in a vacuum, but rather, it is done in a dynamic relationship with people, their environment,
cultural, sociological and ideological dispositions (Fulton-Suri, 2002). There are vast areas of human experiences that
have barely begun to be explored, in particular those that are related to people’s emotional responses to objects in the
context of industrial design in Singapore.
The literature review will show that there is little explicit knowledge to understand people’s experiences and emotional responses that would be helpful to designers in making predictions about designing products, although there are some useful frameworks available to help us think about these issues. This study was conducted to investigate how the knowledge of the experiential properties of users can be effective in the area of product design. It is divided into two parts with the first being the literature review on experiential design approaches and sensorial elements in product design, and the second being the application of the findings to the design of a product. This study looks at user experiences with products in a holistic, experiential base approach, linking these experiential characteristics which are subjective, and relating them against the formal objective qualities of a designed object, to better understand the intangible perceived values that people afford to products. The outcomes of the study indicated that subjective experiential descriptors can be related to specific formal qualities of a product, creating specific product experiences. This will assist product designers to create lasting, memorable product experiences. |
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| 12.30 - 1.30 | Lunch - Roundtable Leadership Nancy Marshall University of New South Wales 231 Design Space |
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| 1.30 - 2.15 |
Plenary 8
A mammoth task: developing and strengthening design research in South Africa at a national level
Amanda Breytenbach
Vice Dean, Faculty of Art, Design and Architecture, University of Johannesburg, SA and President, Design Education Forum of Southern Africa (DEFSA)
The paper commences with a brief description of the post-1994 South African Higher Education environment and the transformation that has taken place over the past 10 years. The position of the tertiary design environment is explained within the national context with particular focus on the location and offering of postgraduate design programmes. The introduction to both the national and design Higher Education landscape serves as a background to explain the role and responsibility of the Design Education Forum of Southern Africa (DEFSA). Since the inception of DEFSA in 1991, the Forum aspired to engage with national, regional and institutional design education requirements and expectations. As a result, the DEFSA annual (at times bi-annual) design education conferences have been the most prominent event undertaken by the Forum over the past 19 years. Due to the increase in national and institutional research output requirements, it is expected that research standards and the quality of DEFSA conferences are continually revised to meet national research output criteria. The Forum sees itself as an active participant in the development of design research and postgraduate research activities in South Africa. The paper will reflect on the mammoth task that DEFSA currently faces to continue active participation in the delivery of research output in South Africa, while meeting national and institutional expectations. The conclusion will turn the focus to the international design education community and stress the importance of international support and participation in the development of design research. The final reflection will explain the specific needs of a design community of which the majority of educators are described as young, inexperienced design researchers and the challenges that they experience in a developing and geographically isolated country such as South Africa
Chair: Bob Zehner
Leighton Hall
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| 2.15 - 3.45 |
Workshop
Facilitator: Vaughan Rees
Design Space
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Design as Research
Chair: Mauricio Novoa
Gonski 1
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Multidisciplinary Design Education
Chair: Christopher Domin
Gallery 1
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Designing Sustainable Futures
Chair: Rod Bamford
Gallery 2
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Design Education and Community
Chair: Steve Ward
G1
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Problem-based Learning
Chair: Kerry Thomas
Civil 701
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Studio-based Learning
Chair: Robyn Tudor
Civil 602
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The Sydney Charm School
Kevin Murray
Adjunct Professor RMIT University, Research Fellow University of Melbourne and Adjunct Research Fellow Monash University
The charm is an enduring ornament that offers protection and good fortune... read more
The charm is an enduring ornament that offers protection and good fortune. Traditionally, it is associated with superstitions such as the evil eye. But we have our own contemporary demons. There are timeless issues such as sickness and rites of passage. And there are new challenges, like climate change and global justice.
How can we design charms that carry their traditional meaning into the world today? This workshop reviews the function of charms, particularly in jewellery, and considers their potential uses today. Participants will be able to develop new designs and test them out. The goal of the workshop is to open a new possibility for those who want to produce objects that make a difference in the world.
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Investigating the role of Staff Development in Architecture Schools across Oceania
Anthony Williams, Michael Ostwald
The University of Newcastle
188
In the 2007 ALTC DBI (Australian Learning and Teaching Council, Discipline Based Initiative project) survey of all architecture academics across Australia, New Zealand and Papua New Guinea, one surprising result was that a high proportion of academics were involved in intensive staff and personal development programs. In the original survey only the magnitude of this issue was identified and so, in the follow-up interviews that took place in the 20 schools of architecture, several questions were dedicated to the issue of staff development. Not only were academic staff asked about their development activities, both informal and formal, but each head of school and program convener was asked about the school‟s attitude to staff development.
The present paper provides the first detailed reporting of the interview data pertaining to issues of staff and personal development in architecture programs. The paper categorizes the interview results by theme and frequency before providing an overview, in the academics‟ own words, of their perceptions and motivations. Key issues addressed in this paper include internal pressure to raise research and teaching qualifications, alongside external pressures to retain professional registration, and the personal desire to retain basic relevance and currency of skills. These, often conflicting pressures, are at the core of a range of problems in architectural education across Oceania. |
A Case Study of Cultural-Sensitive Interaction Design Teaching Method
Stephen Jia Wang
Monash University
290
With ever-increasing pressure from the global trends of internationalization to teach competence in interaction design, new teaching methods and syllabuses need to be explored. This study presents an approach to developing a syllabus that is focused on the cultural-sensitive characteristics in interaction design. It confronts the challenge of rapid progress in globalization of education, focusing on international cross-cultural transitions in Australian tertiary design education. Working with this challenge, the study takes into account the cultural context that affect the interaction design characteristics in tertiary design education practice.
This study has been considered as a continuation of the approach taken in a former ‘Comparative Study of Australian and Japanese Interaction Design Education’. Based on those findings, a culture-sensitive teaching method of interaction design has been proposed, a trial has been implemented in a master class of a cross-disciplinary subject, and an evaluation has been conducted. As part of the recent progressive transitions in interaction design education in Australia; this study intends to suggest a teaching method, which may enhance the cultural-adaptive ability of both students and curriculum within an internationalized educational context. |
New collaborative service design approach for sustainable service development
Venanzio Arquilla, Stefano Maffei, Beatrice Villari
Politecnico di Milano
85
New scenarios for urban sustainability, design research
and design model within the service design discipline are
approaches to explore sustainable services based on
participation, delocalization, knowledge sharing, and
energetic efficiency.
The EXPO015 Lab, within the Service Design course at the Design Faculty of Politecnico di Milano, developed a project for sustainable changes, related to the main urban transformation, particularly tied to the Expo 2015 event. The didactic model focused on crucial intervention opportunities, which significantly affect the urban quality of life (welfare, energy, communication, food, work). The didactic activities are based on a collaborative approach aimed to create a shared knowledge repository: the tool is an on-line platform aimed to create a community (a research lab) of researchers/designers (professors and students) capable of envisioning service design scenarios for urban development. The community of the lab shared all the materials, the activities of the design process and projects results through a blog used as a tool of knowledge sharing. The adopted approach is innovative for different aspects regarding the idea of collective and continuous learning structuring the didactic activities as a design research lab (or better, as a peer network), beyond the physical limits of the face-to-face meetings (time and space) and with the development of a think tank based on the blog, of which all students and professors were authors and contributors. |
Participatory Action-Research through Community Engagement
Christine Steinmetz
The University of New South Wales
113
This paper is the result of a consultancy-based venture between fourth-year undergraduate planning students in the Faculty of the Built Environment at the University of New South Wales, Sydney, Australia, and the Royal Botanic Gardens Trust, Sydney, Australia.1 The research project was based around a required qualitative methods course for fourth-year bachelor of planning students. The aim of this project was to conduct a qualitative research study that would uncover Sydneysider‟s perceptions and values of The Domain precincts (open space areas surrounding the Botanic Gardens). A long-term objective of this research is to produce a series of visionary documents for the Royal Botanic Trust and for the people of Sydney to be utilised in the years leading up to the Garden‟s bicentenary celebrations in 2016. Research over the next five years will explore how the precincts have been valued in the past and what we, as stewards of these iconic open spaces, must do to protect them and engage communities with them in the future. This paper contributes to an already existing body of literature on action research in qualitative methods theory and presents a model for qualitative research methods courses in planning education using a student-led participatory action research and community engagement initiative.
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Versioning: Interdisciplinary Design of a Flat Pack Emergency Shelter
Robert M Arens, Edmond P Saliklis
California Polytechnic State University
35
This paper discusses the development of a rapidly deployed emergency shelter by an interdisciplinary team of faculty and students from the Department of Architecture and the Department
of Architectural Engineering at California Polytechnic State University. The authors saw this project with its equal emphasis on design, assembly and production as the perfect opportunity to apply the concept of versioning, a strategy that utilizes digital tools to combine form finding, the assemblage of materials and the means of fabrication in a single feedback loop that informs multiple iterations. Similar to rapid prototyping
used by other disciplines, versioning moves the design process towards a system of vertical integration whereby the designers drive how space is both conceived and constructed. This paper discusses the methodology of versioning and positions
it within the larger concept of design intelligence. It then looks at the application of versioning to the design and fabrication
of three generations of prototypes used to develop the flat pack emergency shelter.
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Connecting Disciplines and Tracing an Educated Imagination: Biennale of Sydney Pavilions Design Summer Studio
Paola Favaro, Cyrus Manasseh
The University of New South Wales
347
In January 2010 the Architecture Program of the Faculty
of the Built Environment at the UNSW hosted a design
summer studio: ‘Biennale of Sydney Pavilions’ open to
approximately thirty Masters students of architecture and
fine arts. The studio took place twice a week for four
weeks with a total of 48 hours. The purpose of this studio
was to give the students the opportunity of designing a
pavilion for the 17th Biennale of Sydney visitors, already
affected by the display of many artworks in the Biennale,
with specific spaces limited to contemplation, thinking and
meditation. The pavilion, intended as the point of
interaction between art, architecture and the natural beauty
of the Sydney Harbour, would offer to Biennale visitors a
moment for pause and reflection. The aim of the studio
was to cultivate in the students an ‘educated design
imagination’ through the integration of multiple
disciplines in order to approach the design in a holistic
way. Accordingly, the disciplinary background of the four
lecturers/tutors involved in this studio included Art,
Architecture and Philosophical Aesthetics. The paper
traces the vital role of these respective disciplines taught in
the design studio and attempts to gauge to what extent the
students will benefit from this multidisciplinary exposure.
The term ‘educated imagination’ is borrowed from the
Canadian scholar Northrop Frye’s book The Educated
Imagination, (1963)1, where he distinguishes the way the
sciences and the arts construct imagination from opposite
ends. Frye suggests that science begins with the world as it
is and from a rational and intellectual approach science
turns to imagination. On the other hand, “art begins with
the world we construct, not with the world we see. It starts
with the imagination, and then works towards ordinary
experience”.
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A comparative study of interior design programme between student's perspective and industry needs
Nur Maizura Ahmad Noorhani, Fadzil Hassan, Abd. Rahim Awang
University Technology Mara
75
The construction sector in Malaysia is having a stable employability of its professionals despite the current global economic downturn. Consequently, institutes of higher learning have to produce „preferred‟ graduates to meet the requirement of the industry. Institutes of higher learning are also responsible in obtaining the feedback from professional bodies and other industry stakeholders on the course curricula. The Department of Interior Architecture in University Technology Mara has been a pioneer in producing interior design graduates on related industries for over 30 years. A survey was conducted with the aims of measuring the effectiveness of the existing interior design programme. The Professional Interior Design Book of Knowledge (IDBOK) was used as reference on improving the academic programmes according to the industry needs. This paper presents the survey findings from two target groups: undergraduates and employers. The results reveal the trend in higher education that more generic knowledge for interior design professionals is required at undergraduate level including basic skills based on the Professional interior design book of knowledge. In addition, linkages between higher education institutions and the industry should be strengthened in order to provide practical training. The study also helps to formulate the new programmes and improve the curriculum for interior design education in a wider context.
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The Multidisciplinary Studio
Leanne Zilka
RMIT University
7
The university environment has a unique position
in today’s economy and industry. It can provide a testing
ground for multidisciplinary teams to work together on a
set of problems that may not be feasible or even imagined
in industry. Architecture is faced with changes in
technology daily and is required to not only understand
these technologies but apply them innovatively to design
problems. Often these new developments are not restricted
to one design discipline and require multidisciplinary
teams to work together.
This paper discusses the techniques, processes and results that have come from a diverse range of disciplines addressing a set of design problems in a studio environment. Some of the work has been funded by the RMIT teaching and learning fund which was set up to encourage multidisciplinary research. The disciplines that have been collaborating thus far are architecture, fashion, textile design, aerospace engineering, material science, business, and industry together with the CRC-ACS (Composite research centre for advanced composite structures). The student teams have been looking at improved long life fluorescent materials developed at RMIT, new composite materials as seen in the aerospace industry, and rapid prototyping technologies, which are impacting architecture and fashion. The purpose of the studios (a studio is defined here as students working on a design scenario, either individually or in a group, over the course of a semester) was to expose students across a broad range of disciplines to different ways of thinking in order to encourage innovation within their own area. Students were assessed on their collaborative work and their ability to see the project from concept to design development through to final design presentation. The successful designs overcame the different approaches and knowledge unique to each discipline and produced a cohesive project. |
Home Place: Teaching Sustainable Design in Acadiana
Kari Smith
University of Louisiana
176
Instilling value for sustainable design in the architectural
studio, and a sustainable future for South Louisiana can be
achieved by employing the lifeways or cultural heritage of
students. Wes Jackson, Head of the Land Institute, is an
advocate of “nativeness,” a position which values garnering
intimate knowledge of place structured in the university
curriculum and “embedded in the ecological realities of its
surrounding landscape” (1994:3). As Van der Ryn and Cowan
wrote in Ecological Design, this is the starting point to
ecological design.1 Beginning with local knowledge is an
effective point of entry at the School of Architecture and
Design at the University of Louisiana at Lafayette where
many of the students come from families who have lived in
Acadiana2 for multiple generations. As Jackson calls for,
instilling value for sustainable design in this forum is a
powerful offering for “digging in” and is the source of the
most capable work (1994:3).
Being relatively new to South Louisiana, I have relied heavily upon what my mentor Max Underwood calls “site pilgrimages” or the joint mentor-protégé experience of place. In a conversation Underwood elaborated on this teaching philosophy stating that teacher and student should “openly share past knowledge; inspirational curiosities, new observations, speculations, and endlessly debate new discoveries and insights” (2009). Like Ralph Waldo Emerson’s Sir Charles Fellowes, the mentor and protégé must also deepen their knowledge by invoking the assistance of colleagues and scholars in the interchange of ideas, information and insight. Drawing relevant conclusions from these experiences to sustainable design can be challenging. However students' stories illustrate that the scale of change occurs over a lifetime or multiple lifetimes. Understanding a site's history, as well as the successive transformations of it over time, has great potential for the creation of open ended, dynamic and temporal approaches to design (Easterling, 2004:1). Furthermore, by accessing and validating student's knowledge of place, one can reinforce a commitment to meaningful and accountable work undertaken in the “home place” (Van der Ryn, Sim and Stuart Cowan, 1996:58). 1 The authors define ecological design as “local knowledge, attuned to the particulars of place” (1996:58). 2 Acadiana is comprised of twenty two parishes. The triangular intrastate territory extends east to west from New Orleans to Texas and north to south from Avoyelles Parish to the Gulf of Mexico. |
Finding the Remote: Immersive Learning in an Outback Community
Shannon Satherley
Queensland University of Technology
80
Real-world design education projects present particular
challenges when in a place remote from and distinctively
different to students’ familiar territory. The teaching
challenge is to assist students to translate the skills they learn
at university into an entirely new context, facilitating a
project they will learn from, and the community will value.
In 2008 QUT design and engineering students undertook a
project called Linking Karumba for this remote Queensland
town. They engaged with a landscape, climate and
community dramatically different from their base in urban
Brisbane, and in a fortnight produced locally responsive
strategic planning options. The theoretical approach to this
was twofold: they needed to make a rapid shift along a
continuum from being “outsiders” towards becoming
“insiders” (Relph 1976), and to create designs responsive to
local distinctiveness (Cumberlidge and Musgrave 2007).
This paper outlines Linking Karumba’s teaching strategy
via an analogy with the “immersion” method in bilingual
education. Three teaching methods were adopted. Firstly, the
overall framework drew on Brockbank and McGill (1998),
and Thomas’ (2006a) approaches to student reflective
practice. Within this, Girot’s “Four Trace Concepts” (1999)
inspired exercises for finding Karumba and moving toward
insideness; and a program of community engagement sought
immersion in local distinctiveness, and “conversation”
between the differing forms of knowledge and capacities
embedded within the community and students (Armstrong
1999, Thomas 2006).
The responsiveness of the student work to the character of Karumba’s culture and environment indicated remarkable levels of immersion, and the community highly valued the project outcomes: four strategic planning options which attracted $830 000 in state government funding for implementation. |
Child-Friendly by Design or by Accident?: Lessons from the
Illawarra
Geoffrey Woolcock, Debra Langridge, Prue Walsh, Caryl Bosman
Griffith University
348
The paper outlines the action research approach underlying
the Child-Friendly by Design (CFbD) Project, conducted by
Healthy Cities Illawarra (HCI), in conjunction with Griffith
University’s Urban Research Program (URP). CFbD aims to
address the needs of young children and their families to give
children the best possible start in life.
Based partially on UNICEF’s Child Friendly Cities strategies, the CFbD Project has involved children, young people and families in the design and redesign of spaces and places in Shellharbour, NSW. The CFbD Project has built on the work developed by the URP, in conjunction with the NSW Commission for Children and Young People (CCYP) where child friendly indicators have been trialled by invited Councils and the CFbD Project, coordinated by the CCYP. Many conventional participatory design processes do little to give children and young people a ‘voice’ on what is important about the places and spaces that surround them. The CFbD Project has encouraged children and families to become involved in the planning and design process, as well as providing opportunities with council, developers and designers for this to occur. Part of this process has involved asking members of the Shellharbour community – children, families, business people, developers – what they think a ‘child friendly’ space looks like. This information has been used to formulate the CFbD Child Friendly strategy and operating process, including fully designed child-friendly concept plans for a greenfield and brownfield site, significant changes within Council planning policies, incorporation of CFbD principles by planners and architects and a widely distributed Resource Toolkit. All these resources have been produced to help continue making Shellharbour more child and family friendly and the evaluation of their educational effectiveness is assessed in this paper. |
New didactics for product design education
Christian Geis, Matthias Pistner, Herbert Birkhofer
Technische Universität Darmstadt
64
Product design education courses are nowadays more or less characterized by the same overall structure with lectures, supported by lecture notes and sometimes accompanied by exercise courses. Although this might have proven to be the right procedure for most subjects, there are courses that demand more intensive students' engagement with the topics. For example courses, in which students learn to know tools and methods that support designing, can only reach a sustainable transfer of its contents, if an alternation between different learning styles and techniques takes place. It is important to get a mix of behavioral, cognitive and constructive teaching elements and methods, to gain and hold motivation among the participants and to promote all different types of learning, namely receptive, exploratory, mechanical and sensible learning. When handouts are given to students, their content should be structured and presented regarding the users' capabilities (novice, intermediate or expert) as well as the intended usage of the document (theory, application,...). Appropriate documents, lectures, workshops and/or exercises should be combined to achieve all the elements of expert learning, like self-assessment, strategic learning, etc. This paper presents the results of an extensive literature study regarding learning techniques for product design education and their influence and impact on existing courses. Examples are given, how lectures can - and should - be improved by using didactic elements to increase students' knowledge and hold and enforce motivation and attention of the participants.
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Visual action methods in design research and learning
Susan Sherringham
University of Technology Sydney
435
Visual action methods provide ways for generating 'rich pictures' of 'complex situations' and 'wicked problems'. These methods of action research are relevant to both design 'research' strategies and design 'learning' strategies particularly in relation to co-design and user centred approaches to design. Whilst visual action methods are used widely in business consultancy, marketing and service design they are not widely appreciated or used within design research, practice or education. How can these methods be used in design research, education and practice? This paper examines the relevance of visual 'action' methods as ways of eliciting ideas, opinions and perspectives, promoting discussion and creating a common language within team work and stakeholder consultation, thus assisting in reaching deeper 'understandings of problem situations'.
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Design, system, territory: a multidisciplinary didactic activity to enhance places
Marina Parente, Beatrice Villari
Politecnico di Milano
369
The competition between territories, the goal to attract
people and investments, the capacity to prefigure local
sustainable development represent new opportunities to
reflect about design theories and practices. Defining a
"portrait" of an area, visualizing the specific features,
enhancing the different levels of territorial resources are
actions related to the refinement of design methods and
practices.
These activities are developed through a discussion and a synergy with other disciplines and also through the ability to build relationships and coordinating actions between different local stakeholders. The design for territories also represents an integrated approach into the design discipline: strategic design and services design to build scenarios, to propose design visions of local development using some themes of sensemaking such as the brand as collector of a coordinated system of the territorial offer. In 2008, Poli.Design (consortium of Politecnico di Milano) has promoted an advanced training course "Brand for the Territorial Systems" on these themes. The multidisciplinary approach and the design practice in real contexts are the main characteristics of the didactic model. In the first two editions, these methods have been applied in two Italian contexts: the territory of Ostuni and San Pellegrino Terme. This is an original didactic approach that regards different aspects: - the focus on design for the exploitation of the territorial resources (territorial capital) as the main theme of the projects; - the application of the multidisciplinary theoretical tools in real contexts (field activities). The results are related to different levels: - a training of a complex professional profile able to interact with business and institutional environments and also with the main competencies acting in local contexts; - the learning of conceptual and operational capabilities that integrate strategic vision and the ability to manage projects in term of product-system design (services, communications, products). |
DfS. Teaching Design for Sustainability: A Prospective Curriculum
Carlos A Fiorentino
University of Alberta
237
The inclusion of sustainability as a subject of study in design programs
is increasingly in demand by educators and students, and
by employers, suggesting that the main role of future designers is
to be involved in design for sustainable futures.
The lack of a specific curriculum integrating design and sustainability issues, in a focused undergraduate course, has been partly a consequence of a delayed process that involves changes in mind-set and in the way design education is seen for the long term. In April 2008 I exhibited the results of my Master’s thesis project, concerned with the development of a curriculum dedicated to Design for Sustainability (DfS) at the undergraduate level. The project investigates potential content, methods and tools for a course, or course component, framed in the content of the Visual Communication Design (VCD) program at the University of Alberta. The content, methods and tools for teaching DfS used in this project were tested and results analyzed, in order to evaluate appropriateness and performance, determine effectiveness, the level of comprehension of the general structure, and the level of engagement of students with the concepts included. The final proposal consisted of a curriculum plan and teaching strategies, which are supported by materials and graphics, and were meant to be implemented in the teaching of DfS. This presentation shows diagrammatic representations and synthesis of the DfS concepts, as the first step of ongoing research, development and implementation of a more extended DfS curriculum. The examples included were developed by students taken from three different design courses: Design Fundamentals [DES135], Systems and Concepts of Design [DES 493] and Design for Sustainability at Human Ecology [HECOL 493]. |
Community Building through a Theme-based Living Lab
Caroline Hummels, Diana Vinke
Eindhoven University of Technology
326
Societal, scientific and technological developments are
changing the field of industrial design. The field expands
towards designing for intelligent systems, products and
related services. If one truly likes to design such systems, it
implies a specific view on and attitude towards science,
education and organisation, which we describe in our
transformative theoretical framework. The framework
stresses the importance of multiple, temporal, and complex
systems, it incorporates self-directed and life-long learning, it
values ‘meaning is created in interaction’ and it explores
social networks and mini-companies. At the department of
Industrial Design of Eindhoven University of Technology we
have concluded that identity, expertise and community
building are essential pillars in this process. In this paper we
show one of the mechanisms to facilitate this process and
describe its rationale: our theme-based living lab. Our first
experiments with the themes Wearable Senses and Playful
Interaction seem promising with respect to community
building and competence sharing.
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Community Resilience, Climate Change, Sustainability & Engagement: Adventures in Creative Project-Based Education on the Eyre Peninsula
David S Jones
The University of Adelaide
6
Teaching sustainability ethics and creative practical
technological applications holistically, in a multi-disciplinary
ethos, with real community engagement is fraught with
pedagogical and logistical issues. This paper reviews a
highly community-acclaimed tertiary course/project, offered
at the School of Architecture, Landscape Architecture &
Urban Design at the University of Adelaide, undertaken on
the Eyre Peninsula in 1st semester 2009. The course
successfully enhanced student appreciation of rural
community capacity building and economic fragility issues
while undertaking a project-based approach to interrogating
and working with rural communities to devise and
demonstrate potential micro-relevant design and planning
initiatives that could strengthen community resilience,
climate change adaptiveness, and validate natural resource
management aims within townships. The project involved
some 120 students in 6 host communities through 6 local
municipalities with the full support of the Natural Resource
Management (NRM) Board and Local Government
Association (LGA).
The paper reviews the project, its historical evolution, aims, objectives, learning strategies, community aspirations and outcomes, and positions such against various professional education accreditation frameworks. The methodological learning process, including its philosophical, pedagogical and instruments outcomes are reviewed and interrogated. The student learning outcomes, University reputation impact, and community impact, professional practice knowledge and skill attributes, and instrumental outcomes are also reviewed drawing upon evidence derived from extensive meetings, questionnaire surveys, synergistic NRM-sponsored research projects, student evaluation of teachings (SELTS), and local media coverage of the project. The project has received applause from the Australian Institute of Architects (AIA) and Australian Institute of Landscape Architects (AILA), and preliminary endorsement from the Planning Institute of Australia (PIA), as being integral to the School’s curriculum that achieves their professional accreditation expectations of key learning experiences relevant to climate change, master planning and design, and community engagement. The project offers a possible educational model that enriches student experience and learning and addresses recent generic university community engagement policy expectations. |
Constructing Architectural Space
Brit Andresen, Elizabeth Musgrave, Douglas Neale
The University of Queensland
320
The proposed paper reflects on an architectural design course in which Masters level students investigating conditions for ‘hybrid’ space were provided with the opportunity to also explore research practices in architectural design. On one level the course, which was framed as a research project, offered a way for students in architectural design to invent, test and shape ‘hybrid’ space and to understand the consequences for space of decisions regarding structure, construction and material. On another level the course involved activities carefully devised to reveal to students the potential of embedded or tacit practices for new knowledge. The course described here is a pilot and its reiteration over time and in different places will contribute to a deeper understanding of what an ‘epistemology of practice’ means for teaching architectural design research.
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| 4.15 - 5.45 |
Workshop
Facilitator: Graham Forsyth
Design Space
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Global Agendas for Design
Chair: Olaf Diegel
Gonski
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Multidisciplinary Design Education
Chair: Sara Franceschelli
Gallery 1
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Learning Creativity & Design
Chair: Jacqueline Clayton
Gallery 2
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Design Education and Community
Chair: Carl Reidsema
G1
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Design as Research
Chair: Kana Kanapathipilla
Civil 701
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Studio-based Learning
Civil 602
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Using Visual Action Research Methods
Sue Serle
University of New South Wales
Human centred and co-design approaches to designing often involve working in collaborative, multi-disciplinary contexts... read more
305
Human centred and co-design approaches to designing often involve working in collaborative, multi-disciplinary contexts. In such situations promoting collegial and open environments and methods of engagement to bring forward and capture the ideas, opinions, perspectives, of the participants for discussion are paramount. Visual action methods provide appropriate ways of promoting ‘safe’ environments, eliciting information, promoting discussion and facilitating consensus in group situations.
These methods provide ways for gaining deeper understandings of the design situation that is appropriate to design practice, research and education There are various methods or tools used within visual action research alongside ways of capturing the data that can take the form of both qualitative and quantitative data. The workshop proposal is for a three hour workshop introducing participants to key principles of visual action methods through the enactment of the method via a hypothetical design scenario. The workshop will enact and demonstrate how visual action methods develop rich pictures of the design situation. The picture allows for disparate groups to develop shared understandings. The picture holds the context and highlights the issues for discussion and development. This method of research and design engagement is being developed and tested for the purpose of an ALTC Priority Project – A protocol for developing curriculum led human-centred next generation learning environments in higher education |
New Communication Design: new models, agendas, strategies?
Jamie Steane
Northumbria University
116
The colliding forces of the digital age and the global
economic downturn have accelerated change within the
creative industries from an upbeat evolution into a stark
revolution as client budget cuts can no longer support both
new and old media models. Whilst business analysts and
creative thinkers search for new models of art, media and
design practice in emerging theories such as ‘cultural
convergence’ and ‘long tail economics’, and public
organizations seek to implement new design agendas to
stimulate change, is it time that design educators sought to reexamine
their own theory and practice?
With a particular focus on the field of (visual) communication design, this paper describes a research project that examines the impact of the digital age on design and design education through a series of qualitative interviews with key creatives and educators from renowned international design agencies and educational establishments. The analysis of key findings will enable a fuller understanding of how the digital age has affected design, and identifies new opportunities presented by new economics and national design agendas to create new academic offerings and strategies for present and future stakeholders. |
Experiments with Design Education in IT—a Longitudinal Study
Andrew Scott,
Michael Docherty Queensland University of Technology
354
Project based, experiential learning is widely accepted
within the design education community. How well does it
translate to other disciplines and traditions? Since 2007, first
year Bachelor of Design and Bachelor of Games (IT)
students have been learning about design principles within a
cross-disciplinary learning environment. Both courses are
well subscribed and numbers can be as great as 700 per year.
This programme serves as a foundation experience for
students at the commencement of their studies. It aims to
provide them with a model of design learning that can inform
their subsequent years of studies using an accelerated
intensive-delivery format consisting of four weeks of lectures
followed by three day field trip practical sessions. Working in
cross-disciplinary teams students design, execute and
evaluate a number of design projects in this off-site context.
Learning objectives include understanding drawing as
communication, iteration and reflection within the design
process. The intensive practical sessions immerse students in
the learning experience and involves teamwork, collaborative
learning, interactive problem solving, presentations, and peer
review.
Over three years of the programme, disciplinary combinations have been varied from fully integrated, partially integrated and fully segregated groups of design and IT students. The relative outcomes are discussed using student surveys, consisting of numerical data and written comments, as well as comparisons of results broken down by discipline. The programme structure, content and process is also presented. The data offer a range of interpretations, and the question of the relevance of project based, experiential learning in IT education is discussed. |
A Rationale for Developing Spatial Skills: in a Design Environment
Ken Sutton, Anthony Williams
The University of Newcastle
248
The relationships between various cognitive characteristics and design creativity provide the necessity for consideration for design education. It can be argued that constructive perception ability that combines perception and conception and basic ability in visual reasoning composed of visual analysis, synthesis and representation in iterative nature are equally related with creative design ability.
In a large study that was conducted to develop a test of spatial ability, subject matter experts (SMEs), drawn from both industry and academe, identified a number of subtests relevant to specific spatial skills required by designers. Spatial ability is a construct generally considered to comprise of several spatial factors often called elements or components. However, the literature is divided on the number and how best to describe them. In a lead-in study to the larger study, 194 design students took part in a trial to evaluate a number of these subtests which were being considered for the larger test. The interest in subtests was part of the process of establishing spatial factors. The performance of novice designers on three of these subtests is reported in this paper. The three subtests were ranked highly by the SMEs. The first measured 2D to 3D concepts (BR), the second was concerned with mental rotation (MR) and the third assessed the ability to visualize sectional views (MC). The results of the trial demonstrated that design students were not competent in the skills measured by these subtests with performances falling below expectations. Mean scores achieved were 57% (BR), 53% (MR) and 49% (MC). In view of the importance of spatial ability to the design process, there are implications from these results for design education. The methodology used and possible explanations for these findings are discussed. Recommendations to improve performance are also suggested. |
Extending the Learning Landscape: Adapting to New Students at Inscape Design College
Mornay E Schoeman, Helen L Bührs
Inscape Design College
47
Having recognised challenges related to students’
personal, learning and motivational needs, Inscape Design
College developed and implemented a new initiative, the
non discipline specific Leadership and Mentorship
Programme. This paper describes the innovation, the
rationale underlying it and key findings from the 2009
programme review.
It is argued that extending the learning landscape through a social responsibility programme, along with the introduction of emotional intelligence training, and through incorporating the two-way benefits of mentorship, students are offered opportunities to develop a sense of responsibility and ownership for their own learning, while developing a sense of pride and responsibility for others in their communities. Students attest to the rewards of these learning experiences which have also served to contextualise the knowledge and skills covered in the formal curriculum. The incorporation of “experiences” similar to those employed by Nelson in her Learning Model of Experiential Education (LMEE) provides opportunities for involvement and integration, key qualities required by students and, very importantly, by graduates entering the design industry. The strengthening of emotional intelligence as well as the further development of social, communication and presentation skills are all valuable benefits of the programme. |
reframing a discipline after modernism
Lynn Chalmers
University of Manitoba
271
Fredric Jameson, director of the Centre for Critical Theory
and Professor of Literature at Duke University has been a
harbinger of the cultural turn associated with postmodernity.
Jameson states that since the 1960’s “the very sphere of
culture itself has expanded, becoming coterminous with
market society in such a way that the cultural is no longer
limited to its earlier, traditional or experimental forms, but is
consumed throughout daily life itself, in shopping, in
professional activities, in the various often televisual forms of
leisure, in production for the market and in the consumption
of those market products, indeed in the most secret folds and
corners of the quotidian. Social space is now completely
saturated with the image of culture”(1998:111) and as such,
that culture has become the dominant ideology of late
capitalism. If, as Adrian Forty suggests, designers have
historically acted as mediators of the dominant ideology,
rather than independent creators, postmodernity represents
new responsibilities and opportunities for the design
disciplines (Objects of Desire, 1986). A reframing of the
education of the designer is required to replace the canon of
high modernism which became established in the academy in
the 1960’s, at more or less the same time that postmodernism
was emerging (Jameson 1998:19); and is still in evidence in
many design schools.
The paper will look to the beginnings of the cultural turn in Design, revisiting theorists and historians Jameson, Sparke, Thackera and Coates’ writing from the 1980’s, as well as Forty, to study the connection between design education and writing, and cultural theory and material culture. It will address the following questions: • why does postmodern theory speak so directly to design? • who were the key design thinkers and what was their contribution to the culture of design? • what impact did the cultural turn have on design research and education? • where are we now, specifically in the discipline of Interior Design? |
Using a Narrative Framework in an Industrial Design Studio to Create Meaningful
Products
Rina Bernabei, Jacqueline Power
The University of New South Wales
123
The stories or narratives told by utilitarian products are in many cases
incidental. These incidental stories may tell tales of manufacturing methods and production materials.
Yet if end-users look more closely and consider the object as an ‘artifact’, it is also possible to read
the cultural and social value that the object held at its time of manufacture, and assess the level of
the importance placed on the specific function of that object. In recognition of this powerful ability
to convey a story, many contemporary product designers are increasingly designing products that
communicate narratives to end-users: the ‘Product Narrative.’ This ‘Product Narrative’ can be harnessed
by product designers to establish an emotionally rich product that forms a connection between the end-
user and product.
This paper will explore the value of embedding narratives in industrially designed products and the role of the designer in doing so. The authors, from a Sydney-based award winning design firm, will define a ‘Product Narrative’ using a framework they have developed through the course of their practice and research. This framework will be further explored and illustrated with a case study of a 2nd year industrial design studio project run by the authors. The ‘Product Narrative’ framework was used in this studio project to facilitate students during the design process, and to help students design products that established an emotional connection with the end-user. The premise for the design studio, observations made during the course of the studio project and outcomes of the students’ work will be discussed. |
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On Leadership and Management in a School of Architecture: Academic Perceptions
Michael J Ostwald, Anthony Williams
The University of Newcastle
187
In 2007, as part of the ALTC discipline based initiative,
architecture academics across Oceania were surveyed by the
authors about their opinion on a range of matters including
the importance of effective management and leadership in a
design school. Almost 57% of all academics responded to
this survey and the overwhelming result of the questions in
this area was that academics were unwilling to take on
leadership or management positions in Schools of
Architecture and that most would actively avoid being placed
in such a position. These results were the trigger for a series
of questions that were part of follow-up interviews and focus
groups to gain a deeper level of understanding of the issues
raised in the survey.
The present paper provides the first detailed reporting of the interview data relating to issues of leadership and management in architecture programs. The paper categorizes the interview results by theme and frequency before providing an overview of academics’ perceptions of leadership positions in architecture and design programs. Significantly, the interviews record the opinions of academics from all levels including those currently in leadership positions. |
Measuring differing approaches in design between engineering disciplines
Blair Kuys, Ian de Vere
Swinburne University of Technology
333
Product design is a unique subject offered to engineering
students at Swinburne University of Technology. Design and
engineering lecturers have collaborated to develop a program
that gives greater integration of design into engineering
curricula. The subject’s intentions are to develop:
• an understanding of the product design cycle, • appreciation of design principles in engineering, • the ability to creatively design quality products for a sustainable environment. This elective subject available to final year Mechanical Engineering (ME) students, Robotic Engineering (RE) students and Product Design Engineering (PDE) students aims to develop understanding of both the creative and analytical approaches to design. The diverse student cohort afforded the opportunity for design lecturers to directly compare engineering students from different courses and compare their responses to design tasks. This was of particular interest as some of the students were from the product design engineering course which integrates industrial design and mechanical engineering curricula. The subject challenges the students through two design projects; one an open-ended or ‘wicked’ problem and the other with a tightly constrained brief. Responses to these briefs differ significantly between the engineering disciplines and this paper highlights the initial findings. The results of this ongoing comparative evaluation (whilst in its early stages) appear to support the need for greater emphasis on design and creative activity in engineering curricula. The challenge in teaching an industrial design approach to engineering is promoting creativity in the final year of the students engineering degree. Visual examples of student outcomes demonstrate the benefits, difficulties, revelations and accomplishments of teaching the fundamental elements of design to engineers. These vast differences between students of differing disciplines reinforce the importance/benefits of multi-disciplinary studies and are discussed within this paper. |
Keeping Up Appearances: The Sincere Fiction of Creative Autonomy
in Art and Design Education
Kerry Thomas
The University of New South Wales
299
This paper focuses on two grounded narratives that form
part my recent ethnographic study of creativity in art and
design education. The investigation was culturally situated in
the final year of schooling in an art and design classroom. It
focused on how the students and their teacher navigated the
making of temporal and digital works for the high stakes
New South Wales (NSW) Visual Arts Higher School
Certificate (HSC) examination. Framed by Bourdieu’s
concepts of the habitus and symbolic capital, the narratives
reveal how self and collective misrecognition works towards
shoring up the originality of the works, while contributing to
the recognition that all desire.
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Making Poverty History: Alerting Industrial Design Students to the Millennium Development Goals
Mariano Ramirez
The University of New South Wales
150
The Millennium Development Goals (MDGs) were adopted by the United Nations as a blueprint for building a better world in the 21st century, with the main strategy being poverty eradication by 2015.
To this end, third year Industrial Design students at the University of New South Wales were challenged to investigate issues and explore creative solutions to address hunger, achieve universal primary education, empower women, reduce child mortality, improve maternal health, combat killer diseases, and ensure environmental sustainability. Students chose to remotely design for peoples in Africa, India and Southeast Asia, working on such projects as simplified educational equipment, drinking water safety, malaria and HIV, and minimizing childbirth risks. As part of the preliminary research they interviewed international aid volunteers and relief workers who have had firsthand experiences with working with indigent communities in those countries. The MDG studio project has been helpful in introducing design students to social responsibility and cultural sensitivity, and confronts the typical designers’ approach of targeting primarily end-users in advanced markets. This activity follows a growing trend among proactive design groups to regard the vast majority of the world’s population in the “bottom of the pyramid” as a huge market that is under-served and disadvantaged by design. |
Being-in-the-Word: The Relationship of Language and the Body When Designing by Making
Andrew Macklin
The University of New South Wales
88
Real thinking is formed precisely when the work of language is indissolubly joined to the work of hands.”
Evald Illyenkov (Ilyenkov 1974: 1) What is the relationship between language (verbal, non-verbal or written) and physical making (e.g. model making or material studies) in terms of the creative process of design in an architecture course? In a design pedagogy, how do we use language to stimulate making or how does the experience of making transform language? How is language adapted and enacted through bodies with their own idiosyncratic body-logic, behaviours or habits? How does language orient body movement, direct the use of tools or change perspectives on reality? Where is the expressive or creative power of language and how can it inform experiential teaching and learning? Problematically most theories of language are dominated by “dualism” in which language is in the mind separated from “the body that speaks, the material world it emanates from and the event of reality that calls it forth.” (Abram 1996: 78) For the phenomenological philosopher Maurice Merleau-Ponty language is not just a mental process in the mind, but occurs in the inter-dynamic between the biological and the personal. Language in the thinking body is fundamentally expressive, transformative and creative articulating as Gary Snyder says, “the seeing, feeling, touching and dreaming of the whole mind.” (Nicholsen 2002: 30). Language is denotative and explicit; it premeditates intentions and directs actions. But in the multiplicity of meaning directions that emerge when responding sensuously during physical making to a surging world of otherness, language also operates “ambiguously” around the fulcrum of the body at a pre-reflective level, woven into intuitive processes of implicating, suggesting or orienting - lighting-up possibilities. For example, Merleau-Ponty’s idea of “body schema” describes how an entire series of movements is synthesized via body intentionality given meaning through language. (The word “slit” for example, already suggests and engenders an arc of physical making including choice of tools and materials and bodily actions.) Influenced by Merleau-Ponty’s “expression theory” and phenomenological theories of language, this paper will discuss the coexistence of the body with language - being-in-the-word – ideationally shaping the form, space or materiality of architecture in the moment of doing. This discussion evolves insights from an educator who is both a hands-on maker and a philosopher; who recognizes that the delta of language flows into the sea of living experience, each animating and attuning the other, opening the seer to the seen “sweeping me on from the sign towards meaning.” (Diprose and Reynolds 2008: 101) |
A New World Order in the Studio: The First Year Experience and a Blended Future.
Carol Longbottom
The University of New South Wales
12
Teaching face-to-face in a classroom has many advantages. There is the ability to instantly clarify questions,
develop a personal relationship with students, and to work in a very hands-on and learner centered way. There are also
disadvantages, such as limited time, not getting to hear every student’s thoughts and input, and inequity of student contribution. In
the studio, time is of the essence. With a shift from a fourteen-week to twelve-week semester there was concern about the loss of time
to deliver ‘content’ and disruption to the coherence of the 1st year Design program. Through a faculty grant, a pilot study was
undertaken that explored combinations of face –to-face and online methods of delivering information and communication of complex
concepts online in a way that engaged, motivated and encouraged students to work collaboratively with an understanding of design
issues, processes and practice. Online lectures were introduced with studio becoming the “tutorial/studio” where the integration
of all materials, process, purpose, content and administration come together across all four standard first year courses. Delivery and
communication vary with more flexible learning approaches and the teaching mode used.
The project builds a sense of community across the First Year within the B. Design and enhances the First Year experience by developing a collaborative community experience for students, by using an e-learning interface as a means of communication between students, and between staff and students. The changes to the course structure, the methods of assessment and assessment tasks have now been evaluated. Re-developing the studio course structure required a rethinking of teaching practices. The successful integration of theory and studio practice into a blended teaching mode has been fundamental to a meaningful student learning experience. This paper will discuss issues that emerge from the pilot study. |
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Lost in Translation? – an examination of the perception, interpretation and impact of verbal feedback on international design students in the UK.
Bernadette Blair
Kingston University
434
Formative verbal dialogue and feedback is an important and integral part of all practice-based disciplines.
Within design pedagogy, feedback is regarded as an ongoing developmental part of ipsative assessment and dialogue to assist students in developing self-critical evaluation skills and an ability to articulate their thoughts and concepts to an audience in preparation for the professional context of work. In design, traditionally this feedback may be received by students both formally in seminars, tutorials and critiques and also informally through studio one-to-one discussions with faculty or in conversations between student peers. The findings of research carried out both in architecture (Austerlitz 2002; 2007; Cuff 2000; Webster 2006) and in art and design (Blair 2006; 2007; Blair, Blythman & Orr 2007; Oak 1998; Percy 2004) evidences findings that this feedback can be both instrumental and detrimental in influencing students' interpretation of the information received. This paper shares the findings of a two year University Teaching Fellowship Scheme (TFS) project. Research was gathered through online questionnaires sent to students and faculty, together with one to one interviews and small focus groups. Prior research evidences that students' and faculty’s understanding and interpretation of verbal feedback given during practice-based studio sessions is often not the same (Blair 2004). Studies have also shown that students often misinterpret what is being said to them (Blair 2006; 2007; Blythman, Blair, & Orr 2007) and feel excluded. The project also evidenced that international students often misunderstand the meaning of what is being said to them during assessment feedback. The paper will also argue that inclusion is a critical element in these sessions and that any dialogue or feedback students' receive should be both fully understood and utilised so that students can progress their studies positively. This TFS project considered other influencing factors such as culture shock (Radcliffe – Thomas 2007), linguistic proficiency and knowledge of the new education system international students find themselves in. The paper will share examples of what international students have found to be good useable feedback and where feedback has not been of constructive value and why. Design education is about communication - the ambition of this research is to contribute to minimizing the 'communicative distance' between multi-cultural participants (Bassnett 2007) and encourage 'mutual understanding and adaptation by choice rather than assimilation. (Dillon & Howell 2003) |
The Built Projects of Collaborations Between Design and Construction Education Students and the Contributions of D. K. Ruth
Linda Cain Ruth
Auburn University
217
Because the professions of architecture and construction
continue to become more integrated in practice, many college
degree programs have shown a committed effort to providing
opportunities for architecture and construction education
students to work collaboratively (Robson et al. 1996; Burr,
2001; Graham and Geva, 2001; O’Brien et al. 2003). Auburn
University’s College of Architecture Design and
Construction has long established itself as a leader in
integrated educational processes that place architectural
students and construction education students in collaborative
learning environments. At the center of the College’s
evolution in the area of collaboration and outreach through
the built environment has been the seminal work of Architect
and Professor Dennis K. (D.K.) Ruth who passed away in
August of 2009. In 1993, along with Samuel ‘Sambo’
Mockbee, Professor Ruth cofounded the highly regarded
Rural Studio. In 2004, along with three other faculty
members, Professor Ruth participated in the founding and
implementation of the Community Outreach Center for
Design and Construction. In 2005, Professor Ruth began the
first U.S. Design-Build Graduate Program that brought
together students with undergraduate degrees or substantial
experience in architecture, design-related fields, and
construction to design and build community projects and
housing within the framework of the Design-Build project
delivery method. Significant constructed projects from the
latter two endeavors are discussed.
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Experimental Design Education Curriculum for Pre-College Level Students in China: Towards to a New Studio Framework
Ercument Gorgul, Emine Gorgul
The University of Hong Kong, Shanghai Centre
239
Initiated in 2004, The Summer Program in Architecture at
The University of Hong Kong is aimed towards Form 5 – 7
level students, who are considering architecture as a future
career. The challenge is to teach design and creativity to a
secondary education level audience with minimum to none
previous experience and encourage them to choose this path
as well as the particular institution for their further education.
It is believed that the more crucial problem is to develop a
content that serves as an awakening for students and an
alternative to what is known as “spoon-feeding education”, that is dominating China.
To be applied over the course of three weeks, an entirely
new content is developed that has origins on six basic
perception levels of space and how these levels can be
investigated progressively. This idea further developed into
refinement of a versatile, three-pillar system through
extraction of workshop and lecture topics based on studio. By
adding content on history, landscape architecture, cinema,
performing arts, fashion, etc., the program intentionally
enabled students to position themselves and architecture in a
broader context and also create an opportunity for multidisciplinary
collaboration within faculty as well as Hong
Kong creative community.
Aside from promoting the inter-disciplinary relations, a methodology of non-didactical teaching and knowledge sharing is also applied, to encourage students to establish their very own vision of architecture. This has further enhanced with additional in-studio methods, enabling students to learn through experiment. These strategies created a highly motivated, self-paced but intensive design studio environment as a result. Based on total number of participants, exit interviews and evaluations, the attendance increased around 20% and the overall effectiveness/satisfaction rating of program nears to 95%. |
Industry-Based Learning: Developing Professionalism in Industrial Design and Product Design Engineering Graduates
Christine Thong, Blair Kuys
Swinburne University of Technology
338
This paper explores the benefits of an Industry-Based Learning (IBL) program in developing professional skills in graduates from Product Design Engineering (PDE) and Industrial Design (ID) degree programs at Swinburne University of Technology. Students in both courses are encouraged to participate in the IBL program, where six to twelve months are spent working in a relevant industry placement. This occurs one year prior to completion of the undergraduate degree.
The IBL program provides students with exposure to a range of different professional practices, including project management, interpersonal skills, schedules and budgets. These are activities and aptitudes developed as a specific response to a professional context that can not be replicated in the university environment. Value of the industry experience is evident in the attitudes and work ethic demonstrated by students when they return in their final year of study. This will be substantiated by contrasting outcomes of students who have and have not completed an IBL program in addition to graduate employment. Higher levels of interpersonal skills in relation to peers, staff and external stakeholders is also consistently observed by teaching staff in students who have completed IBL. The paper both validates and evaluates the IBL program at Swinburne in PDE and ID, looking at how the program can improve in ID to increase the proportion of students who participate. This is particularly important as professional skills gap in industry readiness of ID graduates is still present, as supported by literature. |
Redefining Industrial Design Expertise for Education and Profession Sustainability in the New Knowledge Economy
Mauricio Novoa
The University of Western Sydney
355
Following presentations at ConnectED 2007 and
subsequent conferences (International Sociology Association
2008, E&PDE 2008 and 2009, IEEE CSCWD 2009), this
paper reports on progress relating to an international
collaborative distributed design studio project extending over
five years from Australia and including participation of
universities in the Americas.
Thanks to using latest design, communication, prototyping, rapid prototyping and simulation technologies, the project focused on challenges to • Education to achieve intended learning outcomes confronted with issues of globalization, • University as gatekeeper of professional standards, • Research on teaching and learning, new methodologies and process relating to design and manufacturing, • Development of new dynamics of work and production through distributed means. Rather than developing a “map of the acquisitions of design expertise”, the paper supports the view that more design research is needed to “disaggregate design expertise so that we can understand and develop it better” (Lawson and Dorst, 2009). Instead, thinking global and acting local according to current circumstances in Western Sydney, latest research trends, sustainable principles and bottom up action relating to power and delivery structures. The key argument concentrates on current challenges to creative industries represented by the dilemma between traditional Master- Apprentice approach and new Novice-Expert models; as well as the one between traditional and new means for education and profession. This paper follows recommendation to reflect and modulate lessons to date. As introduction to a new series of papers, it intends helping design education and profession competitiveness by contributing to set a new foundation and/or primer for the discipline, thanks to re-assessing its • Framework as perspective that organizes understanding, • Tool(s) as mechanism to use, measure or evaluate; and • Strategy, proposing a design approach to implement new frameworks; improve and help current ones or at least lessen their negative impacts (Shedroff, 2009). |
The discipline of architectural composition: the elephant in the room
Andrew Hutson
The University of Melbourne
319
Within the spectrum of skills required for design, composition is the elephant in the studio; its presence is profound but often unacknowledged. Within the practice of design, composition is the medium for expressing ideas but for such an important aspect the teaching of composition as a discipline has been largely ignored within the studio. The tendency has been to discuss composition in a loose reactive manner after a student has presented an outcome.
Composition is perceived as a qualitative and personal endeavour, difficult to assess with ill-formed criteria. Within 19th century academies, the rules of composition for the application of accepted architectural language and parti were explicit. This compositional rigour rightly faded with the move away from neo-classical/historicism but was not replaced; a compositional void remained. This paper will discuss studios undertaken with senior students to establish a framework for understanding composition as a discipline with an explicit relationship to architectural ambitions. In this studio students looked to processes of analysis that distilled design into range of irreducible compositional operations. These are not expressed as singular applications but as a series of dualities incorporating varying degrees of engagement between which the design elements were positioned. In this way aspects of existing or proposed design intentions were plotted against an elaborate compositional matrix to create a unique visual mapping for the piece and a framework for understanding the tactics employed. When understood this matrix could enable insights into design tactics that are rigorous and organic, simple and complex. The approach has the potential to be a sophisticated compositional aid. This paper will outline the development of this matrix as a unique design tool. The value in this is not in trying to discover a universal compositional approach for all contingencies but rather the value lies in the act of conceptualising and describing design through a compositional matrix. These investigations may reinvigorate composition as a discipline. |
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| 6.00 - 6.30 | Meet in the Design Studio, Level 5, Civil Engineering for pre-dinner drinks | ||||||
| 6.30 | Coach departs Gate 14, UNSW campus and transfers delegates to Waters Edge dinner venue | ||||||
| 7.00pm | Conference Dinner WatersEdge situated in the heritage-listed surrounds on Pier 1 with breathtaking views overlooking Sydney Harbour includes pre dinner drinks, three course dinner and guest speaker |
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| 10.30 | Coach transfers to hotels, Travelodge, Crowne Plaza, Coogee Sands Hotel & Apartments, Coogee Boutique Hotel | ||||||
| 8.00am |
Registration - Arrival Tea & Coffee
Scientia Foyer
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| 8.50 - 9.00 |
Welcome
Leighton Hall
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| 9.00 - 9.45 |
Plenary 9
Awarded architecture in Australia
Alec Tzannes
Professor and Dean of the Faculty of the Built Environment, University of NSW
the national award structure, criteria, reviews of selected projects and observations of impacts on design culture
How does Australia’s national architecture award program impact design culture? Is awarded architecture of significance in the development of Australia’s built environment? The Australian Institute of Architects (RAIA), the peak professional body representing the architectural profession in Australia, conducts the leading awards program recognizing built work of the highest quality. This program aims to chronicle the values and interests of architects through awards and associated critical assessment providing insight into the cultural contribution of architecture to Australian society. The RAIA national awards program is described including the guiding principles, criteria, jury requirements and selection process for awarded buildings. The program’s hortcomings as well as contribution to the development of Australian architecture are considered. Projects from two award categories, Public and Commercial Architecture in a three year period over 2007 -2009, are selected for analysis, drawing on jury citations to expand on the cultural issues embodied in the decisions to posit a range of issues that have influenced the development of Australian culture. Regional differences are evident in the selected works that highlight the complexity of Australian conditions of practice and the responsiveness of architects to site -specific influences. Awarded architecture often demonstrates striking originality epresenting a paradigm shift within the awarded category. Examining RAIA awarded architecture gives insight into the peer review system and the impact of the work of architects on Australian culture and society. Chair: Ian Howard
Leighton Hall
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| 9.45 - 10.30 |
Plenary 10
From Swiss Design to design thinking: Design education at the Zurich University of the Arts
Thomas D. Meier
President, Zurich University of the Arts (ZHdK) and President of Artschools Switzerland
Swiss Design stands for a remarkable design tradition. With its world famous typefaces, its outstanding achievements in product and graphic design and an ongoing success story in architectural design, Switzerland, a small country in the heart of Europe, has put its mark on the international design scene for more than a century now. The „Kunstgewerbeschule“ in Zurich was founded 130 years ago. This great tradition is both an enormous wealth and a challenge for the future. How can we take into account this tradition and yet adapt to the design needs of a globalised society? Despite the obvious tensions, and not without controversy, the Zurich University of the Arts has adapted its design education programs to these new and changing needs. Design thinking has become an essential component, not neglecting tradition, but living in light of it
Chair: Ian Howard
Leighton Hall
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| 10.30 - 11.00 | Morning Tea | ||||||
| 11.00 - 12.30 |
Workshop
Facilitator: Carol Longbottom
Design Space
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Multidisciplinary Design Education
Chair: Russell Rodrigo
Gonski
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Design as Research
Chair: Fang Xu
Gallery 1
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Learning Creativity & Design
Chair: Karina Clarke
Gallery 2
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Design Education and Community
Chair: Liz Williamson
G1
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Global Agendas for Design
Chair: Vaughan Rees
Civil 701
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Design Collaboration & Working with Industry
Chair: Robyn Tudor
Civil 602
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The Business of Design
Selena Griffith
College of Fine Arts
205
Giving students an understanding of how design and business work in concert... read more
This workshop will be a forum for discussion about methods used, within an educational context, to give students an understanding of how design and business work in concert. It will be of interest to those who teach or are planning to teach design, design practice and design management within the context of their courses. We will look at, including but not exclusively, tools such as using industry collaboration, case study, guest lecturers, practitioners as teaching staff to enrich student experiences and deepen their understanding of the relationship between design and business.
1. Maximum number of attendees - 15 2. Bring with you - ideas on teaching design and business, anecdotes or experiences we can learn from as a group Outcomes - sharing of tools and techniques possibility of developing learning and teaching collaborations |
Beyond un-sustainability: Multi-disciplinarity in sustainable design education
Jasmine Palmer, Robert Crocker
University of South Australia
92
As is widely recognised, unsustainable practices and behaviours are now embedded in everyday life and are difficult to reverse. Our rapidly evolving systems of transport, commerce and communication, land-use, buildings and objects, often depend on unsustainable increases in energy and resource use, and are often directly or indirectly damaging to the environment.
Specialized design disciplines are unable singularly to respond adequately to the global scale and multi-disciplinary scope of this unfolding systemic crisis. However, a multidisciplinary approach to the various scenarios and domains of un-sustainability provides a more appropriate response, bringing the large-scale problems of un-sustainability into sharper focus and broadening the designer’s responsibility beyond the typical scenario of a single discipline response. In the University of South Australia’s new Master of Sustainable Design program a multi-disciplinary approach to sustainable design has been adopted as a key educational strategy. In seminar-based courses the cultural, social and technological forces shaping the crisis outlined above are examined from multi-disciplinary standpoints. This informs design oriented scenarios which respond to typical sites of ‘un-sustainability’ and provide a shared context within which multi-disciplinary design is performed. In this paper we discuss our multi-disciplinary strategy and its dimensions in studio and seminar classes. We also examine some initial evidence of its impact on the first cohorts of our Master of Sustainable Design program, from a range of design disciplines including architecture, interior architecture and industrial design. The evidence we will discuss is based upon initial student course evaluation statistics, small focus groups and interview questionnaires, with a special focus on collaborative, cross-disciplinary learning. |
Black-listed: Why colour theory has a bad name in 21st century design education
Zena O'Connor
University of Sydney,
4
Higher education design-focussed institutions often shy away from teaching colour theory despite colour‟s existence as an essential element in art, design and architecture. Anecdotal evidence suggests that colour theory has a bad name and three key reasons are herein suggested for the marginalization of colour theory and its subsequent no-show in higher education curriculum. The first relates to the diversity evident among colour theories and linked to the range of different domains (physics, psychology, linguistics, art and design) from which theories of colour have evolved. This diversity of origin has led to a lack of commonality among colour theories especially in terms of the embedded theoretical paradigms and ontological assumptions. Secondly, theories of colour have not on the whole evolved, along with theory in general, to reflect current theoretical paradigms. Many oft-referenced colour theories rest on outdated theoretical paradigms and include constructs that are questionable, problematic or in need of review and revision. Thirdly, colour theories represent a jumbled maze of explanatory, normative and predictive colour theories coupled with colour manifestos and personal opinions masquerading as theory, plus a host of colour creation and colour combination techniques. This paper calls for a long-overdue overhaul of colour theory wherein it is revised to reflect the theoretical frameworks and ontological underpinnings of the 21st century. In addition, it is argued that theories attempting to describe and explain colour should be distinct from theories relating to the interface between colour and human response. These measures may bring greater clarity for those who attempt to apply colour in an art or design context plus those who teach colour theory in higher education. |
International Perspectives on Animation in Higher Education
Dean Bruton
The University of Adelaide
127
Education of animation professionals is increasingly part of the mandate for university education due to digital media technology improvements and „edutainment‟ industry growth. The animation studio is intricately linked to film content production and online communications systems for advertising. This paper explores some aspects of the most successful methods for the education of postgraduate digital media producers, in particular for the study of animation and the fostering of creative innovation. It examines commonalities and differences between three institutions in Europe from an Australian perspective. A common institutional mission statement claim is the development of creative individuals who are able to augment a company‟s potential for innovation. Variables such as funding, enrolment, staffing, facilities, programs and pedagogy in relation to creativity are discussed in a rapidly changing international context using interviews with key personnel in France, UK and Germany.
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The Ecology of Design Education: A Qualitative Study of Design Programs
Danika M Patrick, Pamela Hinds
Stanford University
429
Today’s design education programs can differ in their core
values, their teaching methods, and even the fundamental
skills on which they focus. Every design program is unique
and whether they are 60 miles apart or 6000 they are
producing very different designers. Prospective students may
be better served not by deciding which school has a stronger
program, but rather by what school better aligns with what
type of designer they want to be. The lack of similarity
between design programs has created a range of graduates
with different skills and a diverse set of job qualifications, yet
all holding the same general degree title. Through a
qualitative study with students, professors, and hiring
professionals in four different countries at a range of schools,
this variance in design education can be traced to a set of
factors that are not necessarily controllable. The role of
geography, local culture, and history of a university strongly
influences their design education curriculum. These inherent
factors impact important university characteristics, such as the
type of professors they hire, a program’s ability to adapt and
change, the experience local companies have with hiring
designers, and student access to designers as mentors. The
result is very different design programs that aren’t meant to
be the same but are nonetheless called the same thing-
“design”. The goal of this research is to provoke further
discussion and analysis around what a degree in design is and
how to distinguish these very different programs for the
benefit of all stakeholders involved.
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Design driven value innovation through stakeholder collaboration – Are there distinct differences in learning outcomes?
Sasha Alexander
University of Western Sydney
284
This paper explores the merits of a ‘theory’ based design studio project undergraduate curriculum versus an industry based ‘reality’ based project. Both projects undertake a value creation methodological approach leveraging design education opportunities and attempt to provide an enriched undergraduate design student experience and learning value outcome as well as the outcomes for the engaged industry or community stakeholders. Enhanced student learning, end-user outcomes and engagement of business performance methods are sought through a reality-based collaborative stakeholder relations approach linking undergraduate design students to industry and community centered needs. The proposal for enhanced reality based undergraduate design studio project content supports more direct engagement with end-user needs and provides valuable insights toward those attributes which require the greatest attention in the creation of student value, industry value and community value through collaboration. The building of practical skill and knowledge sets as an essential experience for the design undergraduate though important may not convey what partnership-based projects can: the building of student confidence underscored by community outreach and perceived benefits to a wider stakeholder audience and more inclusive citizenship for the undergraduate and connections to others. Recognised pathways for service to community may be achieved though industry partnered undergraduate student internships which have more formally been described as academic service learning (ASL) outcomes (Carracelas- Juncal et al 2009, Bonnette 2006). This paper presents a sample stakeholder engaged reality based design studio in an undergraduate tertiary-level subject and another theory based design studio subject. Results of feedback from students and reflections of the supervising academic across a number of years in both subjects are compared and discussed. The industry/community partnered reality project is in a thematic area incorporating specialist internal university research expertise beyond traditional design school environs and the knowledge sets provided by the stakeholder client group.
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S.M.I.L.E with SIMPATIA Multidisciplinary project for user with special need
Fiammetta Costa, Pelin Arslan, Fabrizio Guerrieri, Donato Barbagallo
Politecnico di Milano
380
This paper presents the importance of the multidisciplinary aspects in high level education. Alta Scuola Politecnica (ASP) is a joint program for selected students attending master degree programs at University of Politecnico di Milano and Politecnico di Torino, involving also private Italian companies such as Telecom Italia and Pirelli Lab., which enables an educational platform from different disciplines to meet, exchange ideas and develop innovative projects through international seminars, advanced courses and a final project evaluated by a multidisciplinary professor commission. The ASP educational structure follows Rosenberg’s learning by doing, using and interaction scheme (Rosenber, 1983). The final project ‟Smile with SIMPATIA‟ is a communication system for disabled people designed by a team of students from design, management, computer, telecommunication and electronic engineering departments and promoted by Telecom Italia and Pirelli Lab, two major Italian telecommunication companies trigger technological innovative broadband applications to exploit user experience scenarios. It is a good example to practice multidisciplinarity teamwork using different capabilities and competences in order to reach more innovative solutions (Hoegl and Gemuenden, 2001). Moreover the need of a multidisciplinary team is also fostered by the User Centred Design approach adopted in this project in order to answer in a proper way to the needs of a special user group like disabled people.
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Re-conceptualizing Innovation in Design Research
Katherine Moline
The University of New South Wales
213
Student interest in design research has strengthened over the
last eight years. Design research is an emergent and diverse
field, particularly at schools such as Design Studies, COFA,
UNSW, which emphasize integration and inter-disciplinarity.
At the same time, there is a paucity of models for supervisors
of design research programs. Thus, researchers and
supervisors of Honours, Masters and Doctoral research
develop approaches and guidelines heuristically, drawing on
and appropriating from other disciplines, for example,
sociology, history, art, and occasionally science. Particularly
problematic is the transition from undergraduate to doctoral
studies when novice researchers stumble over certain
misconceptions of innovation. Believing that design research,
like design practice, is required to ‘pitch’ a new concept as if
research is a form of marketing; that research innovation is
the appropriation of explanatory frameworks from fields
other than design; and that innovation is the result of
resolving all aspects of a design situation. In these
misconceptions novice researchers conflate aspects of design
innovation and research innovation. As a result of such
conflations at COFA, intriguing conceptualizations of
innovation have emerged, only some of which are capable of
driving research. This paper presents a preliminary analysis
of how innovation is re-conceptualized in design research at
Honours level, and demonstrates how this concept can
function in design research training. The paper reflects on a
significant sample of over one hundred Honours projects and
theses completed in The School of Design Studies since
2002. The result is the identification of two key indicators of
innovation in design research; strong social significance, and
challenges to both traditional and emergent design
conventions. To support this finding, two research projects
are discussed in terms of these indicators, demonstrating how
scholarly enquiry validates Honours design research claims
rather than weakens innovation; and reflecting on the
implications for design research pedagogy.
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AniStory: An Animated Storytelling for Children Creativity Learning
Teng-Wen Chang, Chung-Yueh Chang
National Yunlin University of Science and Technology
398
Storytelling (Collins and Cooper, 1997) is one of major techniques for design inspiration. Designers often convert their design concepts into a narrative-like media for inspiration. The imagination is the key element to make storytelling an interesting and creative process. Storytelling is also one of major activities for childhood due to its direct interaction with audience. In addition, drawing is another often conducted activity of children (Cristina et al., 2009). By combining these two activities, teaching design to children might be the way to use storytelling to inspiration on certain design features such as layout design, and then provide a valid studying target for design education research.
General speaking, hand drawing, some called sketches, are the major visualization for children to visualize their own imagination. By incrementally drawing/sketching, children develop their stories and further tell the story. Traditionally, with limitation of media, such kind of story is static and hard to communicate with others during the drawing process unless the drawings are finished. In addition, the storytelling process with teachers involved is tended to be wordy or only children-listening activity. Sharing in storytelling and sharing in story creation provide a valid communication mechanism (Cassell, 2004). Therefore, for sharing the storytelling process of children, the tool mentioned above need to support the sharing activity of storytelling that combines both drawing and storytelling process. The methodology conducted in this research is to explore the storytelling activities in a field study on seven groups of teacher-students including kindergartens and elementary schools. Along with cases studies on mediated storytelling design projects, this research develops a tool called AniStory using Java language and empirical studies are conducted using AniStory. |
The University Community as a Design “Client”
Mariano Ramirez
The University of New South Wales
151
This paper presents the results of an industrial design studio project that partnered third year students with childcare centers and residential colleges at the Kensington campus of the University of New South Wales. The parties worked within a de-facto “designer-client” collaborative relationship, with the goal being to identify and design-out inefficient and unsustainable practices in water and energy usage and solid waste generation, thereby fostering sustainable living. To provide the theoretical background, MacKenzie-Mohr’s model for fostering sustainable behaviors and community-based social marketing was employed. Students presented design concepts to their “clients”, including staff and student residents, who provided constructive criticism on the ideas and which formed the basis for further design development. The final designs were exhibited in a public exhibition on campus to which the clients, staff and students, were invited. Reflection journals and course evaluations from students show that they genuinely appreciated working with “real” clients with real needs compared to hypothetical studio briefs, but were somewhat disappointed that the clients are not actual manufacturers (“customers”) but rather are “consumers”.
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Global Design: innovative curricula towards global collaboration
Ian de Vere, Carolina Gill
Swinburne University of Technology
236
Increasingly design teams are engaged in distributed global working in either synchronous or asynchronous time modes. Such scenarios present diverse workplace challenges with regard to communication, coordination and collaboration.
Distributed design teams occupy both physical and virtual environments, and project managers must address issues relating to trust, unrealistic or inequitable expectations, cultural diversity, challenging logistics and unusual group dynamics. Differing work methods and behaviour may result in inter-team rivalry, misconceptions and unintended consequences with regard to project intent, processes and outcome. Tools, teams and environments must be carefully structured and managed to realise the potential strengths of global distributed design. Contributing to the Erasmus Mundus Global Innovation Management course, the ‘Global Design’ unit addresses global product design and team management, where concurrent or sequential activities occur with responsibilities shared amongst distributed teams with limited informal interaction or social connectivity. In the design projects international Masters students at University of Strathclyde, Glasgow collaborate with design and engineering students from Swinburne University of Technology, Melbourne (in asynchronous mode) and the University of Malta (in synchronous mode). Students utilise strategic methods, work cooperatively and manage workloads, responsibilities and product design development across cultural, language and time constraints. The experience gained in global distributed working is invaluable, and students develop understanding of societal, economic and environmental impacts of globalised design, manufacturing and distribution. This paper describes curricula that focuses on processes and tools for global product design and development, and prepares students for non-traditional work environments and practices. Opportunities exist for development of new global synergies of understanding and cooperation, leading towards sustainable, responsible and equitable global product development. The authors (visiting Erasmus Mundus academic fellows) joined the course in its second year, contributing with lectures, studio teaching and curriculum development. |
Developing Skills in Creativity and Innovation Through New Product Design
Dennis McKeag
University of Ulster at Jordanstown
409
Based on a review of economic theory and associated papers, the generally accepted five forces of national economic growth are identified. The fifth and most important of these is recognised as innovation, and through further analysis innovation is shown to be primarily dependant on creativity skills and new product (process or system) design. This is tied in with the second identified force which is improvement in the quality of labour through education, training and experience, and there is general acceptance that it is only in this area of education that government can exert any significant influence in a free market. The paper then describes the principles and practice underpinning a final year MEng module on Innovation, and outlines the radical and innovative approach taken to teaching and learning on this module through close collaboration with industry and through a largely student generated taught syllabus. The accompany conference presentation is an overview of an industry generated (client brief) team project which acts a vehicle for teaching and learning on the Innovation Module.
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White Space: Taking Beginning Students from the Abstract to the Architectural
Robert M Arens
California Polytechnic State University
36
This paper discusses the development and outcomes of a design
studio course in the Department of Architecture at California
Polytechnic State University. First establishing the basis for the emphasis on abstraction in first-year design, the author positions this course, taught in the first quarter of second-year, as a sequence of exercises designed to reinforce the use of abstraction,
yet also transition student focus to architectural issues
such as site, program, space and technology. By framing the seven related projects with themes such as white space, everyday objects, Le Corbusiers’s Five Points, and the alternation
between 2D and 3D explorations, the course enables students
to transform their projects from the literal to the abstract and back again to the literal. The project sequence culminates in the design of a Poet’s Retreat and tectonic approaches to its building envelope. The author briefly discusses each of the seven projects in terms of their methodology and their overlap. Examples of outcomes are illustrated.
The choreography of methods used to frame this course, although
artificially imposed, strengthens young students’ powers
of observation and appreciation, exposes them to the potential
of constraints on the design process, encourages them to make clear-headed responses rather than preconceived notions,
and hopefully prepares students to choreograph more personally tailored, yet equally rich, design approaches in future
design studios.
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Furniture design: Application of the semantic differential technique to measure and evaluate consumer perception
Musdi B H Shanat, Patrick Beale
The University of Western Australia
410
This research will investigate the differences in furniture perceptions of form, utility and aesthetic among designers and users. The exploration will search the values of a „systematic‟ approach to furniture design with ongoing user feedback, which should enhance the acceptability of the design object in the industry. There are 2 types of research frameworks involved which are „a systematic design processes' (follows the more or less conventional design process) and the „semantic differential‟ approaches. The semantic differential questionnaires will be applied to examine perceptions of two subject groups in furniture design. The implications of differences in preference and the relationship between image-word and actual design elements for the subject group will support designers in the control of furniture style for the intended end users.
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When to Fail is to Succeed
Steve King
The University of New South Wales
129
One of the most difficult potential misunderstandings to which conflicts between the real world and academe give rise, relates to the nature of success and failure. Arguably this is especially heightened in applied design disciplines such as architecture.
In assuring equity in assessment, the University focuses its attention emphatically on the calibration of marks. This emphasis, so readily taken up by most students, masks the conundrum that the semantic opposite of failure is not a „pass‟ but success. If marks were a meaningful metric, we would all understand that the student who obtains 50% in a course probably knows either half as much as they should, or worse, half-knows what they should. That outcome no more represents successful learning in the University, than it does a measure of success in the real world. At the core of learning about architectural design are assumptions about the virtues of risk taking and exploration. Such behaviour can only be encouraged in an environment where the students know that they are protected from the consequences of failure. Arguably, this includes the prerogative to reward what Glen Murcutt once called „magnificent failure‟; but to do so requires that the „teacher‟ is empowered to exercise judgment of heightened subjectivity. The paper expands on these issues, reporting on surveyed student feedback, and including an example of the author‟s own coursework. In the most general sense, effective learning is best served by recognizing failure, and having the opportunity to overcome it. To do so, we must strip the term „failure‟ of its acquired threatening connotations, and reinstate it as an expected but transitory experience within a sound learning theory. In effect, the paper argues for a different learning contract, which more appropriately challenges, protects and rewards students. |
How can design educators grow students' global consciousness and conscience? A pilot study, Mary-Jane Taylor, University of Canberra
Mary-Jane Taylor
The University of New South Wales
117
Preparing students as global citizens, with a commitment to local, national and international community issues, is imperative to creating an ethical design profession. Adopting a global perspective within a course suggests engagement with issues such as sustainability, equity, prejudice, discrimination and social justice, and the reduction of unsustainable and unethical professional practice. When students engage with these issues they can develop both a consciousness of the issues and a conscience about the issues. Globally competent professionals' have a responsibility to consciously consider what they do and how they do it, but designers even more so as masters of the tools of persuasion. As design educators how can we grow students' global consciousness and conscience? This paper presents a pilot study of an authentic assessment task, the Heartspace brief, which provided graduating year Bachelor of Graphic Design students in a small Australian university with an opportunity to broaden their horizons beyond the boundaries of traditional prescriptive briefs to address global issues with social responsibility, ethical and moral dimensions. The pilot study asks: What happens when graphic design students undertake self-selected and selfdirected commissioned and authentic issues-based visual communication projects for assessment? In the Heartspace brief students were asked to explore from the heart, to engage emotionally with something personally and socially important to them. When students choose design topics from the heart they choose something that they believe passionately about and respond with designs that touch the heart of individuals, including themselves, the community and society. Emotions come to the fore. Learning in this affective domain enhanced students' skills but also raised their global consciousness. The Heartspace brief and the students' responses ask teachers to consider the function of design education and the imperative to encourage ethical professional design practice in a time of globalization. |
Perspectives on teaching and learning in Engineering Design across four universities
Rosalie Goldsmith, Carl Reidsema, Hilary Beck, Duncan Campbell
The University of New South Wales, Queensland University of Technology
198
Despite repeated calls for curriculum renewal in engineering education in Australia since at least the 1990s, examples of Faculty-wide best practice in teaching engineering are the exception rather than the rule. As part of an ALTC-funded project to move towards an outcomes-based Engineering Design curriculum in Australian universities, this study sought to discover the current state of teaching Engineering Design in four universities, the extent to which the teaching reflected best practice, and a preliminary understanding of what constrains the development of best practice. This paper reports on some of the preliminary findings and implications for curriculum renewal.
The study mapped each of the design strands at the four institutions, conducted semi-structured interviews with the engineering design lecturers and also administered the Approaches to Teaching Inventory (ATI) (Prosser & Trigwell 2004) in order to provide a snapshot of current practice in teaching Engineering Design and the extent to which such teaching reflected best practice. This process was then repeated with the engineering science subjects in Engineering, in order to gain a broader picture of issues surrounding the teaching of Engineering Design. The study found that best practice was evident in all four institutions to varying extents, but that much depended on the role of the individual lecturers. In particular, the institutional context and the epistemological beliefs of the individual lecturers appeared to be the keys to the extent and type of best practice in teaching engineering design. This has significant implications for implementing curriculum renewal and underscores the need for an integrated curriculum in engineering education. |
Interdisciplinary Design Learning Intersections: participant perspectives
Ann Quinlan, Linda Corkery, Lisa Zamberlan, Stephen Ward
The University of New South Wales
218
While attention to disciplinary focus is traditionally emblematic, universities are increasingly meeting the challenge of activating the fertile and risky intersection of disciplines and their practices. This is in accord with aspirations of built environment design educators and professionals for students to engage with interdisciplinary learning so they may be well prepared to contribute as leaders in their respective professions. Figuring relationships between disciplines, modes of research, learning and teaching practice provides opportunity for students and academics to investigate complex theoretical and practical issues of societal concern. However, there are challenges to achieving this. They include differing conceptions and expectations of interdisciplinarity and its practice, as well as systemic, organizational and operational issues that affect its successful implementation and engagement.
With the overall aim of advancing, interdisciplinary built environment design education, this paper discusses a parallel design studio approach with selected points of convergence, to activate collaboration. It shares the initial findings of a recently completed action research project that investigated this approach. This research reveals perspectives of participants before and after undertaking a collaborative design studio project in Architecture, Landscape Architecture, Interior Architecture and Industrial Design core design courses at the University of New South Wales. From these perspectives, identified issues that influence achieving optimum learning and teaching strategies for engaging students in interdisciplinary collaborations are discussed. |
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| 12.30 - 1.30 | Lunch - Roundtable The Business of Design Selena Griffith College of Fine Arts 231 |
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| 1.30 - 3.00 |
Workshop
Facilitator: Tom Loveday
Design Space
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eLearning & Technology in Design Education
Chair: Jacqueline Clayton
Gonski
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Designing Sustainable Futures
Chair: Rod Bamford
Gallery 1
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Design as Research
Chair: Steve Ward
Gallery 2
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Learning Creativity & Design
Chair: Kana Kanapathipilla
G1
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Studio-based Learning
Chair: Vaughan Rees
Civil 701
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Problem-based Learning
Chair: Russell Rodrigo
Civil 602
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The Edge: Creative and Transformative Approaches to Community Engagement ... that actually deliver results
Wendy Sarkissian
Adjunct Associate Professor, Curtin University Sustainability Policy Institute and Adjunct Professor, School of Sustainable Development, Bond University
This workshop offers opportunities for participants to explore “the Edge” in community engagement: that place where issues and problems are complex... read more
This workshop offers opportunities for participants to explore “the Edge” in community engagement: that place where issues and problems are complex and intractable, where ordinary run-of-the-mill engagement processes do not seem to work well and where emotions are running high. Maybe there has been a history of neglect in this community or with this group. Or perhaps there have been many instances of betrayals and broken promises? Or maybe everyone is bored and cynical and there is little energy of any sort for community engagement processes on all sides. The Edge workshop builds on work in Wendy Sarkissian's new Earthscan book (with Dianna Hurford): Creative Community Planning: Transformative Engagement Methods for Working at the Edge (2010). See www.creativecommunityplanning.com as well as her 2009 book, Kitchen Table Sustainability: Practical Recipes for Community Engagement with Sustainability. See: Case studies from Wendy’s social planning practice will be presented and discussed.
Things to bring Participants are asked to bring the following: - Coloured pencils or crayons - An A4 or A5 unlined spiral-bound notebook - A small object that inspires you and/or has special meaning for you |
Rapid Prototype as Design in Educational Design Projects
Olaf Diegel, Andrew Withell, Stephen Reay, Nick Charlton
Auckland University of Technology
148
Design teams are often expected to produce physical
prototypes that demonstrate the working principles of the
products they are designing within tight time-frames. The use
of a ‘rapid prototype as design’ (RPaD) methodology,
combined with the ability to effectively integrate existing and
emerging virtual and physical rapid prototyping technologies
into the design process increases the potential of producing
new high tech products in shorter timeframes. The paper
presents case study projects, undertaken by product design
students at Auckland University of Technology, which made
extensive use of RPaD.
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Dealing with complexity in education for sustainability - a shared journey for students and teachers in design education
Fiona Wahr, Jenny Underwood
RMIT University
186
Design graduates must be capable of responding meaningfully to an increasingly complex world. Student learning must provide a holistic and collaborative design practice that is both flexible and creative and authentically incorporates complexity. Within this context it is critical that sustainability, in its broadest definition, is embedded into the curriculum. This enables students to explore sustainability, grapple with issues concerning the interconnectedness of social, economic and environmental considerations in the local and global context, and to better understand the implications of their own actions in the real world. Appropriate teaching strategies are needed to support such learning. This paper demonstrates how a teaching approach which recognises and values students' existing understandings of sustainability can result in greater learning engagement and support deeper understandings of sustainability in a design discipline context, namely textile design. A case study is presented of the first learning activity to introduce the study of sustainability learning in design contexts. The learning activity was designed and trialled using a student centred teaching approach. Student interaction during and responses to the activity were noted and compared to teacher past experience and expectations. The outcomes of the case study suggest a student centred approach enhances learning outcomes in a number of ways. Specifically, valuing individual student's existing knowledge evokes their immediate engagement with the topic and creates a readiness to explore and consider deeper appreciations of the complexity and the diversity of perspectives surrounding sustainability. The activity also provides the lecturer with a clearer understanding of students' existing knowledge base. Consequently the introductory learning activity established a more authentic 'starting point' for further learning and transformation.
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Six Functions of Theory:
Affecting and Effecting Design Thinking
Steve Harfield
University of Technology Sydney
167
The idea of 'theory' – whether in Thomas’ ‘grand theory’
sense or in the more informal ‘mental model’ sense [1997:
86] – is generally accepted within most disciplines, including
architecture and design, as being indicative of an underlying
set of premises, propositions or beliefs that represent the very
foundations of our thoughts and actions. Inescapably
informed by theory as we all are – by a ‘knowing’
commitment to particular and specific theories no less than
by an often ‘unknowing’ and unrecognized commitment to
the ‘everydayness’ of personal knowledge and assumptions,
preferences and prejudices, expectations and desires – there
nevertheless appears to be a significant lack of attention paid
to exploring just how theory ‘works’ and what it ‘does’.
Undeniably informative and conspicuously useful in allowing
us to determine and justify opinions and courses of action,
theory simultaneously circumscribes, restricts, controls and,
in many instances, causes those very opinions and actions in
ways that we are often unaware of. If, as Thomas suggests,
"...theory and theorizing...are about the construction of ideas
into a framework,” then he is correct in immediately
qualifying this by pointing out that “the problem with such
frameworks…is that once they exist they constrain thought
within their boundaries" [1997: 86]. ‘Theory’, it is therefore
contended, both affects and effects design thinking and
design action in ways that we often fail to consider, and the
current paper explores the nature and role(s) of theory with
particular reference to design education and practice. Via the
identification of three specific function ‘pairs’ – identified
here as the explanatory and the predictive; the analytic and
the mediatory; and the enabling and the justificatory – the
paper interrogates the ways that these functions ‘work’ in
relation to our thinking practices, and thus our use of – and,
significantly, our use by – theory.
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The Felt Sense of Right: Ecological Ethics and the Aesthetics of Existence in a Design Pedagogy
Andrew Macklin
The University of New South Wales
87
“The landscape thinks itself in me and I am its consciousness.” Paul Cezanne (Nicholsen 2002: 67)
The philosopher Nietzsche, writing at the fin-de-siecle predicted that morality would gradually “perish” over “the next two centuries” (O’Leary 2002: 1). From the 1970’s, Milton Friedman’s neo-liberal capitalism dramatically shortened Nietzsche’s prediction by ushering in the era of globalization that liquidated morality with greed (Klein 2007), exponentially accelerating ecological destruction leading to the current holocaust of Nature (Ponting 2007). The ideologies of science and capitalism have alienated humans from Nature through techniques of objectification, deadening our sensuous encounter with the lifeworld by making it a specimen, a commodity or a theme park, erasing our moral connection to Mother Earth. NOW is the time to teach ecological ethics. For the American pragmatist philosopher John Dewey, the most famous proponent of experiential education, ethics can be developed within the experiences of art making or designing, versus meta or deontological ethics which teaches ethics as principles abstracted from reality (e.g. the Kantian tradition of formal duty ethics). Dewey’s pedagogical ideas are derived from the virtue ethics of Aristotle, particularly the notion of “phronesis” or practical wisdom where ethics is interwoven in thought as action. Michel Foucault’s “aesthetics of existence” - noting that aesthetics (from Baumgarten) means sensual thinking - develops phronesis by exploring how ethics evolves through shifts in ways of being in the existential struggle between truth and ideology. Working with but recrafting Foucault’s aesthetics of existence, and influenced by the critical pedagogy of Paulo Freire and Henry Giroux, this paper will discuss ecological ethics taught in an architecture design course that materialises key ideas from organic architecture, phenomenology and ecological philosophy (e.g. spirit, intersubjectivity, wildness) through exercises in embodied and synaesthetic thinking (organic sculptures, material studies or model making) leading to an ontological ethics. By reorienting students to an embodied, primordial experiencing of organic reality and awakening their bodies pacified by technology and spirits anesthetized by alienation to the presence and aliveness of numinous Nature, allows them to transcend their historically inherited amnesia toward the lifeworld by returning architecture thinking to Nature as experienced as part of the self. An ecological aesthetics of existence uncovers ethics from a “felt sense of right” where empathy and caring for Nature animate ways of phenomenal knowing and designing attuned to intuitive practices of living that reciprocally transform being and reality. |
The passport, an integrated undergraduate studio-based architecturaldesign
learning, teaching and assessment instrument
Jolanda Morkel, Hermie Voulgarelis
Cape Peninsula University of Technology
102
This paper presents a learning, teaching and assessment
instrument for undergraduate architectural studio
instruction, developed in the Department of Architectural
Technology of the Cape Peninsula University of Technology
(CPUT), Cape Town, South Africa.
It explains a rational approach to architectural education, which is studio-, project-, process- and problem-based (Ellmers & Foley, 2007; Skinner, 2002; De la Harpe, Peterson, Frankham, Zehner, Neale, Musgrave & McDermott, 2009) and involves complex learning activities (Van Merriënboer, 1997). Students’ dedicated and active participation is required to gain maximum learning benefit by developing a design proposal in response to a given project brief. This graphic instrument (Morkel & Voulgarelis, 2009) maps and manages the pragmatic constructivist didactic methodology by which it is underpinned by monitoring student participation and progress, facilitating assessment and enhancing student learning. It is called a “passport”, as without it there is no entry into the portfolio examination. The passport developed over time in response to a range of challenges presented in the undergraduate architectural studio. The authors aim to explain its value, application and relevance in terms of the prominent studio instructional themes identified in recent literature. |
Research experience as professional learning and a change agent for design: Two examples of undergraduate participation in design research projects
Carolyn Barnes, Simone Taffe, Deirdre Barron, Simon Jackson, Margaret Zeegers
Swinburne University of Technology, University of Ballarat
74
This paper considers the imperatives of professional
learning and research experience in design education. It
reports on two research projects that included Honours
students in the investigation team. Providing undergraduate
students with research experience is seen as intrinsic to the
pedagogical success and socio-economic value of university
education. Including professional learning, where
undergraduate students work in an industry context or on
real-world projects, is thought to make learning more relevant
and better prepare students for work. Offering Honours
design students research experience as a special form of
professional learning has potential benefits for graphic
design. Knowledge in a vocational field like graphic design is
mostly practice-driven, graphic design’s status diminished by
designers’ lack of access to systematically produced evidence
and exemplars of effective practice. The projects discussed in
this paper investigated the use of participatory processes in
graphic design. Today, co-creative practices and audiencecreated
content are seen as important drivers of economic
activity and cultural innovation, but participatory design is
rarely used in graphic design since project budgets and time
frames allow little scope for rigorous audience research. The
nature of participatory design also challenges graphic
designers’ professional identity as creative and
communication experts. Our paper reviews general
arguments for the inclusion of professional learning and
research experience in undergraduate education, considering
their implications for design. The paper’s discussion section
builds on our findings and relevant literature to present
research experience in design education as a potential change
agent in graphic design.
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Homo Zappiens: How peer learning facilitates design education
for the net generation.
Gerbrand Van Melle
Massey University
193
This paper sets out to provide insight into the current
pedagogical challenges design education faces because of the
rise of the net generation. The paper will put forward peer
learning as concept that addresses these challenges, as it is a
form of cooperative learning that enhances the value of
student-student interaction and results in various
advantageous learning outcomes. It will discuss how different
peer learning models, such as peer pressure through design
conversations, facilitate design learning that really reflects the
professional practice. This net generation, as research points
out, puts forward new approaches towards learning, also they
make heavily use of new media tools (such as chat, wiki,
gaming), process content in a multi-linear manner, are
capable of handling and understanding more than 4
information streams at the same time and work within the
conceptual framework of just-in-time knowledge. This paper
explores these new territories of educational practices and
dimensions of the net generation, through an investigation
into design pedagogy, peer learning and the net generation.
The paper will then examine two case studies in which peer
learning has successfully been applied. The paper provides
insight into the mechanisms of peer learning and therefore
the design-making processes by the net generation.
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What is history and theory for sustainable design education?
Robert Crocker
University of South Australia
72
History and theory is a neglected field within sustainable
design education. A quick overview of sustainable design
programs offered in Australia and overseas reveals a general
uncertainty as to how to match ‘theory’ to what are often
pragmatic programs aimed at increasing students’ experience
and knowledge of sustainable design practice, how much to
include (if any), and how to embed this theory in the structure
of the programs concerned. Unfortunately, theory is
sometimes left out of the core program for many students
taking these programs, with theory components made up of
what are often electives taken from other disciplines, such as
environmental science or development studies.
Where theory is deliberately included and written into these programs it is often based on an amalgam of literature selected from a range of disciplines sometimes poorly related to design, but with something relevant to say about sustainability. Others interpret relevant theory to mean a more restrictive literature based upon processes, materials and metrics affecting design practice. Others again make use of a relatively new list of occasional essays, ‘philosophies’ of sustainable design (often of an ideological or confessional nature) punctuated with descriptive texts on recent examples of sustainable design. This paper starts with a consideration of the rationale for producing a dedicated history and theory of sustainable design discourse, and includes a critique of existing design history and theory as quite often irrelevant to the aims of sustainable design education. It then speculates on what such a dedicated history and theory might look like, and what could be done to align design history and theory more directly to the teaching of sustainable design. This paper reflects upon experience developing a course for the University of South Australia’s Master of Sustainable Design program, Consumer Culture, Technology and Sustainable Design. |
Making it relevant: Strategies to link design history and theory to contemporary design practice
Zena O'Connor, Arianne Rourke
University of Sydney, The University of New South Wales
5
The design scholar understands the value of examining design from an historical perspective and has the capacity to identify relevant links with contemporary perspectives and practice. However, some higher education design students may struggle to see the value of studying design history and may lack the capacity to identify relevant links. For some members of the iGeneration cohort (iGens), it is possible that the ability to identify relevance may be conquer-resistant unless relevance is clearly articulated by educators. For iGens, also referred to as digital natives, digital technology and the Internet are embedded within virtually every aspect of the lives of this cohort (Prensky, 2001). iGens’ preferences and behavioural tendencies are different to earlier generations such as a preference for immediate real-time communication, immediate access to information. These preferences coupled with the changes occurring in design practice that are driven by digital technology are two separate but related issues which may preclude some students to identify the relevance of design history in relation to contemporary design practice. It is possible that this relevance-gap may serve as a barrier to learning, and that learning may not occur unless the concept-threshold (of linking the relevance of examining design from an historical perspective to contemporary perspectives and practice) is overcome. Key characteristics of the iGen cohort are discussed in this paper along with some teaching strategies aimed at highlighting the relevance of design history for the current generation of design student.
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Teaching Generative Design Strategies for Industrial Design
Peter Schumacher
University of South Australia
175
We describe here our experience and thoughts on teaching generative design to design students. Many schools of Architecture and Design are now teaching generative design along with computer aided design and digital fabrication. Though this technology is still in its infancy, and the design philosophies and work practices are yet to be developed; its adaptation by design schools in the last few years has been nothing short of spectacular. The sheer exuberance of forms generated by this new process is unfortunately overshadowing some of the key understanding and frame works that need to be developed and taught at the same time. This is one of the rare cases where adaptation of a technology is happening well before the development of theoretical frameworks, posing some significant challenges to design educators.
We attempted to develop a frame work for teaching the philosophy and methods using a set of exercises aimed at developing generative designs skills in a way that can be used in the practice of Industrial Design and Architecture. The course was based on a particular implementation of generative design and was taught over a period of two week as master class in the University of South Australia to students from Industrial Design and Architecture. Students were introduced to Genoform which is generative plug-in for SolidWorks and they used Pepkura to fabricate the designs using laser cutting. The aim was to take the students from conception to fabrication using generative design as a comprehensive design method. |
Musings on a Design Studio: an environment of change
Peter Murray
The University of New South Wales
165
University education operates within a dynamic environment, responding to a multitude of change pressures. Within this context the architectural design studio is equally faced with specific and significant pressures. The goal of the design studio is to provide learning experiences for students, facilitating their development as capable, creative and discerning designers and architects. This goal maybe relatively constant but what is assessed and how is not. Although design assessment is primarily criterion based assessment criteria are neither constant nor unambiguous in their interpretation, and deliver inconsistent and unreplicable results.
Core to an architecture program, the design studio, within the context of the overall program, supports and is supported by courses in technology, communications, history and theory, and practice. How these courses interact with the design program has important consequences for the nature and delivery of the design studio. This paper reflects upon the delivery and outcomes of a 1st year undergraduate architecture studio program delivered in 2009 at the University of New South Wales. It identifies and discusses issues impacting on and changing the environment of the studio including: those precipitated by the institution; those arising from developing technologies; those emerging from the form of contemporary architecture; those related to the students’ lifestyles; developing discipline content; and those stemming from staff and student expectations. Within this discussion potential actions are considered that seek to improve the currency, relevance, experience and learning outcomes for students. |
Desire and tactics: women and Design education
Teena Clerke
University of Technology Sydney
89
The past thirty years have seen a significant increase in the
numbers of women in Design practice and Design education,
the emergence internationally of Design as a scholarly field,
and, in Australia, the transition of Design education into the
university. Despite a small but important ‘women and
Design’ literature that emerged in the 1980s, much of the
literature on Design is notable for the absence of women and
their contributions to Design education, while the
representation of Design women in senior academic positions
in universities does not reflect their participation in the field.
Further, issues of gender in Design education are poorly
conceptualised and under-theorised, which is evidenced, in
part, by the paucity of research investigating women’s
participation and experiences. I suggest this series of lacks
demonstrates a neglect of a significant proportion of the
academic Design community, and reduces possibilities for
women to articulate, discuss and document their relationship
with Design education.
This paper presents some preliminary findings of my doctoral research investigating women’s experiences as Design academics. Framed by feminist theory and philosophy, the aim is to pay attention to gender in Design education by theorizing women’s responses to the conditions in the contemporary university as more complex and contradictory than the older idea of resistance to male oppression argued in the women and design literature. I argue that women’s responses are not best understood as resistance, but rather as involving a combination of desire and tactics, which can be conceptualised as actively desiring not to engage in certain practices, while employing tactics to negotiate others. To support this argument, I analyse data selected from interviews with women Design academics in Australia, the UK and Europe. I do not claim that only women, nor all women, practise in these ways. Instead, I reflect on the implications of their engagement in such practices for the women involved and for the institutions in which they work. |
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WikID Ways: Introduction of wikis to studio teaching in industrial design
Ian Wong
RMIT University
196
Industrial design practice has evolved with increasing use of software and digital platforms for project work. Whilst Higher Education courses provide digital skill development, and the student work is often completed on computer, studio teaching practices have not evolved to maximize the opportunities of this digital environment. Studio teaching practice has traditionally consisted of folio and presentation material. The folio is the record, and the presentation material the outcomes, of the project. Central to the studio model is the engagement between lecturers and students around the project work in regular critique sessions. Wikis are one of several online tools developed for use in an educational context and offer particular interest for a program like industrial design because of the capacity to manage and share visual and audiovisual material. This paper demonstrates that wikis are a not only a practical tool for use in studio teaching but offer some advantages. They can better integrate digital and non digital skills and must be seen as an enhancement rather than an alternative to face to face studio practice. Wikis were adopted in design studios of between 15-20 students and setup with a studio home page as well as individual wiki pages for each student. Traditional sketching and model making skills were not abandoned, but merged, with high level CAD and prototyping techniques. Tools such as digital photography, digital video, audio feedback, digital folios, and online delivery through blackboard are all part of the mix that enables this new approach. Traditional pinups of drawings and posters have been replaced with wikis accessed online and presented with data projectors. Staff report many efficiencies relating to setup, feedback, collaboration and assessment. Access to material before, during and after studio sessions enabled students and staff to gain a greater appreciation of the work and allowed for enhanced reflective practice.
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‘Everyday Interventions’: Engaging Students with Sustainability and Sustainable Design, a Case Study
Andrew Withell,
Stephen Reay, Olaf Diegel Auckland University of Technology
189
It has become increasingly evident that the impacts of human development and production/consumption over the last half of the twentieth century and into the twenty-first century are unsustainable in the long term. The response to this is an increased focus on identifying opportunities to support and enhance sustainability. „The transition towards sustainability, in its everyday dimension, can be described as follows: in a short period billions of people must redefine their life projects‟ (Manzini & Jegou, 2006). This transition not only presents a huge challenge for product designers but also provides opportunity for designers to begin to reframe their practices and processes. Design education for sustainability can help usher a promising future by transforming the designers of tomorrow (Ramirez, 2006). It is therefore imperative that the teaching of sustainable design thinking is embedded deeply into the curriculum of design programmes. In response to the need for a focus on sustainability in higher education, this paper presents a critical review of a second year product design student project at AUT University, School of Art and Design entitled „Everyday Interventions.‟ This paper will present key aspects of the project including the rationale, approach and processes, as well as student engagement and design outcomes.
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Epistemological Positions in Design Research: A Brief Review of the Literature
Luke Feast, Gavin Melles
Swinburne University of Technology
18
Design research is not simply concerned with speculations
regarding the relationship of theory and practice. Design
research also brings out significant questions regarding the
nature of research and the position occupied by the doctorate
in university education. This paper reviews the major
epistemological positions informing theories of design
research. Analyses of examples from subjectivist,
constructivist and objectivist epistemologies are presented.
The paper concludes by considering the pedagogical
implications of the role of disciplinarity in discourses of
design research. The paper does not aim to seek statistical
generalization but rather to explore the complexity of the
issue.
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LOOKING FOR A-HA… (Design Epiphany)
Kate Tregloan
The University of Melbourne
49
intuition… dawning… realization… insight… recognition…
epiphany… revelation… inspiration… eureka…
In the development of a design, there are numerous decisions to be made. Many of those decisions are driven by the need to balance competing agendas, and to assign values to widely differing aspects. The development of a successful scheme will usually include decisions made analytically step-by-step, but also regularly requires that a designer is able to recognize and accommodate opportunities as they arise. The ‘Design Epiphany’ represents such a moment of recognition – it is an important juncture that allows the designer to perceive a potential way forward, a resolution of a conflict, or an opportunity for further refinement of a design. As the designer works toward a proposal, there may be many ‘epiphanies’, some more fruitful than others. The moment of Epiphany is considered within a number of fields. In essence, it describes a moment when a new perspective appears (often ‘suddenly’) to someone engaged in a particular search. The high contrast between the apparently tiny effort, and the value and impact of the new perspective is fascinating. The hint of a brush with The Divine lends an aura of mystery, and suggests Approval. To investigate the Design Epiphany, this paper surveys recent writing and research on the Epiphany as a neurological phenomenon, as a mechanism within creative production, as a phenomenological experience investigated in psychology, a cultural construct, and a myth. It considers the role and nature of Epiphany within several disciplines, and specifically in relation to a Co-Evolutionary model of design. The paper concludes with notes on further investigation of the Design Epiphany and its application within design education. |
Destabilising the Studio
Tony van Raat
Unitec Institute of Technology
125
Cooperative ventures in international education
frequently involve transitioning students from one learning
paradigm to another. This is particularly the case in joint
programmes in architecture where lateral thinking and
creativity, often assumedt o be characteristicso f western
educatione, ncountera more didactic and teacher-focussed
educational model in developing countries. This paper
explorest he strategiest hat have been employed in joint
programmes in architecture developed between an
educationaplr ovideri n New Zealanda ndC hina.
Many Chineses tudentsa re accustomedto an education
which emphasisesn ot only the technical aspectso f the
disciplineb ut alsoe ncouragetsh em to generatere sponsetso
architecturapl roblemsb asedo n a formulaicu nderstandinogf
fundamentatyl pologiesI.n ordert o preparet hem for a more
laterala nd exploratorye ducationael xperiencein the west it
hasp rovenn ecessartyo first destabiliseth eir understandings
of the design process before introducing them to design
studio projects typical of Australasian architecture
progranrmes.
This strategyd escribedin this paperh as been developed over6 yearso f experiencein teachingjo int coursesin several universitiesin China,t he studentsfr om which may transition into a progralnme in New Zealand and thereafter work globally.I t is foundedo n an appreciationo fwork undertaken by the anthropologisGt regoryB atesona nd otherso n how peoplem odel their experienceso f the world and how the adoption of new models can enlarge human creativity. Derivedf rom this a majors ubtext o this projecti s to develop in the students'm inds the conceptiono f architecturea s a humanisticd isciplineb y replacinga modelw hich emphasises the centrality of technology and 'given' solutions with one concemedw ith a lessc ertaina ndm ore flexible,m ore intense andm orep ersonaliseidn volvementw ith the questionsw hich the nextg enerationo f architectsw ill needt o answer. |
Design process: transfer and transformation
Cesar Wagner, Richard Archbold
Unitec New Zealand
164
This paper is drawn from research into the learning process provided by a design studio exercise where students are asked to design an extension for an iconic modernist building in Brazil. The design problem becomes an exercise in appropriate contextual response, not just to the specific site location, and local culture, but also to the architectural language and function of an existing modernist building. The Modern movement saw in Brazil not just the rising of a talented group of young architects, committed to the design and aesthetics of the new movement, but also the development of a distinctive and unique architectural language. From the 1920s onwards the possibility for the legitimacy of any architectural work appeared to be found in the scope of the object and its specific situation, and no longer in some previous classical order. This is evidence, in the case of Brazil, of the importance attributed to the locality in pre-Brasília architecture and on the healthy relationship between form and technique. Since 2007, the Brazil Studio design course at the Department of Architecture at Unitec New Zealand, has challenged students with ideas of adaptation, transformation, and appropriate responses to strong existing contexts. This paper investigates the learning process of transfer of knowledge through the analysis and transformation of a modernist masterpiece.
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| 3.00 - 3.30 | Afternoon Tea | ||||||
| 3.30 - 4.30 |
Plenary 11
PANEL: Designing across disciplines: three years on
Amanda Breytenbach,Kees Dorst, Susan Finger, John Hadgraft, Larry Leifer, Kevin Murray, Wendy Sarkissian, Alec Tzannes
Chair: Ian Howard
Leighton Hall
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